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Kentaro Nishimura
Kentaro Nishimura, Tokyo JP
| Patent application number | Description | Published |
|---|---|---|
| 20090301246 | SCREW DEVICE AND METHOD OF MANUFACTURING THE SAME - The present invention provides a screw device which takes a heavy load in one direction along the axis of the screw shaft and only a light load in the opposite direction, the screw device capable of providing ease of control of preloading. | 12-10-2009 |
| 20100058885 | MOTION GUIDE DEVICE - A motion guide device is provided which comprises a chain of rollers in which retainers are interposed, in which the chain of rollers is given a degree of freedom of rotation. The motion guide device comprises a track member ( | 03-11-2010 |
| 20100101347 | ROLLER SCREW AND METHOD OF MANUFACTURING THE SAME - The present invention provides a roller screw which bears loads in both directions along the axis of the screw shaft and which is also capable of preventing interference between each roller end surface and roller rolling grooves. Between roller rolling surfaces | 04-29-2010 |
| 20100263467 | ROLLER SCREW - Provided is a roller screw capable of preventing rollers moving from an unloaded return path to a loaded roller rolling path from coming into collision with a scooping portion. The roller screw has: a screw shaft | 10-21-2010 |
| 20100282011 | ROLLER SCREW AND METHOD OF CIRCULATING ROLLERS IN ROLLER SCREW - There is provided a roller screw in which a twisted amount of an unloaded return path is reduced. | 11-11-2010 |
Kentaro Nishimura, Kyoto-Shi JP
| Patent application number | Description | Published |
|---|---|---|
| 20090305759 | GAME APPARATUS, GAME DATA DELIVERY SYSTEM AND STORAGE MEDIUM - A game apparatus includes a CPU, and the CPU executes game processing of a virtual game. The game program and the game data are read from an optical disk into a main memory of the game apparatus. During execution of the game processing, a single-search hitting count obtained in a case that a predetermined database is searched by a word selected by the player is read from the game data, or an AND search hitting count obtained in a case that the database is searched by a word selected by the player and a word set in advance is read from the game data. The game apparatus progresses the game processing on the basis of the read single-search hitting count and AND search hitting count. | 12-10-2009 |
Kentaro Nishimura, Hachiohji-Shi JP
| Patent application number | Description | Published |
|---|---|---|
| 20090293161 | CANTILEVER DEVICE AND CANTILEVER CONTROLLING METHOD - The amplitude control of a cantilever based on the van der Pol model is performed through a feedback using the measurement data on a deflection of the cantilever. A self-oscillating circuit integrates a deflection angle signal of a cantilever detected by a deflection angle measuring mechanism using an integrator, multiplies a resulting integral value by linear feedback gain K | 11-26-2009 |
Kentaro Nishimura, Kyoto JP
| Patent application number | Description | Published |
|---|---|---|
| 20090082107 | Game apparatus and storage medium storing game program - A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position. | 03-26-2009 |
