Patent application number | Description | Published |
20080220850 | System and Method for 3D Gaming Effects - Embodiments of the invention described herein include, in a reel-based gaming machine, a system and method of displaying a gaming outcome. The system and method include displaying a reel image on a display, wherein displaying includes displaying one or more symbols as three-dimensional symbols. The method also includes animating a three-dimensional object on the display, wherein animating includes rendering at least a portion of the animation at around the time the image is displayed. | 09-11-2008 |
20080220863 | Gaming System Modelling 3D Volumetric Masses - Embodiments of the invention described herein include, in a pick-based gaming machine, a method of displaying a gaming outcome. The method includes displaying an image having a plurality of picks arranged adjacent to a plurality of objects; receiving a pick selection; simulating, as a function of the pick selection, a drop of fluid falling through the plurality of objects to fall in or past receptacles; and determining a gaming outcome as a function of fluid accumulated in the receptacles. | 09-11-2008 |
20080300049 | Transient or Persistent Game Play in Wagering Games - According to one example embodiment disclosed herein, a wagering game is operated on a first platform, wherein the first platform is capable of supporting all or fewer than all of a plurality of game assets associated with the wagering game, and further wherein the wagering game is capable of receiving a wager. The wagering game is operated on a second platform that is capable of supporting all or fewer than all of the plurality of game assets. A player may accumulate one or more player assets while the wagering game is played on the first platform. At least one of the accumulated player assets is transferred to the play of the wagering game on the second platform, wherein at least one capability of the first platform is different from a corresponding capability on the second platform. | 12-04-2008 |
20090298568 | System and method for interactive 3d gaming - Embodiments include a method of displaying a gaming out-come in a gaming machine. The method includes displaying an image having two or more picks to a player, wherein at least one pick is hidden; receiving an indication of the pick selected by the player; modifying the image tore flect the pick selected by the player; and revealing one or more hidden picks. | 12-03-2009 |
20100029369 | WAGERING GAME WITH DYNAMICALLY ADDED SUB-SYMBOLS - Methods, apparatus and systems for providing a sub-symbol arrangement to a wagering game machine for triggering a bonus game are described. A dynamic calculation module is used for dynamically adding sub-symbols to an arrangement of symbols to match a bonus game frequency. In some embodiments, the sub-symbols are dynamically added to symbols according to a weighted table. Wagering game machines according to the various embodiments of the invention are also disclosed. | 02-04-2010 |
20100075742 | GAME-SPECIFIC COMPONENT ENABLEMENT IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a physical configuration monitor module operable to enable execution of one or more wagering games associated with a game-specific physical configuration of the wagering game machine and to detect the game-specific physical configuration of the wagering game machine. | 03-25-2010 |
20100105482 | WAGERING GAME ENVIRONMENT INCLUDING AN AD SERVER - A wagering game machine network including wagering game machines and other devices includes an ad server operable to receive and store ads having ad components. The ads may be sent to any device on the wagering game machine network. Ad components for ads and the ads themselves may be selected based on the capabilities of the device receiving the ad. Ads and ad components may be received from remote ad servers connected to the ad server via a network such as the Internet. Ads may be directed to devices at particular locations, such as a location where a particular wagering game player is located, or where a group of wagering game players having similar demographic characteristics or preferences is located. Ads may be selected based on statistics related to time, ad popularity, payment etc. | 04-29-2010 |
20100190553 | PLUG-IN ARCHITECTURE FOR A WAGERING GAME NETWORK - A plug-in architecture for a wagering game network is described. Plug-in modules may provide various functions for services related to wagering games. Such functions may include random number generation, user interface functions, player tracking functions, central determinant functions etc. The plug-ins are dynamically loaded during the run-time of an application or service. | 07-29-2010 |
20100234097 | AUTOMATED REMOTE CONFIGURATION OF WAGERING GAME MACHINES - Systems and methods for providing configurations for one or more wagering game machines are described. The systems and methods receive performance data for the wagering game machine and analyze the performance data in accordance with a rule set. Based on the rule set and the performance data, new or modified configurations may be generated for one or more wagering game machines. | 09-16-2010 |
20100267446 | MASH-UP WAGERING GAME SYSTEM - There is provided a mash-up method, system and machine-readable medium. Data associated with a wagering game network is obtained, at a first location. A determination is made whether to mash up the data. A presentation associated with the obtained data is selectively obtained based on the determination. The obtained data is mashed-up with the obtained presentation. The mashed-up presentation is transmitted for display to a display device associated with one or more patrons. | 10-21-2010 |
20100279755 | CHARACTERS IN THREE-DIMENSIONAL GAMING SYSTEM ENVIRONMENTS - Methods and apparatus affecting the interaction between characters and a three-dimensional wagering game environment are described herein. | 11-04-2010 |
20100298040 | GAME SELECTION IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a game selection module operable to allow a game player to select a game to be played from among a plurality of wagering games available via the wagering game system. Games are grouped using factors such as theme, brand, popularity, type of game, and user rating, and are recommended based on factors such as past games a user has played, games viewed, game player demographics, popularity of games, number of licenses available, and length of play of games. | 11-25-2010 |
20110003632 | WAGERING GAME WITH TIME CONTROL ASPECTS - Systems and methods provide time control aspects for a wagering game. A first portion of a wagering game may be presented at a first rate of motion through time and a second portion may be presented at a second rate of motion through time. Further, some graphical object may be displayed according to first rate of motion through time while other graphical objects are simultaneously display according to a second rate of motion through time. Additionally, a portion of a wagering game may be replayed from a previous point in time. | 01-06-2011 |
20110105219 | EVENT-BASED SCHEDULING OF WAGERING GAME EVENTS - Wagering game systems and methods are disclosed in which the occurrence of a triggering event causes a community game to begin. Further, the occurrence of an event may cause a wagering game or wagering game service such as a progressive game to be reconfigured. | 05-05-2011 |
20110256921 | SYSTEM AND METHOD FOR INTERACTIVE 3D GAMING - Embodiments include a method of displaying a gaming outcome in a gaming machine. The method includes displaying an image having two or more picks to a player, wherein at least one pick is hidden; receiving an indication of the pick selected by the player; modifying the image to reflect the pick selected by the player; and revealing one or more hidden picks. | 10-20-2011 |