Inventors list

Assignees list

Classification tree browser

Top 100 Inventors

Top 100 Assignees


Lopiccolo

Greg Lopiccolo, Brookline, MA US

Patent application numberDescriptionPublished
20080311969SYSTEMS AND METHODS FOR INDICATING INPUT ACTIONS IN A RHYTHM-ACTION GAME - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.12-18-2008
20100041477Systems and Methods for Indicating Input Actions in a Rhythm-Action Game - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.02-18-2010

Patent applications by Greg Lopiccolo, Brookline, MA US

Gregory B. Lopiccolo, Brookline, MA US

Patent application numberDescriptionPublished
20090075711SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME - A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals.03-19-2009
20090082078GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT - A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.03-26-2009
20090088249SYSTEMS AND METHODS FOR ALTERING A VIDEO GAME EXPERIENCE BASED ON A CONTROLLER TYPE - A rhythm-action game for a home gaming platform provides a plurality of different gaming experiences depending on what type of controller is plugged into the game. The different experience may comprise a different set or ordering of songs, a different gameplay mechanism, and/or a different sets level data. For example, a game may vary the song list depending on whether the player has plugged in a simulated drum set or a simulated guitar to the game platform. Or, for example, a player may plug in a microphone to experience the game as a vocalist and be measured based on pitch matching, and then plug in a simulated drum set to experience the game as a drummer and be measured based on timing of drum pad strikes. In this way, a single game can be sold that allows users to select among a plurality of unique instrumental experiences.04-02-2009
20090104956SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock band experience may include: calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; displaying the composite score on a performance meter as a performance level; and displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score.04-23-2009

Jarrod Lopiccolo, Carson City, NV US

Patent application numberDescriptionPublished
20090094556USER DEFINED SCENARIOS IN A THREE DIMENSIONAL GEO-SPATIAL SYSTEM - A method, apparatus, and article of manufacture provide the ability to store user defined scenarios in a three-dimensional system. A 3D view of a real world scene is displayed, using a three-dimensional (3D) graphics application. Plug-ins are installed into the 3D graphics application. A user selects a subset of the plug-ins, defines settings for the subset of plug-ins, and defines a visualization trait for each plug-in in the subset. The user associates an identification of the selected subset, the settings, and the visualization trait with a scenario bookmark that is saved. The bookmark can be selected by a user to display a visualization of a scenario based on the selected subset, settings, and visualization trait.04-09-2009