Leibovich
Aaron Leibovich, Victoria AU
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20150358443 | ATTACHMENT FOR AN ELECTRONIC COMMUNICATIONS DEVICE - An attachment for an electronic communications device including a conducting element that is coated on one side with layers of material and securely affixed to a nonconducting substrate such that the overall dimensions and thickness of the attachment are sufficiently small that it may be attached to a surface of an electronic communications device whilst allowing the use of any protective casing preferred by the user. | 12-10-2015 |
Herman Leibovich, Rehovot IL
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20150343720 | MANUFACTURE OF INTEGRATED STRUCTURES FORMED OF COMPOSITE MATERIALS - A method for producing structures from composite materials, the method including forming a three-dimensional preform including at least one skin and a plurality of protrusions extending from the at least one skin, folding the three-dimensional preform such that at least some of the plurality of protrusions lie adjacent to either another one of the plurality of protrusions or the at least one skin and applying resin to the folded three-dimensional preform and curing, thereby to produce the structures from adjacent pairs of the protrusions or from some of the protrusions and the at least one skin. | 12-03-2015 |
Ilan Leibovich, Tel Aviv IL
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20140132702 | Multi-User Interactive Virtual Environment Including Broadcast Content and Enhanced Social Layer Content - A system and method for providing interactive graphical and multi-media connectivity between a plurality of users, especially in the context of shared content. In aspects, the users are placed into common virtual rooms or virtual interactive environments to permit sharing of content and chat between the individuals in a same virtual interactive environment. Participating users can thereby exchange social layer content as an enhanced content layer beyond a common broadcast content they are experiencing together. Other features and associated functions are also described. | 05-15-2014 |
20140136999 | Multi-User Interactive Virtual Environment System and Method - A system and method for providing interactive graphical and multi-media connectivity between a plurality of users, especially in the context of shared content. In aspects, the users are placed into common virtual rooms or virtual interactive environments to permit sharing of content and chat between the individuals in a same virtual interactive environment. A common theme or subject of interest can be a basis for creating one or more virtual interactive environments or virtual rooms that users may be placed into or move between. Other features and associated functions are also described. | 05-15-2014 |
Izzy Leibovich, West Orange, NJ US
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20110063211 | Wireless Management System For Control Of Remote Devices - The present invention discloses a wireless remote device management system for wirelessly interfacing a plurality of remote devices (e.g., computers, servers, etc.) with one or more user workstations. Each remote device is coupled to a wireless transceiver. The user workstations may include a wireless user station coupled to a keyboard, a video monitor, and a cursor control device. Preferably the transceivers and wireless user stations use an 802.11 compatible network for communication. Additionally, a wireless access point may be utilized for centralized communications between the transceivers and user workstations. The present invention also enables the transceivers and wireless user workstations to communicate directly without the need for any additional hardware. | 03-17-2011 |
Mirit Leibovich, Bear-Sheva IL
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20090137842 | PREGABALIN -4-ELIMINATE, PREGABALIN 5-ELIMINATE, THEIR USE AS REFERENCE MARKER AND STANDARD, AND METHOD TO PRODUCE PREGABALIN CONTAINING LOW LEVELS THEREOF - The present invention provides 3-(aminomethyl)-5-methylhex-4-enoic acid (Pregabalin-4-eliminate or PRG-4E) and 3-(aminomethyl)-5-methylhex-5-enoic acid (Pregabalin-5-eliminate or PRG-5E), and their uses as reference markers and standards for determining the purity of Pregabalin. The invention also provides a method to produce Pregabalin containing low levels of these impurities. | 05-28-2009 |
Nir Leibovich, San Francisco, CA US
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20130123018 | INTEGRATION OF MULTIPLE GAMES - Methods, systems, and computer programs are presented for providing online games. One method includes operations for providing access to a plurality of online games and to a wrapper game, where each of the online games, as well as the wrapper game, are directly accessible utilizing a corresponding internet address which is different for each online game. A virtual currency is shared by the plurality of online games. Additionally, a shared navigation bar is provided, and each of the online games includes the shared navigation bar in a graphic user interface (GUI) of the game. | 05-16-2013 |
20140038726 | Integration of Multiple Games - Methods, systems, and computer programs are presented for providing online games that are non-monolithic programs. One method includes an operation for providing access to a plurality of online games and to a wrapper game. Each of the online games and the wrapper game is directly accessible to be loaded utilizing a corresponding internet address, which is different for each online game. The wrapper game includes options to load any of the plurality of online games. In addition, the method includes another operation for providing a chat interface in the plurality of online games and in the wrapper game. The chat interface allows users accessing any of the online games to exchange messages with other users accessing any of the online games, and the chat interface is unavailable to users currently absent from the online games and absent from the wrapper game. | 02-06-2014 |
20140121027 | INTEGRATION OF MULTIPLE GAMES - Methods, systems, and computer programs are presented for providing online games that are non-monolithic programs. One method includes an operation for providing a shared navigation interface in a plurality of game applications to be rendered on a mobile device. The shared navigation interface includes options for loading and executing each of the game applications from the plurality of game applications, and progress made in each game application is independent from progress made in other game applications from the plurality of game applications. Further, the method includes operations for loading and executing a first game application from the plurality of game applications on the mobile device, and for detecting a selection, made by a user playing the first game, of a second game application in the shared navigation interface. The second game application is loaded and executed in response to the detecting. | 05-01-2014 |
Nir Leibovich, Austin, TX US
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20140274341 | Real Money Gambling Payouts That Depend on Online Social Activity - Software on a server and/or client device causes a view in a graphical user interface (GUI) for a game to be displayed to a user. The game is an online gambling game for real money. The software receives input from the user. The input includes a wager and play according to game mechanics for the game. The software calculates a payout from the play. The payout includes a promotional payout that depends at least in part on a measure of social activity associated with the user or a measure of social influence associated with the user. And the software broadcasts the payout to at least one other person who is a social relation of the user. | 09-18-2014 |
Nir Leibovich, Houston, TX US
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20150038219 | Nested Online Games for Real Money Gambling - Software on a server and/or client device verifies a user as eligible to play an online game in which the wager and payout are made with real money. The software causes a graphical user interface (GUI) view for a first online game to be displayed to a user. The software then receives a first game input from the user. The first game input represents a wager or a play according to game mechanics of the first online game. The software causes a GUI view for a second game to be displayed to the user. And the software receives a second game input from the user. The second game input represents a play according to game mechanics for the second game. Then the software provides a payout for the first online game. The payout includes a promotional payout that depends at least in part on the second game input. | 02-05-2015 |
Shai Leibovich, Eden Prairie, MN US
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20090148582 | Solid alcohol product and process - A solid, edible ethanol containing product which may be either a rubbery solid or a hard solid that is frozen about 24.8° F. (−4° C.). The product contains gelatin and the ethanol may be provided in the form of selected alcoholic beverages. | 06-11-2009 |
20110223308 | Machine and process for producing a solid alcohol product - A process and apparatus for producing a solid, edible ethanol containing product which may be either a rubbery solid or a hard solid that is frozen about 24.8° F. (−4° C.). The product contains agar and gelatin and the ethanol may be provided in the form of selected alcoholic beverages. | 09-15-2011 |