Patent application number | Description | Published |
20100292007 | Systems and methods for control device including a movement detector - An example image processing system and method uses a control device including a movement detector. Gesture inputs corresponding to a gesture made by moving the control device are used for animation. An animation begins based on at least one gesture input received prior to completion of the gesture and the animation is modified based on at least one gesture input received after the beginning of the animation. | 11-18-2010 |
20110086710 | GAME APPARATUS AND STORAGE MEDIUM STORING GAME PROGRAM - A game apparatus comprises an obtaining means, a gravity direction calculating means, a first movement direction calculating means, and a game processing means. The obtaining means successively obtains acceleration data. The gravity direction calculating means calculates a gravity direction based on values of a plurality of pieces of acceleration data obtained during a predetermined period, where an orientation of an input device is used as a reference. The first movement direction calculating means calculates a first movement direction which is a movement direction of the input device, based on the values of the plurality of pieces of acceleration data obtained during the predetermined period, where the orientation of the input device is used as a reference. The game processing means executes a game process based on the first movement direction and the gravity direction. | 04-14-2011 |
20110294578 | GAME APPARATUS AND STORAGE MEDIUM STORING GAME PROGRAM - A movement direction calculating apparatus including a processor executing instructions for: obtaining acceleration data output from the multi-axis acceleration sensor during each of successive intervals; determining a movement period as a period during a movement of the input device wherein the determination is based on the obtained acceleration data; calculating a plurality of difference vectors each representing a difference between a pair of acceleration vectors corresponding to acceleration data, wherein each of the acceleration vectors is a vector whose components are acceleration values with respect to a plurality of axes of acceleration values corresponding to axes indicated by the acceleration data; summing the difference vectors to calculate a direction vector, wherein each of the difference vectors is assigned a weight depending on a magnitude of the difference vector, and designating as the movement direction a direction indicated by the direction vector. | 12-01-2011 |
20110295553 | GAME APPARATUS AND STORAGE MEDIUM STORING GAME PROGRAM - A gravity direction calculating apparatus for calculating a direction of gravity with respect to an input device, including: an obtaining logic unit for successively obtaining acceleration data output from a multi-axis acceleration sensor included in the input device; a period detecting logic unit for detecting a period from start to end of movement of the input device, as a movement period, based on the obtained acceleration data; and a gravity direction calculating logic unit for calculating a sum of one or more acceleration vectors corresponding to one or more pieces of acceleration data obtained during the movement period, a direction determined by a vector indicated by the sum being the gravity direction, wherein the acceleration vector is a vector whose components are acceleration values with respect to a plurality of axes of acceleration values with respect to axes indicated by the acceleration data. | 12-01-2011 |
20120302338 | GAME SYSTEM, GAME APPARATUS, COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME PROCESSING METHOD - An example game apparatus calculates the attitude of a terminal device on the basis of a value of a gyro sensor of the terminal device. The game apparatus sets the position of an aim in a game image on the basis of the calculated attitude of the terminal device, and also sets the attitude of a virtual camera. The game apparatus sets the firing direction of an arrow on the basis of the position of the aim, and causes the arrow to be fired in the firing direction in accordance with the cessation of a touch operation on a touch panel of the terminal device. | 11-29-2012 |
20120302344 | DIRECTION CONTROL SYSTEM, DIRECTION CONTROL APPARATUS, STORAGE MEDIUM HAVING DIRECTION CONTROL PROGRAM STORED THEREIN, AND DIRECTION CONTROL METHOD - An example game apparatus determines, when an input has been made with a cross button, whether an input direction indicates a diagonal direction. When the input direction indicates a diagonal direction, a follow parameter is set such that a virtual stick vector is changed so as to slowly approach an input vector. When the input direction does not indicate a diagonal direction, the follow parameter is set such that the virtual stick vector is changed so as to approach the input vector fast. Further, the game apparatus calculates the follow parameter according to an inner product of the virtual stick vector and the input vector. The game apparatus updates the virtual stick vector based on the virtual stick vector having been most recently obtained, the input vector, and the follow parameter. | 11-29-2012 |
20120302345 | GAME SYSTEM, GAME APPARATUS, COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME PROCESSING METHOD - An example game apparatus acquires operation data from each of a plurality of controllers and a portable display device, and performs a game control process on the basis of the operation data. The game apparatus sets, in a game space, characters that take action in accordance with the operations performed on the controllers, respectively, and a bow object that takes action in accordance with the operation performed on the portable display device; sets first virtual cameras so as to correspond to the characters; and sets a second virtual camera so as to correspond to the bow object. The game apparatus displays on a television a plurality of images obtained by capturing the game space with the first virtual cameras, and outputs to the portable display device an image obtained by capturing the game space with the second virtual camera. | 11-29-2012 |
20140121019 | SYSTEMS AND METHODS FOR CONTROL DEVICE INCLUDING A MOVEMENT DETECTOR - An example image processing system and method uses a control device including a movement detector. Gesture inputs corresponding to a gesture made by moving the control device are used for animation. An animation begins based on at least one gesture input received prior to completion of the gesture and the animation is modified based on at least one gesture input received after the beginning of the animation. | 05-01-2014 |
20140364206 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, SERVER MACHINE, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD - An example system includes: a plurality of information processing devices each having a game processing unit for performing processing involved in a game, a reproduction data generating unit for generating reproduction data to be used for reproducing game play, a relevant information accepting unit for accepting input of relevant information concerning the reproduction data, and a post transmitting unit for transmitting reproduction data and relevant information; and a server machine having a post receiving unit for receiving reproduction data and relevant information transmitted from the information processing device, a storage unit for storing reproduction data and relevant information in association with each other, and a relevant information transmitting unit for transmitting relevant information stored in the storage unit to the information processing device. | 12-11-2014 |
20140364207 | INFORMATION PROCESSING SYSTEM, SERVER MACHINE, INFORMATION PROCESSING DEVICE, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD - An example system includes: a reproduction processing unit for displaying reproduction of game play at a display unit on the basis of reproduction data to be used for reproducing game play; a relevant information accepting unit for accepting input of relevant information, which is relevant to game play by the reproduction processing unit, during reproduction of the game play; and a post transmitting unit for transmitting the relevant information accepted by the relevant information accepting unit to a predetermined server machine. | 12-11-2014 |