Krishnakumar
Krishnakumar Chegonda, Hyderabad IN
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20150141520 | Stabilized pharmaceutical compositions of fingolimod and process for preparation thereof - Stabilized pharmaceutical compositions comprising a S1P receptor modulator as an active agent(s), process of preparation and method of using the same are provided. The present invention also relates to stabilized pharmaceutical compositions comprising fingolimod, or pharmaceutically acceptable salts, esters, hydrates and solvates thereof, process of preparation and method of using the same. | 05-21-2015 |
Krishnakumar Gowravaram, Cupertino, CA US
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20130111077 | SAN FABRIC ONLINE PATH DIAGNOSTICS | 05-02-2013 |
Krishnakumar Jinka, Bangalore IN
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20130097295 | STORAGE AREA NETWORK CONFIGURATION OF VIRTUAL FIBRE CHANNEL PORTS PRIOR TO CLIENT CREATION - Provided are techniques for providing a user interface on a storage virtualizer, the user interface configured to enable a worldwide unique identifier (WWPN) to be selectively activated on a storage area network (SAN), and setting up a zoning for the WWPN on the SAN prior to installation of a virtual I/O client and without a requirement that the user manually enter the WWPN. | 04-18-2013 |
Krishnakumar Meluveettil, Naperville, IL US
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20110111862 | MEDIA PROCESSING MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting game content from a wagering game server to a gaming machine via a network to present a wagering game at the gaming machine for a player, and generating and storing video of one or more rounds of the wagering game. The operations can also include receiving, at the wagering game server via the network, video of the player playing the one or more rounds of the wagering game. The operations can further include combining the video of the one or more rounds of the wagering game with the video of the player playing the one or more rounds of the wagering game, and storing and providing access to the combined video via the network to a player account associated with the player. | 05-12-2011 |
20110159966 | WAGERING GAME ESTABLISHMENT DATA IMPORT/EXPORT ARCHITECTURE - An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows online social community access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment. | 06-30-2011 |
Krishnakumar Meluveettil, Chicago, IL US
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20110201415 | LIVING DIGITAL ACHIEVEMENTS - A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment. | 08-18-2011 |
20130045796 | WAGERING GAME ESTABLISHMENT DATA IMPORT/EXPORT ARCHITECTURE - A secure architecture can provide a wagering game establishment access to the utility and entertainment value of online social communities. An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows this access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data streams, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment. | 02-21-2013 |
20130045797 | DATA IMPORT/EXPORT ARCHITECTURE BETWEEN ONLINE PROPERTIES - A secure architecture can provide a bridge between the utility and entertainment value of online properties. An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more other online properties allows this bridge in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the online properties without exposing resources of the online properties. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. | 02-21-2013 |
20130045798 | DATA VIEWING/MODIFYING VIA DATA IMPORT/EXPORT ARCHITECTURE - A secure architecture can provide a wagering game establishment access to the utility and entertainment value of online social communities. An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows this access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment. | 02-21-2013 |
20130178271 | DYNAMICALLY OVERLAYING WAGERING GAME CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting primary wagering game content, during a wagering game session, in an area of a display assigned to a primary wagering game application. The operations can further include detecting player input that indicates activation of a secondary wagering game application during the wagering game session and superimposing a portion of the secondary wagering game content over the primary wagering game content in the first area of the display in response to the player input. The operations can further include generating an outcome value for a playing turn of the secondary wagering game application in response to the player input, and presenting the outcome value for the secondary wagering game application via the portion of the secondary wagering game content. | 07-11-2013 |
20140051508 | MANAGING GRANT OF DIGITAL ACHIEVEMENTS - A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment. | 02-20-2014 |
20150294538 | DYNAMICALLY MAPPING WAGERING GAME CONTENT - A wagering game system (“system”) and its operations are described herein. In some examples, the operations include electronically determining, via an electronic communication interface of the system, display coordinates associated with first content of a first wagering game application (“first application”) for presentation on an electronic display device associated with the system. The first application is independent from a second wagering game application (“second application”). The operations can further include automatically mapping, via an electronic processing unit of the system, second content for the second application to the display coordinates. The operations can further include, based on the mapping, electronically presenting, via the electronic display device, the second content affixed relative to the first content during concurrent game play of the first application and the second application. The first content indicates a first game outcome independent from a second game outcome indicated by the second content. | 10-15-2015 |
Krishnakumar Pallikkaragopalan, Bangalore IN
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20120105619 | SYSTEM AND METHOD FOR MONITORING IN REAL TIME, A GAP BETWEEN PORTIONS IN A MACHINE - A monitoring system for monitoring, in real time, a gap between a rotating portion and a stationary portion of a machine. The monitoring system includes an imaging device for forming a reference image of the gap and one or more next images of the gap, the imaging device including a portion disposed within the machine and a portion external to the machine. The system also includes an image processor coupled to the imaging device configured to monitor whether the gap is increasing or decreasing by comparing the reference image to the one or more next images. | 05-03-2012 |
Krishnakumar Panduranga, San Jose, CA US
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20090129581 | METHOD AND APPARATUS FOR PROVISIONING CONTACT HANDLING RESOURCES IN A CONTACT CENTER - A method and apparatus are provided for provisioning call handling resources in a contact handling system. The method includes the steps of identifying a call handling resource within a first contact center, copying call handling data associated with the identified contact handling resource and writing the call handling data into a contact handling structure of a second contact center. | 05-21-2009 |
Krishnakumar Pg, Bangalore IN
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20120092179 | System and Method for Turbine Bucket Tip Shroud Deflection Measurement - A measurement system measures a gap between a plurality of rotating bucket tips and a stationary shroud surface. The system includes a sensor secured to the shroud surface, where the sensor senses a distance between each of the rotating bucket tips and the shroud surface, and a key phasor indexing each of the plurality of rotating bucket tips. A processor receives data from the sensor and the key phasor and calculates a shift against each of the plurality of buckets. The processor determines a time to bucket replacement based on current service hours of the plurality of rotating buckets tips. | 04-19-2012 |
Krishnakumar Pg, Kamataka IN
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20130173181 | SYSTEM AND METHOD FOR DETECTING COMBUSTION HARDWARE DAMAGE - A power generation plant including a plurality of combustor cans, one or more sensors configured to measure acoustic vibrations from the plurality of combustor cans, and a controller that includes a processor. The processor is programmed to identify a dominant tone of the measured acoustic vibrations, the dominant tone being a frequency where a highest amount of energy lies, determine, for each of the plurality of combustor cans, a frequency of the dominant tone at predefined time intervals, and determine a degradation status of at least one of the plurality of combustor cans based on the frequency of the dominant tone at each of the predefine time intervals for the at least one of the plurality of combustor cans. | 07-04-2013 |
Krishnakumar Pooloth, Bangalore IN
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20100100867 | METHOD FOR FINDING AN IMPACT ON A COMPUTER GENERATED CODE - The present invention describes a method and a computer program product for finding an impact of a change on a computer generated code. The method includes the generation of a dependency graph for the computer generated code. The dependency graph includes a plurality of nodes that are connected logically by one or more edges. The method enables an expert to assign nodal weights to the nodes, based on their importance. The method also enables the expert to assign edge weights and distribution ratios, based on the criticality of the relationship between the nodes and their distance from the root node. Thereafter, the impact of the change is found by implementing a spreading activation technique on the dependency graph. The output gathered after the activation represents the impact of the change on the computer generated code. | 04-22-2010 |
Krishnakumar Subramanian, Fremont, CA US
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20150025939 | Company Centric Social Media Platfonn for Content Sharing aud Tracking - Social networks by their nature are networks of people and their user-generated content. This content is usually un-curated and does not follow a general theme. This makes it very hard for people to find information they seek in these networks. When it comes to business centric communities, they need a better network where content is curated, tagged, and indexed properly thus making it easy for users to find the relevant content. SharePract is a community of curated, tagged, and indexed companies along with curated, tagged, and indexed content, making it easy for companies to find their business partners, clients, vendors, service providers, legal documents, marketing reports, business videos, webinars, and much more. | 01-22-2015 |
Krishnakumar Vasanthasenan, Hyderabad IN
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20160066217 | APPARATUS AND METHOD OF INTELLIGENT RADIO ACCESS TECHNOLOGY RESELECTION IN WIRELESS COMMUNICATIONS - Aspects of the present disclosure relate to a multimode user equipment (UE) that when suffering a power crunch, can intelligently reselect to another RAT to extend the battery life of the UE. The reselected RAT has a lower specified maximum transmit power relative to the currently attached RAT. Therefore, the UE may reduce its battery drain to extend its service time per charge when a call is made utilizing the reselected RAT. The UE intelligently selects the RAT that will likely consume less uplink transmit power to communicate with a base station in order to conserve battery power in a poor coverage area, when the UE is experiencing a power crunch condition. | 03-03-2016 |
20160073349 | Enhanced Device Selection Algorithm for Device-to-Device (D2D) Communication - Methods, systems and devices are provided for selecting one or more target devices for device-to-device (D2D) communication with a device. A device processor may determine whether a battery power level of the device is below a threshold battery power level. The device processor may establish a received power level threshold in response to determining that the battery power level of the device is below a threshold power battery level. The device processor may determine whether a received power level of a signal from target devices for D2D communication is above the received power level threshold. In response to determining that the received power level from a target device is above the received power level threshold, the device processor may permit D2D communication with that target device. | 03-10-2016 |