Patent application number | Description | Published |
20120011545 | Playing Out Interludes Based on Predicted Duration of Channel-Switching Delay or of Invoked Pause - When the user initiates the retrieval of the primary content information item by means of entering a user input into the data processing system, e.g. zapping a digital TV that switches channels upon receipt of the user input, he/she has to wait a noticeable time before the rendering and play-out of the primary content information item actually starts. The length of the delay is predicted, on the basis of which one or more secondary content items are rendered and played out to the user during this delay. The invention can also be used for bridging the waiting time in an online ordering system, when loading a program on a personal computer, and in an IMS-based IPTV network. | 01-12-2012 |
20120185906 | Scalable Video Controls Bandwidth Allocation to Data Services - An amount of bandwidth is allocated to a transport of content information as data via a data connection before initiating the transport. The content information is encoded in a layered coding scheme using a base layer and at least one enhancement layer. First it is determined if the data connection is in use for a further transport of further content information as further data via the data connection. Then one or more further attributes are determined of the further transport. Then, a number of the one or more enhancement layers of the content information are determined for the transport under control of a pre-determined policy depending on the one or more further attributes of the further transport. | 07-19-2012 |
20120222065 | PRE-LOADING FOLLOW-UP CONTENT - Follow-up content items are determined for being played out when the current play-out of a content item has ended or is scheduled to end. The follow-up content items are determined, based on one or more bibliographic or semantic attributes of the item being played out and, on additional parameters such as the available bandwidth and the required data transfer rate. During the playing out of the content item, at least the first portions of the follow-up content items are retrieved and buffered in a buffer local to the equipment. Upon the playing-out of the content item being halted, the playing-out of the follow-up content items can be started right away from the buffer. | 08-30-2012 |
20120259950 | Content Distribution System - A content distribution system | 10-11-2012 |
20130275602 | Hop-By-Hop Bandwidth Consumption Measurements Control Cooperation Between Clients on a Data Network - A bandwidth consumption conflict may arise on a bottleneck data link in a data network, when a specific data processing system intends to use the bottleneck data link for a new data communication session. The conflict is resolved through negotiations with the other data processing systems that are currently consuming bandwidth on the bottleneck data links and/or with one or more other entities representing these other data processing systems at the negotiations. The negotiations may be initiated and conducted by the specific data processing system, or by another entity that is acting on behalf of the specific data processing system. The bottleneck data links may be determined by the specific data processing system itself or by yet another entity. The other data processing systems are identified by the specific data processing system itself or by still another entity. Eventually, the specific data processing system or its representative at the negotiations conducts the negotiations under control of the information, received from one or more other entities or determined otherwise, about the identity of the bottleneck data links and about the identity of the other data processing systems. | 10-17-2013 |
20140095662 | Method and System for Providing a Synchronized User Experience from Multiple Modules - A method and system at the site of a user are disclosed that provide for a shared understanding between a first and second content providing module on an applicable timing model by an explicit exchange of information on the content providing steps and of associated time values for one or more of these steps, adding unambiguous meaning to each of the content providing steps prior to presenting the first and second content to the user. The time delay information for specific content providing steps as received from the first content providing module can be used by other modules to determine when to provide content to the user. The timing model for the first content providing module is enriched with information enabling that timing information of the first content providing module can now be applied unambiguously by the second content providing module having a different timing mode. | 04-03-2014 |
20150234856 | Method And System For Content Distribution - Methods and systems for enabling content distribution from a first device to a second device are disclosed. A first device is configured to receive content and computer program script from a content source. The computer program script enables a content owner to define permissions that control the use and access of the content. The computer program script or a derivation thereof is provided from the first device to a second device, wherein said second device is communicably connected to the first device. On the basis of the computer program script, a template is generated by the second device for presenting the content. The second device transmits a request for the content and the content is retrieved from the first device in accordance with the permissions. | 08-20-2015 |
Patent application number | Description | Published |
20100210287 | IDENTIFICATION OF PROXIMATE MOBILE DEVICES - A method of identifying proximate mobile devices, the method comprising the steps of: providing a sensory identifier (ID), a first mobile device ( | 08-19-2010 |
20110179272 | Method for Forming an Electronic Group - Method for managing an electronic group comprising two or more group members ( | 07-21-2011 |
20110179274 | Shared secret verification method and system - Method for shared secret verification e.g. to be applied in secure data exchange, in which at least two parties, hereinafter indicated as Alice and Bob, each have a secret while their challenge is to find out whether they share the same secret or not, however, without disclosing the secret itself to each other or to any third party. The method comprises the following steps. In step 1, Alice picks a random number RA, encrypts it using Bob's public key PUB, adds the value of her secret SA, and sends the result K to Bob. In step 2 Bob receives K, subtracts his secret SB, and performs a decryption using his own private key PRB. In step 3 Bob performs the one-way function H on L and sends the result M to Alice. In step 4 Alice receives M, takes her original random number RA, performs the same one-way function H and verifies whether the result equals the received M. In step 5 Alice sends her original random number RA to Bob. In step 6 Bob receives RA and verifies whether it equals to his earlier result L and concluding that, if the answer is “no”, Alice knows that Bob has the same secret and that, if the answer is “yes” Bob knows Alice doesn't have the same secret. Instead of performing the steps 6 and 7, Alice and Bob may repeat steps 1 to 5 where it is Bob who starts the exchange. | 07-21-2011 |
20120131186 | SERVERS FOR DEVICE IDENTIFICATION SERVICES | 05-24-2012 |
20120158898 | Proxy Servers In Device Identification Systems | 06-21-2012 |
20120184372 | EVENT DISAMBIGUATION - A method of identifying at least two proximate devices ( | 07-19-2012 |
20120244810 | IDENTIFICATION OF PROXIMATE DEVICES - A method of identifying proximate client devices ( | 09-27-2012 |
20120288103 | METHOD FOR DETECTING AUDIO TICKS IN A NOISY ENVIRONMENT - A method for detecting, in an audio signal including a stream of audio samples (y(n), (y′(n)), ticks in a noisy environment, comprises the steps of applying the signal to a coarse tick detection processor arranged to decide whether it is likely that the signal includes a tick and, only then, enabling a fine tick detection processor to decide, by more thorough processing the audio signal, whether the audio signal represents an audio tick. The coarse processing step preferably includes buffering audio samples (y(n), (y′(n)), determining the maximum and minimum values of each sample, forming their local range, delaying the local range with one or more samples and comparing the difference between the actual local range and the delayed local range with a threshold value (T | 11-15-2012 |
20130014196 | Generating a Stream Comprising Synchronized Content - A method of generating a stream comprising synchronized interactive content is described. The method comprises the steps of: transmitting a first stream from a studio to a terminal or a terminal system of a first user and to a buffer; transmitting in response to the first stream a second stream to a mixer connected to the buffer, the second stream comprising content generated in reaction to the content of the first stream; providing the mixer with a temporal relation between the packets in the first and second stream; generating a first output stream comprising a substantially synchronized content by mixing packets in second stream with packets of the buffered first stream on the basis of the temporal relation. | 01-10-2013 |
20130014197 | Generating a Stream Comprising Synchronized Content - A method of generating a stream comprising synchronized interactive content is described. The method comprises the steps of: transmitting a first stream from a studio to a terminal or a terminal system of a first user and to a buffer; transmitting in response to the first stream a second stream to a mixer connected to the buffer, the second stream comprising content generated in reaction to the content of the first stream; providing the mixer with a temporal relation between the packets in the first and second stream; generating a first output stream comprising a substantially synchronized content by mixing packets in second stream with packets of the buffered first stream on the basis of the temporal relation. | 01-10-2013 |
20130014200 | Generating a Stream Comprising Synchronized Content - A method of generating a stream comprising synchronized interactive content is described. The method comprises the steps of: transmitting a first stream from a studio to a terminal or a terminal system of a first user and to a buffer; transmitting in response to the first stream a second stream to a mixer connected to the buffer, the second stream comprising content generated in reaction to the content of the first stream; providing the mixer with a temporal relation between the packets in the first and second stream; generating a first output stream comprising a substantially synchronized content by mixing packets in second stream with packets of the buffered first stream on the basis of the temporal relation. | 01-10-2013 |