Patent application number | Description | Published |
20090036196 | TEMPLATED THREE-DIMENSIONAL WAGERING GAME FEATURES - Systems and methods render three-dimensional objects for a wagering game component in accordance with graphical assets that may be downloaded. The graphical assets may include meshes, skins, physics characteristics, shader programs or other graphical assets. | 02-05-2009 |
20100029361 | WAGERING GAME MACHINE WITH THREE-DIMENSIONAL WAGERING GAME EFFECTS - Systems and methods provide three-dimensional transformations on graphical images. The transformations may vary in accordance with various wagering game functions. | 02-04-2010 |
20100062853 | SUBSURFACE SCATTERING IN A WAGERING GAME MACHINE - Systems and methods provide subsurface scattering on graphical images displayed for wagering games. | 03-11-2010 |
20100173689 | SWARMING BEHAVIOR IN WAGERING GAME MACHINES - Apparatus, systems, and methods may operate to present a wagering game upon which monetary value may be wagered; to present an initial image including a subset of a swarm in space representing a portion of the wagering game; and to determine the actual outcome of the wagering game based on player input indications, swarm behavior modeling, and a selected statistical game outcome. An updated image may then be generated and presented, derived from the initial image and the actual outcome. | 07-08-2010 |
20100210352 | ACCESSING WAGERING GAME SERVICES BY AIMING HANDHELD DEVICE AT EXTERNAL DEVICE - A portable wagering game machine includes a signal receiver and motion sensors. The signal receiver receives signals from a signal emission device that are used to determine the position and orientation of the portable wagering game machine relative to a gaming establishment devices and locations. The position and orientation information may be used to determine a gaming establishment device or location aimed at by the portable wagering game machine. The portable wagering game machine may then access or interact with a service associated with the device or location, or interact with the device itself. | 08-19-2010 |
20100267437 | WAGERING GAME MACHINE OPERATIONAL SIMULATION - Apparatus, systems, and methods may operate to acquire an original player input value associated with a wagering game. One or more simulations may be run in reverse from a randomly selected statistical outcome to determine at least one of a modified starting game parameter value, a modified intermediate-time game parameter value, and a modified player input value. Original starting game parameter values, intermediate-time game parameter values, and/or player input values may be modified to provide the modified starting game parameter values, intermediate-time game parameter values, and player input values, respectively. At least a portion of the simulation running forward based on the modified values may be displayed. Other apparatus, systems, and methods are disclosed. | 10-21-2010 |
20100298049 | WAGERING GAME APPARATUS AND METHOD TO PROVIDE A TRUSTED GAMING ENVIRONMENT - A method of configuring a wagering game system to provide a trusted gaming environment includes the acts of randomly selecting at least one simulated physical imperfection from a plurality of available simulated physical imperfections to associate with at least one element of a video image output to a wagering game machine video display and associating the selected simulated physical imperfection with at least one element of the video image. | 11-25-2010 |
20100317433 | WAGERING GAME MACHINE WITH USER INTERFACE PREFERENCES - Systems and methods present images for elements of a wagering game in accordance with user preferences. The size, location, aspect ratio, scaling input methodology, scaling display methodology and user interfaces present on a primary or secondary display may be controlled using the user preferences. User preferences in conjunction with wagering game events may be used to control display characteristics of elements displayed on a primary or secondary display of a wagering game machine. | 12-16-2010 |
20110003632 | WAGERING GAME WITH TIME CONTROL ASPECTS - Systems and methods provide time control aspects for a wagering game. A first portion of a wagering game may be presented at a first rate of motion through time and a second portion may be presented at a second rate of motion through time. Further, some graphical object may be displayed according to first rate of motion through time while other graphical objects are simultaneously display according to a second rate of motion through time. Additionally, a portion of a wagering game may be replayed from a previous point in time. | 01-06-2011 |
20110045891 | REAL THREE DIMENSIONAL DISPLAY FOR WAGERING GAME MACHINE EVENTS - Systems and methods include a wagering game machine having a three-dimensional monitor. Certain events are 3D transition events that cause certain graphical elements presented by the wagering game to be rendered as real 3D objects using the N three-dimensional monitor. | 02-24-2011 |