Patent application number | Description | Published |
20080254857 | GAMING MACHINE AND CONTROL METHOD OF GAME - A gaming machine of the present invention comprising: a controller programmed to conduct processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of the BET objects based on the amount of game media BET and the number of the BET objects, and the game results of the respective BET objects, determining an amount of a payout for each of the BET objects on the basis of the value of BETTING and the game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in the processing (A) by the minimum BET unit; (C) paying out, to a player, an amount determined by subtraction of the fractional value determined in the processing (B) from the amount of the expected payout for the single unit game determined in the processing (A), as an amount of a payout for the single unit game; (D) accumulatively adding the fractional value determined in the processing (B); (E) shifting a mode to an insurance mode from a non-insurance mode, on condition that the fractional value accumulatively added in the processing (D) or the number of unit games in which the fractional value is accumulatively added in the processing (D) has reached a predetermined value; and (F) executing a bonus game which is relatively advantageous for the player, when a predetermined trigger condition is established in the insurance mode. | 10-16-2008 |
20080254858 | GAMING MACHINE FOR PROVIDING AN AWARD FOR INSURANCE AND PLAYING METHOD THEREOF - In a gaming machine, when a slot game displayed on a screen of a lower liquid crystal display is executed with a maximum wager betted thereon by a player, the controller has the slot game counted by a counter for counting rescue-setting games. When the count value, by the counter, for rescue-setting games reaches a thousand games and no payout of sixty times or higher ever occurs by that time, the controller causes, for executing a free game, the lower liquid crystal display to display the free game on a screen thereof. In addition, the controller provides, as a rescue pay, a payout corresponding to a winning combination that occurs in the free game. The controller provides the payout of the rescue pay by paying out medals to the medal tray. | 10-16-2008 |
20080254859 | GAMING MACHINE ENABLING BET FOR GETTING INSURANCE-PAY AND METHOD OF PLAYING GAMES USING THE SAME - A gaming machine includes a display configured to display an image concerning a unit game for determining whether or not a play result deserves a payout, a counter configured to be reset under a predetermined condition and to increment a count value every time the unit game is executed, and a controller. The controller performs control to execute a second game when a play result of the unit game satisfies a specific play result. The controller performs control to receive a bet, as a prerequisite for getting an insurance-pay, made on an arbitrary number of the unit games set as a group, and to execute a second game when the count value reaches a predetermined value in the group of the unit games on each of which a bet as a prerequisite for getting an insurance-pay is made. | 10-16-2008 |
20080254860 | GAMING MACHINE ENABLING BET FOR GETTING INSURANCE-PAY AND METHOD OF PLAYING GAMES USING THE SAME - A gaming machine is configured to scroll symbols in three display regions and to execute free game rounds when “7” symbols are stopped in each display region. In addition, the gaming machine executes the free game rounds after passage of 1000 games without any one game having the “7” symbols aligned in the three display regions. Execution of the free game rounds triggered by the passage of 1000 games is termed a rescue pay. To gain the rescue pay, a player makes a bet for the rescue pay. In this betting action, multiple games such as 10 games are defined as one group, and the player can make a bet on a group basis. | 10-16-2008 |
20080254864 | GAMING MACHINE AND CONTROL METHOD OF GAME - The gaming machine according to the present invention includes a controller programmed to conduct the processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of said BET objects based on the amount of game media BET and the number of said BET objects, and said game results of said respective BET objects, determining an amount of a payout for each of the BET objects on the basis of said value of BETTING and said game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in said processing (A) by said minimum BET unit; (C) paying out, to a player, game media in amount determined by subtraction of the fractional value determined in said processing (B) from the amount of the expected payout for the single unit game determined in said processing (A), as a payout for the single unit game; (D) counting the number of said unit games which have been executed; and (E) paying out a predetermined amount of game media, when the number of unit games counted in said processing (D) reaches a specific number. | 10-16-2008 |
20080254865 | GAMING MACHINE AND CONTROL METHOD OF GAME - A gaming machine according to the present invention includes a controller programmed to conduct the following processing of; (A) executing a game, in which game media are paid out, when a predetermined condition is satisfied after game media are BET, (B) shifting a mode to an insurance mode from a non-insurance mode, on condition that game media have been inserted, (C) accumulatively storing the game media BET and/or inserted, (D) counting the number of games executed after shifting to said insurance mode, (E) shifting to said non-insurance mode, when the number of games reaches a number of games corresponding to the number of inserted game media, and (F) paying out the game media accumulatively stored, when the number of games reaches a specific number. | 10-16-2008 |
20080254867 | GAMING MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a controller, the controller programmed to execute the processing of: (A) determining, when game media of a value corresponding to a natural-number multiple of a previously determined minimum BET-unit is BET on a plurality of BET-targets for which game results are individually determined, a BET-value for each of the BET-targets based on the value of the BET game media and the number of the BET-targets, the game result of each of the BET-targets, and a payout value for each of the BET-targets based on the BET-value and the game result, and combining the payout values to determine an estimated payout value for a single unit game; (B) determining a fractional value which is obtained by dividing the estimated payout value for a single unit game determined in the processing (A) by the minimum BET-unit; (C) paying out, to a player, game media of a value obtained by subtracting the fractional value determined in the processing (B) from the estimated payout value for a single unit game determined in the processing (A), as an award for a single unit game; (D) cumulatively accumulating the game media corresponding to the game media BET in the unit game and/or the fractional value determined in the processing (B); (E) counting the number of game media BET in the unit game; and (F) paying out the game media cumulatively accumulated in the processing (D), when the number of game media counted in the processing (E) has reached a specific number. | 10-16-2008 |
20080254868 | GAMING MACHINE AND CONTROL METHOD OF GAME - A gaming machine of the present invention comprising: a controller programmed to conduct processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of the BET objects based on the amount of game media BET and the number of the BET objects, and the game results of the respective BET objects, determining an amount of a payout for each of the BET objects on the basis of the value of BETTING and the game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in the processing (A) by the minimum BET unit; (C) paying out, to a player, an amount determined by subtraction of the fractional value determined in the processing (B) from the amount of the expected payout for the single unit game determined in the processing (A), as an amount of a payout for the single unit game; (D) accumulatively adding the fractional value determined in the processing (B); (E) shifting a mode to an insurance mode from a non-insurance mode, on condition that the fractional value accumulatively added in the processing (D) or the number of unit games in which the fractional value is accumulatively added in the processing (D) has reached a predetermined value; and (F) executing a free game that is executed even when the player BET no game media thereon, when a predetermined trigger condition is established in said insurance mode. | 10-16-2008 |
20080254869 | GAMING MACHINE AND PLAYING METHOD THEREOF - A gaming machine executes a unit game in which it is determined whether or not an outcome of the unit game is worth awarding a payout. The gaming machine includes a lower LCD for displaying images relating to the unit games, a counter for accumulating a count-value with successive unit games and resetting the count-value when a predefined reset condition is met, and a controller. The controller provides a predefined payout to a player when the outcome of the unit game turns out to be a specific outcome. The controller also receives a wager for an insurance pay. Furthermore, the controller provides a progressive bonus to the player when the count-value reaches a predefined value in the unit game with a wager for the insurance pay. | 10-16-2008 |
20080254870 | GAMING MACHINE AND CONTROL METHOD THEREOF - A slot machine executes rescue pay when a value Ta of a unit game counter reaches Ta max. | 10-16-2008 |
20080254871 | GAMING MACHINE AND CONTROL METHOD THEREOF - A slot machine executes rescue pay when a value Ta of a unit game counter reaches Ta max. | 10-16-2008 |
20080254872 | Gaming machine with insurance pay and playing method thereof - A gaming machine includes a display for displaying an image relating to a unit game, in which it is determined whether or not an awarding outcome is provided to a player, a counter for accumulating a count-value with successive execution of the unit games and resetting the count-value when a predefined reset condition is met, and a controller. The controller receives a first wager on the unit game and awards a predefined payout to the player when an outcome of the unit game turns out to be a specific outcome. The controller also receives a second wager for the insurance pay. Furthermore, the controller executes transition into a free game which does not require the first wager, when the count-value reaches a predefined value in the unit game with the second wager, and provides the insurance pay according to an outcome of the free game. | 10-16-2008 |
20080254873 | Gaming machine and playing method thereof - A gaming machine executes a unit game in which it is determined whether or not an outcome of the unit game is worth awarding a payout. The gaming machine includes a lower LCD for displaying images relating to the unit games, a counter for accumulating a count-value with successive unit games and resetting the count-value when a predefined reset condition is met, and a controller. The controller provides a predefined payout to a player when the outcome of the unit game turns out to be a specific outcome. The controller also receives a wager for an insurance pay. Furthermore, the controller executes transition into a second game when the count-value reaches a predefined value in the unit game with a wager for the insurance pay, and provides the rescue pay according to an outcome of the second game. | 10-16-2008 |
20080254874 | GAMING MACHINE ENABLING BET FOR GETTING INSURANCE-PAY AND METHOD OF PLAYING GAMES USING THE SAME - A gaming machine includes a display configured to display an image concerning a unit game for determining whether or not a play result deserves a payout, a counter configured to be reset under a predetermined condition and to increment a count value every time the unit game is executed, and a controller. The controller performs control to provide a predetermined amount of payout when a play result of the unit game satisfies a specific play result, to receive a bet, as a prerequisite for getting an insurance-pay, made on an arbitrary number of the unit games set as a group, and to provide a predetermined amount of payout when the count value reaches a predetermined value in the group of the unit games. | 10-16-2008 |
20080254875 | GAMING MACHINE FOR PROVIDING AN AWARD FOR INSURANCE AND PLAYING METHOD THEREOF - In a gaming machine, when a slot game displayed on a screen of a lower liquid crystal display is executed with a maximum wager betted thereon by a player, the controller has the slot game counted by a counter for counting rescue-setting games. When the count value, by the counter, for rescue-setting games reaches a thousand games and no payout of sixty times or higher ever occurs by that time, the controller provides, as a rescue pay, a payout having been increased by increments each of which is equivalent to a part of a wager betted on each of the slot games that have been executed thus far. The controller provides the payout of the rescue pay by paying out medals to the medal tray. | 10-16-2008 |
20080261675 | Gaming Machine - A gaming machine includes reels, motors, an input device, and a controller. The controller is configured with logic to: (a) start a game in response to an input to an input device; (b) determine symbols to be statically displayed on the reels by performing a lottery; (c) transmit a signal to the motors so as to cause the reels to rotate; (d) transmit a signal to the motors so as to cause the reels to come to rest in accordance with a result of the lottery; (e) when the symbols statically displayed matches a predetermined combination of symbols, determine a corresponding amount of award to be paid from credit; and (f) when the symbols statically displayed match a first combination of symbols, determine an amount of award to be paid from the credit for a second combination of symbols differing from the first combination of symbols. | 10-23-2008 |
20080261676 | Gaming Machine - A gaming machine includes reels, motors, an input device, a memory, and a controller. The controller is configured to: (a) execute a lottery and start a game in response to an input to the input device; (b) transmit a signal to the motors so as to cause the reels to rotate; (c) transmit a signal to the motors so as to cause symbols to come to rest in accordance with the lottery result; (d) when the symbols statically displayed on the reels match a combination of symbols, determine a corresponding amount of award to be paid from credit; (e) when a condition is satisfied, increase an amount of award to be paid from the credit for a special combination of symbols; and (f) when the special combination of symbols is statically displayed on the reels, pay the increased award preferentially from the credit stored in the memory. | 10-23-2008 |
20080261677 | Gaming Machine - A gaming machine includes reels, motors, an input device, and a controller. The controller is configured to: (a) execute a lottery and start a game; (b) transmit a signal to the motors to cause the reels to rotate; (c) transmit a signal to the motors to cause the symbols to come to rest in accordance with a lottery result; (d) when the symbols statically displayed on the reels match a combination of symbols, determine a corresponding amount of award to be paid from credit; (e) when a first combination of symbols occurs, matching none of combinations of symbols, accumulate a point; (f) when a second combination of symbols differing from the first combination of symbols is statically displayed on the display device, determine an amount of award to be paid from the credit in accordance with points; and (g) pay the amount of award determined in (f). | 10-23-2008 |
20080280672 | Gaming Machine - A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery in response to acceptance of manipulation to start the game by a player; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store points. A number of the points is smaller than a threshold that is required for performing a special program that is adapted to provide profits to the player. When a summation of the points stored in the memory has reached the threshold, the controller executes the special program. | 11-13-2008 |
20080280675 | Gaming Machine - A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store a predetermined number of points. When a summation of the points stored in the memory has reached a threshold as a result of completion of a particular game, the controller allows the player to be continuously in an advantageous situation during games subsequent to the particular game until a predetermined condition is satisfied. | 11-13-2008 |
20090017897 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award. | 01-15-2009 |
20090017898 | Gaming Machine - A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award. | 01-15-2009 |
20090017899 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) increasing a winning probability for a specific combination of symbols according to the point cumulatively added in step (e); and (g) if the specific combination of symbols is displayed on the display device, paying an award corresponding to the specific combination of symbols. | 01-15-2009 |
20090017900 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award. | 01-15-2009 |
20090017901 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is displayed on the display device in the free game, paying the larger award. | 01-15-2009 |
20090017902 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount. | 01-15-2009 |
20090052436 | IP Telephone System - An IP telephone system according to the present invention includes a plurality of communication devices T | 02-26-2009 |
20090085752 | GAME BETTING DEVICE | 04-02-2009 |
20090093293 | Game Device and Game System - A plurality of readers (antennas ANT | 04-09-2009 |
20090102614 | Wireless Communication Tag and Wireless Communication System - A wireless communication tag according to the present invention includes a first antenna | 04-23-2009 |
20090185735 | DISCRIMINATION SENSOR AND DISCRIMINATION MACHINE - A discrimination machine optically senses an object having a surface with a planar structure while scanning the planar structure along the surface. The machine includes a discrimination sensor including optical devices detecting light generated from the planar structure. The optical devices are disposed at an interval in a transverse direction, perpendicular to a scanning direction, to ensure a sufficiently wide sensing area for the object. A deviation detector detects deviation of the planar structure from a plane based on electrical signals output from the respective optical devices detecting the light generated by the object while the discrimination sensor is scanning the object. An optical device selector selects an optical device, from among the optical devices, based on the deviation detected. A determination is made as to whether the electrical signal output from the optical device selected is within an allowable margin. | 07-23-2009 |
20100026990 | SHEET IDENTIFYING DEVICE - A sheet identifying device comprising a light-receiving section ( | 02-04-2010 |
20100056260 | CURRENCY VALUE CHANGING APPARATUS ENABLING PLAYER TO PLAY GAME USING VARIOUS CURRENCIES, GAMING SYSTEM WHERE PLAYER CAN PLAY GAME USING VARIOUS CURRENCIES, INDIVIDUAL TRACKING APPARATUS, AND INDIVIDUAL TRACKING SYSTEM - The currency-value converter according to the present invention transmits amount-of-converted-currency data indicating the amount of basic currency identified based on the type of this currency, the amount of the currency and the exchange rate, to a controller installed in a gaming machine, when the type of currency accepted through a currency validator is not the basic currency. The exchange rate is a rate in which a correspondence relationship between an amount of the basic currency and an amount of another type of currency other than the basic currency is set for each type of currency other than the basic currency. Then, a game is played at the gaming machine based on the transmitted amount-of-converted currency. | 03-04-2010 |
20100060663 | IMAGE DISPLAY DEVICE AND METHOD OF DISPLAYING IMAGE - An image display device of the present invention comprises: a transmitter; a display controller; and a display including scanning lines allocated with line numbers; wherein the transmitter executes (A) outputting of an image signal added with a line number, the display controller executes: (a) displaying of an image to a line on the display, the line being corresponding to the line number added to the received image signal; and (b) holding of the displaying of the displayed image until receiving a new image signal, the transmitter executes (B) outputting of only the image signal added with the line number corresponding to the line having the image to be changed thereon, and the display controller executes (c) updating of only the image on the line corresponding to the line number added to the received image signal, when receiving the new image signal, so as to display the updated image. | 03-11-2010 |
20100160043 | GAME MACHINE - The gaming machine of the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine comprising: a first memory that stores effect pattern data including first sound data; and a controller, the controller programmed to execute the processing of (a) extracting the effect pattern data from the first memory, (b) performing control to execute an effect, based upon the extracted effect pattern data, (c) converting, as triggered by satisfaction of a prescribed condition, the first sound data included in the extracted effect pattern data into second sound data including the specific data that triggers the external device to execute the specific effect, and (d) outputting from the speaker the sound based upon the processed second sound data. | 06-24-2010 |
20100167818 | GAME MACHINE - The gaming machine according to the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine including:
| 07-01-2010 |
20100210355 | GAMING SYSTEM - A gaming system is provided enabling real-time cash management to be performed, even while in the play of a game to be performed by employing game media rendering their items of recorded information readable. Having received a result of detection of game chips on a game betting board from a game betting device, a server device accumulates the result of the detection, and judges whether or not movement of game chips has occurred between a dealer and each player, in comparison with a past result. When movement of game chips has occurred between the dealer and such each player, data relevant to a game chip table, a player table, and a dealer table is updated so as to reflect a result of the movement. | 08-19-2010 |
20100234107 | GAME MACHINE - The gaming machine according to the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine including:
| 09-16-2010 |
20110124405 | GAME SYSTEM - A game system is provided which is capable of continuing a game without a player feeling inconvenience even in a case where a basic currency at hand is lost. | 05-26-2011 |
20110306404 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award. | 12-15-2011 |
20110312402 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award. | 12-22-2011 |
20110312403 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount. | 12-22-2011 |
20110312404 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) increasing a winning probability for a specific combination of symbols according to the point cumulatively added in step (e); and (g) if the specific combination of symbols is displayed on the display device, paying an award corresponding to the specific combination of symbols. | 12-22-2011 |
20120115586 | READ/WRITE DEVICE FOR INFORMATION DATA STORAGE MEDIUM - A device for reading information data recording medium, which is capable of reducing failure to take an IC card that is ejected from a gaming machine, is provided. | 05-10-2012 |
20120172115 | GAMING MACHINE AND GAMING MANAGEMENT SYSTEM - A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information. | 07-05-2012 |
20120268729 | SHEET IDENTIFYING DEVICE - A sheet identifying device comprising a light-receiving section ( | 10-25-2012 |
20120289309 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is displayed on the display device in the free game, paying the larger award. | 11-15-2012 |
20130237309 | GAMING MACHINE - A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award. | 09-12-2013 |
20140019464 | PREFERENCE VISUALIZATION SYSTEM AND CENSORSHIP SYSTEM - The information processing system of the present application extracts data that satisfies both a predetermined relation condition characterized for each community regarding an object and a predetermined characteristic condition characterized for each community regarding an attribute of the object, from the decomposed text data that can identify the meaning, the decomposed text data obtained by decomposing text data based on individual person generated data generated by many individual persons who take part in and configure a main system, and extracts data that satisfies a particular condition indicating a predetermined particularity characterized for each community regarding the object so as to detect the predetermined particularity to make it available, thereby determining an individual person to be monitored and the contents of monitoring for controlling the monitoring. | 01-16-2014 |
20140335945 | GAME SYSTEM - A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. | 11-13-2014 |