Patent application number | Description | Published |
20100062766 | DIGITAL ENHANCED CORDLESS TELECOMMUNICATIONS (DECT) METHOD AND SYSTEM FOR DIGITAL TELEPHONY SELF INSTALL - A self-install model for installing digital telephony services at a user premises uses a Digital Enhanced Cordless Telecommunication (“DECT”) system having a base station and a cordless telephone. The self-install model enables the activation of telephony services at the user premises automatically through an Internet Protocol network of a service provider such that the user is able to make and receive calls at the user premises over a communication network upon activation of the telephony services. The self-install model involves pre-tests to ensure signal strength of the connection between the user premises and the communication network; acceptance by the user to the service provider's terms and conditions for providing the telephony services to the user premises by way of messages from the service provider being displayed on the cordless handset; activation of the telephony services by the service provider; and post-install service verification tests. | 03-11-2010 |
20100281093 | Sharing Media Content Based on a Media Server - A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A server platform may support a set of media servers, where each media server is connected to a corresponding DLNA network. A multicast group may be established among the set of media servers so that media content may be shared with members of the multicast group. Media content may be aggregated for media content for the multicast group based on content characteristics, where the content characteristics are indicative of media content that can be shared with members of the multicast group. | 11-04-2010 |
20100281174 | Personalized Media Server in a Service Provider Network - Apparatuses and methods support a media server that is hosted in a service provider's network so that media content can be stored from or rendered to a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A tunnel is established between an endpoint in the DLNA network through the service provider infrastructure to the media server. Subsequently, a session may be established between a DLNA device to the media server through the tunnel using a virtual address, where the media server is addressable as a virtual device within the DLNA network so that the virtual address is part of an address space of the DLNA network. The media server may support a plurality of DLNA networks, in which a tunnel is established to the media service for each DLNA network. | 11-04-2010 |
20100281508 | Internet Protocol (IP) to Video-on-Demand (VOD) Gateway - A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance network. Media content may be stored by accessing the media server or by downloading the media content to the media server. Support of set top boxes interacting with voice-on-demand (VOD) controllers and computers interacting with IP-based video content servers are integrated through the media server. Consequently, VOD assets can be played on IP-based devices and IP-based content can be played on set top boxes. A gateway function converts IP-based content to a VOD asset, and renders the VOD asset to a set top box while mapping digital rights management information for the VOD asset. Conversely, the gateway function may convert a VOD asset to IP-based content that can be played on an IP-based device. | 11-04-2010 |
20100281534 | Network-Based Digital Media Server - A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. The media server may support discovery of media content in a local DLNA network, media content fulfillment from a service provider network, and content delivery for a device on the DLNA network. The media server may further route regional traffic to the DLNA network from a media source such as a video on demand (VOD) server or an Internet media server. | 11-04-2010 |
20100317443 | Distributed Network Game System - Methods and systems for providing network-based games to otherwise non-networked devices are provided herein. A network server may provide video game execution and rendering capabilities in accordance with video game software on the server, and may transcode video game output into a media stream for sending to a remotely located media player in use by a user playing the video game. The transcoded media stream is in a format displayable by the media player. The media player may include an expansion card providing wireless network access to the media player for communication with the network gaming server, and may further relay the transcoded media stream received from the network gaming server to the media player, as well as relay user input from a game controller back to the network gaming server. Alternatively, the game controller may communicate directly with the network gaming server. | 12-16-2010 |
20110026704 | Identity Management and Service Access for Local User Group Based on Network-Resident User Profiles - A profile-based system is employed to manage user identities and preferences, devices, content and/or other aspects of service delivery. The user profiles may be maintained in one or more servers or other elements located in an external network access via a customer premises equipment (CPE) gateway of a local network. The profiles can be used to map users to identities, devices, services, and other features that affect the manner in which a particular user communicates with (or through) the external network. | 02-03-2011 |
20110106962 | Network Interface to Content Source - Disclosed are systems and methods in which a media player is connected via an interface device over a network to a source of content. Some conventional media players such as DVD players and televisions are equipped with hardware to render content disposed on and playable from a removable memory device, in particular a SD card. A memory card may be equipped with networking functionality, in particular, WI-FI networking, to enable connectivity over a local area wireless network. The memory card further may be provided with a processor. By providing an interface device that includes a processor, networking functionality, and storage, with suitable software on the storage, the media player may be connected over a network to locally networked or remote content sources. In some embodiments, the interface device also includes its own locally stored content. | 05-05-2011 |
20110176555 | CONTROLLING NETWORKED MEDIA CAPTURE DEVICES - Disclosed embodiments allow media players and other electronic devices that operate under a first protocol to control the media capture devices that operate with a second protocol which may not be configurable to communicate with the first protocol. In one embodiment of the disclosure, a network device may store and/or render content within a Digital Living Network Alliance (DLNA) network and/or assist in content delivery for a DLNA device on a network. In another embodiment of the disclosure, a media capture device uses the Internet Protocol. | 07-21-2011 |
20120047196 | Sharing Media Content Based on a Media Server - A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A server platform may support a set of media servers, where each media server is connected to a corresponding DLNA network. A multicast group may be established among the set of media servers so that media content may be shared with members of the multicast group. Media content may be aggregated for media content for the multicast group based on content characteristics, where the content characteristics are indicative of media content that can be shared with members of the multicast group. | 02-23-2012 |
20130080620 | RESOURCE MEASUREMENT AND MANAGEMENT - Aspects of the disclosure relate to measuring and managing data traffic in one or more networks. In some embodiments, a monitor may measure the traffic at one or more locations within the network(s) or devices associated therewith to determine whether the traffic exceeds a threshold. When the traffic exceeds the threshold, one or more actions may be taken, such as issuing or transmitting a command or directive. The command or directive may advise a device or an application to throttle or reduce an input or stimulus responsible for generating the traffic. In some embodiments, a throttling may be effectuated to reduce the data traffic. | 03-28-2013 |
20130147395 | Dynamic Ambient Lighting - Systems, methods, software, and data structures that provide dynamic ambient lighting synchronized to a video program being watched in a premises are described herein. A video program may be associated with a predefined lighting scheme that specifies or identifies a time-sequenced set of lighting effects (e.g., flashing police lights, sunrise, explosion, etc.) that are to be performed by the dynamic ambient lighting system time-synchronously with the video program. Components of the dynamic ambient lighting system may extract the lighting scheme from video data, parse the lighting scheme into individual lighting effects, and then control a single-color or multicolor light source associated with each of a plurality of light channels (e.g., front right, rear right, front left, rear left, center, and burst channel, among others) based on time-sequenced lighting primitives defined by each lighting effect. Light sources may be wirelessly controlled, e.g., using an IEEE 802.15.4 or ZigBee-compliant wireless system. | 06-13-2013 |
20130147396 | Dynamic Ambient Lighting - Systems, methods, software, and data structures that provide dynamic ambient lighting synchronized to a video program being watched in a premises are described herein. A video program may be associated with a predefined lighting scheme that specifies or identifies a time-sequenced set of lighting effects (e.g., flashing police lights, sunrise, explosion, etc.) that are to be performed by the dynamic ambient lighting system time-synchronously with the video program. Components of the dynamic ambient lighting system may extract the lighting scheme from video data, parse the lighting scheme into individual lighting effects, and then control a single-color or multicolor light source associated with each of a plurality of light channels (e.g., front right, rear right, front left, rear left, center, and burst channel, among others) based on time-sequenced lighting primitives defined by each lighting effect. Light sources may be wirelessly controlled, e.g., using an IEEE 802.15.4 or ZigBee-compliant wireless system. | 06-13-2013 |
20130148020 | Dynamic Ambient Lighting - Systems, methods, software, and data structures that provide dynamic ambient lighting synchronized to a video program being watched in a premises are described herein. A video program may be associated with a predefined lighting scheme that specifies or identifies a time-sequenced set of lighting effects (e.g., flashing police lights, sunrise, explosion, etc.) that are to be performed by the dynamic ambient lighting system time-synchronously with the video program. Components of the dynamic ambient lighting system may extract the lighting scheme from video data, parse the lighting scheme into individual lighting effects, and then control a single-color or multicolor light source associated with each of a plurality of light channels (e.g., front right, rear right, front left, rear left, center, and burst channel, among others) based on time-sequenced lighting primitives defined by each lighting effect. Light sources may be wirelessly controlled, e.g., using an IEEE 802.15.4 or ZigBee-compliant wireless system. | 06-13-2013 |
20130155261 | CONTROLLING NETWORKED MEDIA CAPTURE DEVICES - Disclosed embodiments allow media players and other electronic devices that operate under a first protocol to control the media capture devices that operate with a second protocol which may not be configurable to communicate with the first protocol. In one embodiment of the disclosure, a network device may store and/or render content within a Digital Living Network Alliance (DLNA) network and/or assist in content delivery for a DLNA device on a network. In another embodiment of the disclosure, a media capture device uses the Internet Protocol. | 06-20-2013 |
20130184000 | MOBILE WiFi NETWORK - A method, computer-readable medium, and system are provided for managing a dynamic wireless network. An aspect of this invention is to identify the occurrence of an overlap of coverage areas provided by separate wireless access points, at least one of which is mobile. | 07-18-2013 |
20130254675 | APPLICATION SUPPORT FOR NETWORK DEVICES - A system may receive application data in a client-incompatible format and convert at least a portion of the application data into an alternate client-compatible format. In one example, the incompatible format may comprise Enhanced Binary Interchange Format (EBIF) while a client-compatible format may include a web format such as JavaScript, XML or HTML. Interactions (e.g., commands and user input) associated with the application may be received and converted. The interactions may then be processed using the application. | 09-26-2013 |
20140079374 | Optically Readable Codes in a Content Delivery System - A method, apparatus, and software are provided for using an optically-readable code such as a quick-response (QR) code. The optically-readable code may represent a uniform resource identifier (URI) including parameters that represent a query, such as a query for content and/or other data. The query results may be used to command a content consumption device to record or otherwise obtain an item of content. The optically-readable code may additionally or alternatively be determined based upon a status of the device, such as what content, or portion thereof, is currently being displayed, and/or what error condition is being experienced. | 03-20-2014 |
20140245335 | Environment Object Recognition - Methods, systems, and devices for displaying additional or targeted content to a user are disclosed. An image or data capture device associated with a display device may capture an image of a space associated with the user or capture data related to what is being viewed by the viewer's eyes. Objects in the captured image or objects being viewed may be recognized, including any identifiable image, item, detail, or article and the like. A recognized object may then be compared to a target list to determine a match. If matched, and if there is additional content associated with the target object, the additional content may be presented to the user. | 08-28-2014 |
20150026740 | CONTROLLING NETWORKED MEDIA CAPTURE DEVICE - Disclosed embodiments allow media players and other electronic devices that operate under a first protocol to control the media capture devices that operate with a second protocol which may not be configurable to communicate with the first protocol. In one embodiment of the disclosure, a network device may store and/or render content within a Digital Living Network Alliance (DLNA) network and/or assist in content delivery for a DLNA device on a network. In another embodiment of the disclosure, a media capture device uses the Internet Protocol. | 01-22-2015 |