Patent application number | Description | Published |
20090002381 | MEDIA SYNCHRONIZATION VIA IMAGE QUEUE - This invention is directed to a system for processing media in an electronic device. An application operative to request the display of one or more graphics elements may be implemented on the electronic device. The application may identify graphics elements for display and organize the graphics elements in a layer tree for processing and display by a render server (e.g., a core animation render server). To coordinate the processing of graphics elements of the application or of several applications, the electronic device may include a media server operative to receive media from the application and generate an image queue that includes video frames of the media. The render server may associate a slot ID with each image queue, while the media server may provide the slot ID to the application for inclusion in the layer tree. When the render server reaches a slot ID in the layer tree, the render server may identify and display the associated image queue. | 01-01-2009 |
20100235777 | PROVIDING A PROXY VIEW FOR AN APPLICATION IN A WINDOW MANAGER - A window manager process hosts proxy window objects created by an application in a window manager display structure. A process in a device creates a local proxy view object within a window manager display structure for the window manager process. The process registers an identifier for a remote proxy window object which corresponds to an application display structure. The application controls processing of data used by the application. The process assigns the identifier for the remote proxy window object to the local proxy view object in the window manager display structure to create a composite display structure and renders the composite display structure to display an image on a display device. The image corresponds to the objects of the application display structure represented by the remote proxy window object. The window manager process controls rendering of the composite display structure. | 09-16-2010 |
20110037768 | System for Emulating Graphics Operations - Disclosed is a system for producing images including emulation techniques using multiple processors. The system provides for emulation of graphics processing resources such that a central processing unit may provide graphics support. Disclosed embodiments include emulation of selected graphics calls as well as emulation of a programmable graphics processor for compatibility with systems having no compatible GPU. Embodiments also include optimization of graphics code for a particular kind of processor. | 02-17-2011 |
20110074810 | System for Emulating Graphics Operations - Disclosed is a system for producing images including emulation techniques using multiple processors. The system provides for emulation of graphics processing resources such that a central processing unit may provide graphics support. Disclosed embodiments include emulation of selected graphics calls as well as emulation of a programmable graphics processor for compatibility with systems having no compatible GPU. | 03-31-2011 |
20110074821 | System for Emulating Graphics Operations - Disclosed is a system for producing images including emulation techniques using multiple processors. The system provides for emulation of graphics processing resources such that a central processing unit may provide graphics support. Disclosed embodiments include emulation of selected graphics calls as well as emulation of a programmable graphics processor for compatibility with systems having no compatible GPU. | 03-31-2011 |
20110109635 | Animations - At least certain embodiments of the present disclosure include a method for animating a display region, windows, or views displayed on a display of a device. The method includes starting at least two animations. The method further includes determining the progress of each animation. The method further includes completing each animation based on a single timer. | 05-12-2011 |
20110141120 | APPLICATION PROGRAMMING INTERFACES FOR SYNCHRONIZATION - The application programming interface operates in an environment with user interface software interacting with multiple software applications or processes in order to synchronize animations associated with multiple views or windows of a display of a device. The method for synchronizing the animations includes setting attributes of views independently with each view being associated with a process. The method further includes transferring a synchronization call to synchronize animations for the multiple views of the display. In one embodiment, the synchronization call includes the identification and the number of processes that are requesting animation. The method further includes transferring a synchronization confirmation message when a synchronization flag is enabled. The method further includes updating the attributes of the views from a first state to a second state independently. The method further includes transferring a start animation call to draw the requested animations when both processes have updated attributes. | 06-16-2011 |
20110164184 | DISPLAY DRIVING ARCHITECTURES - A display driving architecture that can include two graphics pipelines with an optional connection between them to provide a mirrored mode. In one embodiment, one of the two pipelines can be automatically configured (e.g. routed in one of a plurality of ways, such as routing to do color conversion) based upon the type of cable that is coupled to a connector of the one pipeline. In another embodiment, a connection of a cable can cause display information (e.g. resolutions of an external display) to be provided to an application which can select a display mode while one of the graphics pipelines is kept in a low power state. | 07-07-2011 |
20110169857 | System for Optimizing Graphics Operations - Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU. | 07-14-2011 |
20110216079 | Partial Display Updates in a Windowing System Using a Programmable Graphics Processing Unit - Techniques to generate partial display updates in a buffered window system in which arbitrary visual effects are permitted to any one or more windows (e.g., application-specific window buffers) are described. Once a display output region is identified for updating, the buffered window system is interrogated to determine which regions within each window, if any, may effect the identified output region. Such determination considers the consequences any filters associated with a window impose on the region needed to make the output update. | 09-08-2011 |
20110273464 | Framework for Graphics Animation and Compositing Operations - A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. In determining the animation, the framework can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the computer system. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management. | 11-10-2011 |
20120147011 | System for Optimizing Graphics Operations - Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU. | 06-14-2012 |
20120154415 | FRAMEWORK FOR GRAPHICS ANIMATION AND COMPOSITING OPERATIONS - A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or other types of objects for an application's user interface. The application commits state changes to the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management. | 06-21-2012 |
20120188255 | Framework for Graphics Animation and Compositing Operations - A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the processing device. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management. | 07-26-2012 |
20120274644 | Framework for Graphics Animation and Compositing Operations - A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or other types of objects for an application's user interface. The application commits state changes to the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management. | 11-01-2012 |
20130067402 | Providing a Proxy View for an Application in a Window Manager - A window manager process hosts proxy window objects created by an application in a window manager display structure. A process in a device creates a local proxy view object within a window manager display structure for the window manager process. The process registers an identifier for a remote proxy window object which corresponds to an application display structure. The application controls processing of data used by the application. The process assigns the identifier for the remote proxy window object to the local proxy view object in the window manager display structure to create a composite display structure and renders the composite display structure to display an image on a display device. The image corresponds to the objects of the application display structure represented by the remote proxy window object. The window manager process controls rendering of the composite display structure. | 03-14-2013 |
20130335443 | BUFFERS FOR DISPLAY ACCELERATION - Embodiments enable a graphics processor to more efficiently process graphics and compositing processing commands. In certain embodiments, a client application submits client graphics commands to a graphics driver. The client in certain embodiments can notify a window server that client graphics commands have been submitted. In response, the window server can generate compositing processing commands and provide these commands to the graphics driver. Advantageously, a graphics processor can execute the client graphics commands while the window server generates compositing processing commands. As a result, processing resource can be used more efficiently. | 12-19-2013 |
20140063021 | ANIMATIONS - At least certain embodiments of the present disclosure include a method for animating a display region, windows, or views displayed on a display of a device. The method includes starting at least two animations. The method further includes determining the progress of each animation. The method further includes completing each animation based on a single timer. | 03-06-2014 |
20140098106 | APPLICATION PROGRAMMING INTERFACES FOR SYNCHRONIZATION - The application programming interface operates in an environment with user interface software interacting with multiple software applications or processes in order to synchronize animations associated with multiple views or windows of a display of a device. The method for synchronizing the animations includes setting attributes of views independently with each view being associated with a process. The method further includes transferring a synchronization call to synchronize animations for the multiple views of the display. In one embodiment, the synchronization call includes the identification and the number of processes that are requesting animation. The method further includes transferring a synchronization confirmation message when a synchronization flag is enabled. The method further includes updating the attributes of the views from a first state to a second state independently. The method further includes transferring a start animation call to draw the requested animations when both processes have updated attributes. | 04-10-2014 |
20140184634 | System for Optimizing Graphics Operations - Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU. | 07-03-2014 |