Patent application number | Description | Published |
20110261071 | CRAFTING SYSTEM IN A VIRTUAL ENVIRONMENT - A crafting system and method are provided that allow users or players in a social virtual environment to create their own unique virtual items for use on the site. With the crafting system and method, players can collect different types of materials, some more common than others, from within the virtual social environment to customize items, which the player can use to express their individuality as well as sell or trade within the environment. The complexity and uniqueness of the crafted item makes it much more difficult for another player to obtain the same materials and to replicate the design. | 10-27-2011 |
20110263324 | VILLAGERS IN A VIRTUAL WORLD WITH UPGRADING VIA CODES - A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item. | 10-27-2011 |
20110264489 | DUAL-CURRENCY ECONOMY FOR A VIRTUAL SOCIAL ENVIRONMENT - A system is provided in which at least two different types of currencies exist in an economy established for a virtual environment. A first currency is earned or obtained by a participant through activities performed while in the environment, and it is used to pay for activity fees and to purchase personal use items including but not limited to food, clothing, home furnishings, house pets, and event tickets. A second currency is limited in its use and is more difficult to obtain. The second currency is used to purchase infrastructure items for a particular town in the environment (e.g., new buildings, villager homes, or upgrades to existing properties). These two currencies are not interchangeable and items/property purchased by village contributions cannot be transferred between villagers. | 10-27-2011 |
20110264741 | MATCHMAKING SYSTEM FOR VIRTUAL SOCIAL ENVIRONMENT - A matchmaking system is provided herein to facilitate the development of relationships in a virtual social environment. The amount of development (positive or negative) is measured through the detection and analysis of the villager's actions and activity in the virtual social environment. By performing actions including participating in events, activities, sharing an opinion, and giving gifts to other villagers or NPCs present in the environment, a villager creates relationships between herself and other villagers (regardless if owned by the same or different user) or NPCs which then contributes to the development of her own “life” in the virtual social environment. Through this system, villagers are able to meet again based on multiple factors to further develop life-like relationships. | 10-27-2011 |
20110264796 | SEARCH AND NAVIGATIONAL RATING SYSTEM FOR ONLINE SOCIAL ENVIRONMENT - The subject application involves enhancing search and navigation through a social virtual environment through the use of a ratings system. The environment is comprised of smaller communities or villages. The rating of a village is determined in part by the activities performed in a village, by the user who is performing the activity, and the duration and recurrence of the activity. Another element that affects a village's current rating is the state of decline or decay to which it is subjected. Certain activities that are performed can effectively delay or negate an amount of decay to the rating, but even so, village ratings are in a continual state of decline. To increase or maintain a particular rating, village residents need to perform activities. | 10-27-2011 |
20110265018 | EMOTION AND MOOD CONTROL OF VIRTUAL CHARACTERS IN A VIRTUAL WORLD - A virtual world in which users can be represented by avatars that can communicate with both other avatars and with non-player characters (NPC's). During the communication, entering of an emotional text language causes the avatar itself to be animated to show emotion. | 10-27-2011 |
20110265041 | RADIAL USER INTERFACE AND SYSTEM FOR A VIRTUAL WORLD GAME - A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item. | 10-27-2011 |
20110265044 | ACHIEVEMENTS FOR A VIRTUAL WORLD GAME - A user interface for a virtual world controls and allows registering new characters and also registering achievement when the user has carried out a number of different items. | 10-27-2011 |