Patent application number | Description | Published |
20090062017 | BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND SYSTEM - An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content. | 03-05-2009 |
20090093309 | GAMING BROWSER MANAGER CLIENT SYSTEM AND METHOD - A browser manager server is able to initialize and configure one or more browser windows on a gaming device display screen. The browser manager has the ability to configure specific URLs for each browser window, configure and Z-order depth for each window, set window size and position, and call functions on the browser pages. A browser client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or browser message commands. | 04-09-2009 |
20090104960 | TOURNAMENT GAMING SYSTEMS AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display. | 04-23-2009 |
20090104987 | TOURNAMENT GAMING SYSTEMS, GAMING DEVICES AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. At the conclusion of the tournament game on the gaming device, the gaming device is reconfigured into the normal, non-tournament mode. | 04-23-2009 |
20090131175 | TOURNAMENT GAMING SYSTEMS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. The tournament server manages play of the on-demand tournament game, and the tournament server determines a location of active and eligible players for the on-demand tournament game. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. The tournament server sends tournament information to the tournament displays near the location of active and eligible players of the tournament game. | 05-21-2009 |
20090176568 | GAMING MACHINE HAVING INTERCHANGEABLE DISPLAY CONTENT AND METHODS - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game. | 07-09-2009 |
20090176572 | GAMING MACHINE HAVING INTERCHANGEABLE DISPLAY CONTENT - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game. | 07-09-2009 |
20090209350 | BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND METHOD - An integrated browser manager and networked gaming method for providing server based dynamic content onto a content display area of one or more gaming machines is disclosed. The method includes: receiving incoming message queues, and after message receipt, processing the message and sending back reply message, if needed; converting incoming messages to a browser manager message with respect to browser manager schema and processing the commands; validating incoming message data with the available data in a database and if any inconsistent data found, building and sending a negative acknowledgement response back to a client; saving command data information that is determined to relevant tables in the database; logging information messages and error messages to log file; logging incoming and outgoing messages to log files, wherein messages are logged to a message log file, wherein a data table stores information about commands received, commands processed, commands sent to gaming machines, and responses received from gaming machines; and enabling an ID provider class to generate the required new ID from ID provider data table by incrementing the relevant key id based on category and key name. | 08-20-2009 |
20090280906 | SERVER CLIENT NETWORK THROTTLING METHOD FOR DOWNLOAD CONTENT - A server-client download throttling method is disclosed in which the download speed is varied when transferring a download package from a gaming server to a gaming machine in a background process, while the gaming machine is still playable by a player. The server-client download throttling method enables the downloading of software (or other data) to gaming machine on the network without affecting game play and casino revenue. In this manner, the server-client download throttling method prevents game play interruption while maximizing throughput for download transfers. | 11-12-2009 |
20090280907 | SERVER CLIENT NETWORK THROTTLING SYSTEM FOR DOWNLOAD CONTENT - A server-client download throttling system is disclosed in which the download speed is varied when transferring a download package from a gaming server to a gaming machine in a background process, while the gaming machine is still playable by a player. The server-client download throttling system enables the downloading of software (or other data) to gaming machine on the network without affecting game play and casino revenue. In this manner, the server-client download throttling system prevents game play interruption while maximizing throughput for download transfers. | 11-12-2009 |
20100113162 | Tournament Gaming Systems and Administration Server - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a tournament gaming system, includes a plurality of gaming machines connected to a network, a tournament administration server, a tournament session server, a session service, and a session database. The tournament session server uses message stream classes and acts as a link between the tournament administration server and the gaming machines. Additionally, the tournament session server registers with the tournament administration server, wherein upon successful registration, the tournament administration server sends tournament messages to gaming machines via the tournament session server. The session service includes transport libraries. Preferably, the transport libraries use pre-configured socket ports for communication, and the session service registers with the libraries to send and receive messages to gaming machines. Typically, the session database is operable for data storage. | 05-06-2010 |
20120172134 | BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND SYSTEM - An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content. | 07-05-2012 |
20130123006 | TOURNAMENT GAMING SYSTEMS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and on-demand tournament games in which the on-demand tournament games are player initiated. The tournament server manages play of the on-demand tournament games. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. | 05-16-2013 |
20130196760 | GAMING BROWSER MANAGER CLIENT SYSTEM AND METHOD - A window manager server is able to initialize and configure one or more windows on a gaming device display screen. The window manager has the ability to configure specific URLs for each window, configure and Z-order depth for each window, set window size and position, and call functions on the pages. A client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or window message commands. | 08-01-2013 |
20130310167 | TOURNAMENT GAMING SYSTEMS, GAMING DEVICES, AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. | 11-21-2013 |
20130337914 | TOURNAMENT GAMING SYSTEMS AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. Accordingly, one method includes: incrementing tournament entry points based on a predetermined percentage of a player's wager for base game play; presenting the player with two or more tournament games for play, wherein the player selects multiple tournament games from the two or more tournament games for immediate initiation of tournament game play on demand, and wherein the tournament games are separate from the base game; and initiating the tournament games, using a processor, selected by the player on a secondary display of the gaming device, the secondary display using an embedded processor that is separate and distinct from a main processor of the gaming device. | 12-19-2013 |
20130344955 | GAMING MACHINE HAVING INTERCHANGEABLE DISPLAY CONTENT - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game. | 12-26-2013 |