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Kompella
Amala Kishan Kompella, Hyderabad IN
| Patent application number | Description | Published |
|---|---|---|
| 20080249121 | INTERMEDIATES AND A PROCESS EMPLOYING THE INTERMEDIATES FOR THE PREPARATION OF (3-TRIFLUOROMETHYLSULFONYL)-N-[4-METHYL-3-(4-PYRIDIN-3YL-PYRIMIDIN-2YLAMINO)-PHENYL]-BENZAMIDE - This invention relates to a process for the preparation of (3-trifluoromethylsulfonyl)-N-[4-methyl-3-(4-pyridin-3yl-pyrimidin-2ylamino)-phenyl]-benzamide (formula (I)) starting from 4-methyl-2-nitro-aniline (formula (II)) through intermediates (3-trifluoromethylsulfonyl)-N-[4-methyl-3-nitrophenyl]-benzamide (formula (III)), (3-trifluoromethylsulfonyl)-N-[3-amino-4-methylphenyl]-benzamide (formula (IV)) and (3-trifluoromethylsulfonyl)-N-[3-guanidino-4-methylphenyl]-benzamide (formula (V)). This invention also relates to processes for the preparation of these intermediates. The compound of formula (I), also known as AN-024, is: | 10-09-2008 |
| 20080306100 | PHENYLAMINOPYRIMIDINE DERIVATIVES AS INHIBITORS OF BCR-ABL KINASE - The present invention relates to novel intermediates useful for the preparation of novel phenylaminopyrimidine derivatives, novel phenylaminopyrimidine derivatives. Pharmaceutical composition containing the novel phenylaminopyrimidine derivatives and processes for their preparation. The invention particularly relates to novel Phenyl pyrimidine amine derivatives of the general formula (I). The novel compounds of the formula 1 can be used in the therapy of Chronic Myeloid Leukemia (CML). Since the IC | 12-11-2008 |
Amala Kishan Kompella, Banjara Hills IN
| Patent application number | Description | Published |
|---|---|---|
| 20110190328 | ACID ADDITION SALTS OF (3,5-BIS TRIFLUOROMETHYL)-N-[4-METHYL-3-(4-PYRIDIN-3YL-PYRIMIDIN-2YLAMINO)-PHENYL]- -BENZAMIDE - The present invention relates to acid addition salts of the pharmaceutically active compound (3,5-Bistrifluoromethyl)-N-[4-methyl-3-(4-pyridin-3yl-pyrimidin-2ylamino)-phenyl]-benzamide(I): | 08-04-2011 |
Uday B. Kompella, Omaha, NE US
| Patent application number | Description | Published |
|---|---|---|
| 20090180950 | Polychromatic, diversely-sized particles for angiography - The invention involves polychromatic particles of various sizes for assessing blood flow, blood barrier leakage and blood vessel leakage. | 07-16-2009 |
Uday B. Kompella, Englewood, CO US
| Patent application number | Description | Published |
|---|---|---|
| 20110189291 | DENDRIMER HYDROGELS - Photoactivatable dendrimers and hydrogels formed therefrom include dendrimers to which polymer chains (e.g. polyethylene glycol, PEG) have been conjugated; and reactive photoactivatable groups attached to terminal functional groups of the polymer chains (e.g. hydroxyls of PEG). Exposure to a suitable wavelength of light activates the photoactivatable groups, which then crosslink with one another, thereby forming a hydrogel. The hydrogel may also include one or more agents of interest; or, in some embodiments, nanoparticles containing one or more agents of interest may be dispersed in the hydrogel. These formulations are well-suited for sustained or prolonged delivery of active agents, e.g. for the treatment of glaucoma by the sustained delivery of anti-glaucoma agents directly to the eye. | 08-04-2011 |
Uday Bhaskar Kompella, Omaha, NE US
| Patent application number | Description | Published |
|---|---|---|
| 20090087494 | Methods and Compositions for Targeted Delivery of Therapeutic Agents - Compositions and methods for targeted delivery of therapeutic agents, and particularly for mucosal, oral, nasal, or parenteral delivery of therapeutic agents. The compositions comprise carrier particles containing or encapsulating a therapeutic agent or agents, which have been modified on their surface to contain one or more targeting moieties that enable the enhanced uptake and transport of the therapeutic agent via receptor-mediated processes such as endocytosis or transcytosis. | 04-02-2009 |
Varun Raj Kompella, Bangalore IN
| Patent application number | Description | Published |
|---|---|---|
| 20110050883 | MACHINE VISION BASED OBSTACLE AVOIDANCE SYSTEM - Machine vision based obstacle avoidance system is provided. The system utilizes a CCD camera to capture an image. A normalized image and dynamic masking is used in object detection | 03-03-2011 |
Vijay Kompella, Las Vegas, NV US
| Patent application number | Description | Published |
|---|---|---|
| 20090149253 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE - A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 06-11-2009 |
| 20090149254 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of the video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 06-11-2009 |
| 20090258697 | GAMING MACHINE HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH ROUTER SYSTEM - Gaming machines projecting video images onto a curved display are disclosed herein. A Display Manager receives one or more video signals from a Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on the curved display. The Display Manager sends the multiple video signals to a digital light emitting projector which projects the multiple video signals simultaneously on the curved display. The curved display may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 10-15-2009 |
| 20090275394 | GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts. | 11-05-2009 |
Vijay Krishna Kompella, Las Vegas, NV US
| Patent application number | Description | Published |
|---|---|---|
| 20090264194 | ADJUSTABLE GAMING DISPLAY - Various embodiments are directed to gaming machines having one or more adjustable displays. According to one embodiment, the gaming machine includes a first display and an adjustable display mounted in a gaming cabinet where the adjustable display is rotatable about a horizontal axis of the adjustable display. The gaming machine also includes a motor operatively coupled to the adjustable display. The gaming machine also includes a player tracking device is also located on the gaming cabinet. The player tracking device is capable of receiving player-specific information. A controller is also provided in the gaming machine. The controller is operatively coupled to the motor and the player tracking device, and the controller causes the motor to rotate the adjustable display to a position based on the player-specific information received by the player tracking device. | 10-22-2009 |
| 20090264195 | ADJUSTABLE GAMING DISPLAY AND RELATED METHODS - Methods for tailoring a gaming machine to a player are disclosed herein. According to one method, a first gaming machine receives a player input via a player interface to tilt a display. The display pivots about a horizontal axis of the display in response to the player input from the player interface, and data related to the position of the display is saved. The data is then associated with a player identifier for future use on the first gaming machine or a gaming machine having a similar display configuration. | 10-22-2009 |
