Patent application number | Description | Published |
20080274805 | ATTRIBUTE BUILDING FOR CHARACTERS IN A VIRTUAL ENVIRONMENT - Systems and method provided herein involve a mechanism that allows users to have more input and influence in customizing their virtual characters' profile by developing their attributes. By developing and improving attributes of their characters, the social value of their characters can be increased within the virtual environment. Additional attributes that can be developed include, but are not limited to, strength, speed, agility, intelligence, creativity, style, streets-smart, safety-awareness, grooming, cooking, and manners. Jobs, tasks, classes, sessions, and the like, as well as competitions can be created that emphasize one or more attributes to facilitate encouraging users to have their characters learn, master, and test such new skills. | 11-06-2008 |
20080274806 | CHARACTER DEVELOPMENT AND EXCHANGE - There is provided a character development and exchange system for a virtual environment and related method. A character, such as an animal, human or human-like figure, doll, or other animated or cartoon-like object can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills and to increase their overall value and worth in the virtual environment. As desired, the characters can be securely traded among users, whereby a traded character is given a new code to transfer all control of the character to the new owner. | 11-06-2008 |
20080274811 | CHARACTER TRAINING AND DEVELOPMENT - There is provided a character training and development system for a virtual environment and related method. A character, such as an animal, human or human-like figure, doll, or other animated or cartoon-like object can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills, to add new skills, and to increase their overall value and worth in the virtual environment. | 11-06-2008 |
20080275789 | CHARACTER TRADING METHOD - There is provided a character training and development system for a virtual environment and related method. A character can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills, to add new skills, and to increase their overall value and worth in the virtual environment. In addition, the characters can be traded among users for a price based on their skills. Fees can be charged for each trade. Traded characters are given a new code to transfer all control of the character to the new owner. | 11-06-2008 |
20090063271 | PET OF THE MONTH EXCLUSIVE LIMITED TIME REWARDS - A unique code is used to register a virtual pet or other item using a code that is associated with the pet, and which, when entered, allows viewing and interacting with a virtual representation of the actual item on the website. If the code is entered during a specific time period, it allows obtaining at least one additional item, for example an exclusive item that cannot be obtained in any other way. The specific time period can be extended, e.g., using supplemental codes. The codes may specify fixed or variable time periods, and may be generic extension codes and extend other things other than this period. | 03-05-2009 |
20090204908 | FRIENDS LIST MANAGEMENT - A method and system of managing a user's friends in a virtual environment are presented. The method includes interacting a virtual character with a plurality of additional virtual characters in response to commands input from the user entered via the user computer. A subset of the additional users, the additional virtual characters, or a combination of the additional users and the additional virtual characters are designated as friends of the user in the virtual environment, and the friends are added to a list of friends associated with the user. The friends on the list displayed to the user can be ranked in an order based at least in part on the interacting of the virtual character controlled by the user with the plurality of additional virtual characters in the virtual environment. | 08-13-2009 |
20090240659 | SOCIAL NETWORKING IN A NON-PERSONALIZED ENVIRONMENT - A social networking website allows users to interact socially without revealing any information about themselves. The only information they reveal is about their virtual pets in the virtual website world. | 09-24-2009 |
20090254434 | METHOD FOR DISABLING AND RE-ENABLING THIRD-PARTY ADS - A method for disabling and re-enabling third-party advertisements is disclosed. An Internet accessible “virtual world” or interactive on-line community can have its advertisements disabled by the entering and subsequent validation of a registration code that is associated with a toy into a website, once validated, displaying a virtual representation of the toy on the website, providing virtual world content so that the virtual representation of the toy is caused to interact with the virtual world content and the toy virtual representations of other users, displaying advertisement on the website in a first mode and allowing customization of the virtual world content including the disabling of advertisements in a second mode. In a similar manner the third party advertisements can be re-enabled. | 10-08-2009 |
20090307609 | SOCIAL NETWORKING IN A NON-PERSONALIZED ENVIRONMENT - A social networking website allowing users to interact socially without revealing any personal information about themselves. The only information they reveal is about their virtual pets in the virtual website world. Different templates for the personalizable portion of the website can be selected, some of which are restricted. | 12-10-2009 |
20090318234 | METHOD OF CONDUCTING A TRADE OF VIRTUAL ITEMS IN A VIRTUAL WORLD - Conducting a trade of virtual items between a first virtual character and a second virtual character in a virtual environment is provided. Displaying a trade icon within the virtual environment such that a first user controlling the first virtual character can interact with the trade icon to initiate the trade. At least a portion of the inventory of the first virtual character is presented to the second user and at least a portion of the inventory of the second virtual character is presented to the first user. Further, a selection by the first user of at least one virtual item from the inventory of the second virtual character is communicated to the second user; and a selection by the second user of at least one virtual item from the inventory of the first virtual character is communicated to the first user. | 12-24-2009 |
20100042486 | DONATIONS IN A VIRTUAL ENVIRONMENT - A donation aspect for a website is provided. Amounts of donations are limited and users are given awards based on their donations. | 02-18-2010 |
20100058235 | METHOD AND SYSTEM FOR NAMING VIRTUAL ROOMS - A method for naming a virtual room provided in a virtual world presentation. The method includes steps of: receiving a user's selection of a first word or phrase from a first list including character names; receiving a user's selection of a second word or phrase from a second list, the second list comprising a plurality of room-type words; and composing a room name by combining the first word or phrase with the second word or phrase. | 03-04-2010 |
20100161443 | PURCHASES USING UNIQUE CODES - An E-store allows purchase of codes for use on another website. The codes can be redeemed for items or credit on a website different from the site on which they were purchased. This allows obtaining items on the website without requiring real money or virtual money to be paid for the items. In addition, credits can be awarded using an administrative tool that distributes the credits or a portion thereof based on automatically detected events. | 06-24-2010 |
20100162137 | ITEM CUSTOMIZATION AND WEBSITE CUSTOMIZATION - Customized item that is usable on both a website as an item in a virtual world, and outside the website as a tangible item in the real world is provided and described. One single customization is used to create both items. The item can be the same in the virtual world as it is in the virtual world, or can be different in the virtual world. | 06-24-2010 |
20100293473 | UNLOCKING EMOTICONS USING FEATURE CODES - Provided is a method of making a graphic available to be transmitted over a communication network. Access is granted to a graphic that a sender of a first communication can select for inclusion in the first communication to be transmitted over the communication network. Selection by the sender of a restricted graphic for inclusion in the first communication is prevented. Using a computer operatively connected to the communication network, the content of the first communication entered by the sender is received, and includes the graphic available for selection by the sender. The first communication including the graphic is transmitted over the communication network. A code associated with a product is received, and the product is registered based at least in part on the code. In response to successful registration of the product, the sender is granted access to the restricted graphic, allowing the sender to select the restricted graphic for inclusion in a second communication. | 11-18-2010 |
20110029409 | PURCHASES USING UNIQUE CODES - An E-store allows purchase of codes for use on another website. The codes can be redeemed for items or credit on a website different from the site on which they were purchased. This allows obtaining items on the web site without requiring real money or virtual money to be paid for the items. In addition, credits can be awarded using an administrative tool that distributes the credits or a portion thereof based on automatically detected events. | 02-03-2011 |
20110055734 | SYSTEM AND METHOD FOR LIMITING THE NUMBER OF CHARACTERS DISPLAYED IN A COMMON AREA - A system providing a graphical chat room and/or virtual world on a website in which users can control avatars or other characters to participate in activities and interact with other users' avatars/characters. The chat room or virtual world has a large common location where a large number of users might participate with their characters/avatars, but where because display of all of the participants and/or all of the area becomes impractical or otherwise unwieldy, the system determines an appropriate portion of the area and a limited number of avatars/characters to display based on some criteria. | 03-03-2011 |
20110078030 | WEBSITE WITH ACTIVITIES TRIGGERED BY CLICKABLE ADS - A website stores a user account with information indicative of items associated with a website user. Those items are usable on the website. The website displays a virtual world and accepts inputs which allow interacting with the virtual world. An advertisement is produced. At only some times, the selection of that advertisement is entitled to additional content. The additional content can include an additional item usable on the website. The user therefore has some statistical chance of getting that additional item when they click on the site. | 03-31-2011 |
20110086702 | METHOD AND SYSTEM FOR PROVIDING A VIRTUAL PRESENTATION INCLUDING A VIRTUAL COMPANION AND VIRTUAL PHOTOGRAPHY - A method and computer system for providing a virtual presentation is provided. A plurality of different groups of virtual objects within a virtual world on a display device, wherein at least one of the different groups is selectable by a user. The desired group of virtual objects are to be displayed within a virtual optical viewfinder. A selection tool is provided within the virtual optical viewfinder and is controllable by the user to select a target virtual object from the desired group of virtual objects displayed within the virtual optical viewfinder. The user is presented with a magnified image of the target virtual object and revealing an identity of the target virtual object that has been selected in response to selection of the target virtual object by the user. | 04-14-2011 |
20110087967 | SOCIAL NETWORKING IN A NON-PERSONALIZED ENVIRONMENT - A social networking website allows users to interact socially without revealing any information about themselves. The only information they reveal is about their virtual pets in the virtual website world. | 04-14-2011 |
20110113112 | MULTIPLE-LAYER CHAT FILTER SYSTEM AND METHOD - A computer network-based messaging system includes a multiple-layer chat filtering system for controlling the content of messages sent by users. A computer receives a message including a plurality of words entered by a sender. A word database includes a plurality of permitted words which are allowed to be transmitted. A phrase database includes a plurality of prohibited phrases which are not allowed to be transmitted. At least one of the plurality of prohibited phrases consists of a plurality of individual words that are each included in the word database. A message sending part that transmits the message over a computer network only if all of the plurality of words entered by the sender are contained in the word database and none of the plurality of prohibited phrases are contained in the message. | 05-12-2011 |
20110126115 | PET OF THE MONTH WITH MUSIC PLAYER - A unique code is used to register a virtual pet or other item using a code that is associated with the pet, and which, when entered, allows viewing and interacting with a virtual representation of the actual item on the website. If the code is entered during a specific time period, it allows obtaining at least one additional item, for example an exclusive item that cannot be obtained in any other way. The specific time period can be extended, e.g., using supplemental codes. The codes may specify fixed or variable time periods, and may be generic extension codes and extend other things other than this period. | 05-26-2011 |
20110165939 | METHOD AND SYSTEM FOR PROVIDING A 3D ACTIVITY IN A VIRTUAL PRESENTATION - Provided is a method of developing user-generated challenges in a virtual environment. The method includes receiving registration information transmitted over a communication network, validating the registration information, establishing a user account on a computer and associating a first virtual character with the user account. A user is granted access to a course creation tool comprising a plurality of different course portions that are to be arranged in the virtual environment to construct a course to be navigated from a start point to an end point. Included along the course, to be encountered by another virtual character between the starting point and the end point, is a challenge region that is to interfere with a progression of the another virtual character along the course in a direction generally toward the end point. Two or more virtual obstacles represented by icons are selectable for inclusion in the challenge region. The another virtual character will be required to interact with at least one of the virtual obstacles included in the challenge region before continuing the progression along the course beyond the challenge region. | 07-07-2011 |
20110213682 | CHARACTER TRADING METHOD - There is provided a character training and development system for a virtual environment and related method. A character can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills, to add new skills, and to increase their overall value and worth in the virtual environment. In addition, the characters can be traded among users for a price based on their skills. Fees can be charged for each trade. Traded characters are given a new code to transfer all control of the character to the new owner. | 09-01-2011 |
20110265018 | EMOTION AND MOOD CONTROL OF VIRTUAL CHARACTERS IN A VIRTUAL WORLD - A virtual world in which users can be represented by avatars that can communicate with both other avatars and with non-player characters (NPC's). During the communication, entering of an emotional text language causes the avatar itself to be animated to show emotion. | 10-27-2011 |
20110282764 | VIRTUAL PARTIES AND PACKS - A party pack is purchased from an electronic store that includes everything necessary to have a party including games, prizes, food items, an invitation template, and prizes for the party recipients. | 11-17-2011 |
20120036147 | MESSAGE FILTER WITH REPLACEMENT TEXT - A computer network-based messaging system controls the content of messages sent by users. A database includes permitted words and replacement text elements corresponding to at least one permitted word. A message filter receives an entered word or phrase input by a user on a messaging device as part of a message. The message filter replaces the entered word in the message with a corresponding replacement text element stored in the database. A message sending part transmits the message including the replacement text element over a data network for viewing by other users only if every entered word in the message is included in the database. The message sending part transmits the message even though one or words contained in the replacement text element are not permitted words in the database. The system may allow deletion of a replacement text element from a message only in its entirety. | 02-09-2012 |
20140156405 | SYSTEM AND METHOD FOR TIERED WEBSITE ACCESS - A method of delivering interactive content using an entertainment system. The method includes a step of providing access to interactive content to a user at a first level of access over a computer network including first access privileges. The method also includes a step of providing access to the content to the user at a second level of access in response to the user satisfying a first predetermined condition. The second level of access provides second access privileges that are excluded from the first level of access. The method also includes a step of providing access to the content to the user at a third level of access in response to the user satisfying both the first predetermined condition and a second predetermined condition. The third level of access provides the second access privileges and third access privileges. The third access privileges are excluded from said second level of access. | 06-05-2014 |