| Patent application number | Description | Published |
| 20090090514 | OPEN-HOLE WELLBORE LINING - Embodiments of the present invention provide systems and methods for lining a wellbore. In certain aspects, the systems and methods comprise providing a fluid composition that is solidifiable or gellable on exposure to actinic radiation of a predetermined wavelength at the wall of open-hole wellbore and providing actinic radiation at the predetermined wavelength to solidify or gel the composition. | 04-09-2009 |
| 20090218097 | WELLBORE INTERVENTION TOOL - The present invention provides a conveyance tool and a tool string having one or more sensors or cameras for detecting the performance of pre-existing perforations in a cased wellbore, and one or more perforation intervention tools mounted on the tool string and capable of performing remedial actions directed at at most one perforation and its nearest neighbors or at a single perforation. | 09-03-2009 |
| 20100018702 | SYSTEM AND METHOD FOR ROBUSTLY AND ACCURATELY OBTAINING A PORE PRESSURE MEASUREMENT OF A SUBSURFACE FORMATION PENETRATED BY A WELLBORE - Embodiments of the present invention relate to systems and methods for accurately determining a pore pressure of a subsurface formation ( | 01-28-2010 |
| 20100175924 | APPARATUS AND METHOD FOR IMPROVEMENTS IN WELLBORE DRILLING - The invention relates to a tool for use in wellbore drilling, suitable for use with a drill string for drilling a wellbore having an inner wall, the tool comprising means for generating particles of solid material from the formed inner wall of a drilled wellbore, and means for directing the generated particles to the inner wall of the wellbore and a method of forming a layer of solid particles on the inner wall of a wellbore drilled by such a drill string. | 07-15-2010 |
| 20100247794 | LINING OF WELLBORE TUBING - A method of lining tubing within a wellbore comprises applying a polymerisable fluid composition containing a photoinitiator to the interior surface of that tubing and initiating polymerisation of the composition by exposing it to actinic radiation, suitably light or ultraviolet with wavelength 250 to 800 nm. The composition is preferably stable against heat but polymerises quickly when exposed to the actinic radiation. The composition may be spread onto the tubing and exposed to actinic radiation as soon as it has been spread into a layer, suitably with a tool which skims the tubing surface with applicator pads for dispensing and spreading the composition, immediately followed by exposing the spread composition to actinic radiation. A second option is that the composition is provided as a sleeve which is expanded against the tubing, exposure to actinic radiation preferably then being achieved by means of light guides or light emitting diodes within the sleeve. | 09-30-2010 |
| 20110162854 | OPEN-HOLE WELLBORE LINING - Embodiments of the present invention provide systems and methods for lining a wellbore. In certain aspects, the systems and methods comprise providing a fluid composition that is solidifiable or gellable on exposure to actinic radiation of a predetermined wavelength at the wall of open-hole wellbore and providing actinic radiation at the predetermined wavelength to solidify or gel the composition. The predetermined wavelength lies in a range from 100 nm to 1500 nm. | 07-07-2011 |
| 20110183873 | Open-Hole Wellbore Lining - Embodiments of the present invention provide compositions and methods for lining a wellbore. In certain aspects, the compositions and methods comprise providing a fluid composition that is solidifiable or gellable on exposure to actinic radiation of a predetermined wavelength at the wall of open-hole wellbore and providing actinic radiation at the predetermined wavelength to solidify or gel the composition. The predetermined wavelength lies in a range from 100 nm to 1500 nm. | 07-28-2011 |
| Patent application number | Description | Published |
| 20080234043 | DYNAMICALLY PROVIDING GUEST PASSES FOR A VIDEO GAME - A system and method for determining and providing one or more guest passes for temporary access to one or more video games to a first player that was previously granted membership to a platform that offers access to playing these video games. One or more different determinations are made on information related to the first player and/or available video games to generate one or more guest passes for a video game that is at least somewhat relevant to the first player. In at least one embodiment, one or more of the different determinations can be intrinsically and/or extrinsically weighted to further refine the generation of a guest pass for a video games that is at least somewhat relevant to the first player, and thereby more likely to be offered by the first player to a second player. Also, the platform enables the determining and generating of the one or more guest passes to the one or more video games for the first player. | 09-25-2008 |
| 20090328227 | ANTI-PIRACY MEASURES FOR A VIDEO GAME USING HIDDEN SECRETS - Embodiments are directed towards employing hidden secrets on a client device to detect and deter piracy of a computer application. The computer application is partitioned into components, where a subset of the components is initially provided to the client device. In one embodiment, the computer application is unable to execute properly within the removed or other set of components. The removed components not provided to the client device may then be modified based on hidden secrets information and a verification component and provided over a network to the client device. If the verification component is unable to locate an armed secret, or detects that an armed secret is modified, the computer application may be inhibited from installation and/or execution. In one embodiment, a secret might be unarmed, such that its presence, absence, and/or modification might be ignored. | 12-31-2009 |
| 20100041457 | OVERLAYING INTERACTIVE VIDEO GAME PLAY WITH REAL-TIME CHAT SESSIONS WITH GAME SWITCHING - Embodiments are directed towards providing an interactive game experience whereby a game player may combine game play with a user interface overlaid onto the game that is useable to interact and communicate with other players inside and/or outside of the current game. Through the use of the user interface, a player may select different game sets to play, and rapidly switch between games with different players, while maintaining a real-time interactive chat session, or similar communication session, including, without limit, voice communication sessions. A game client component may launch a game, and then hooks into the game to intercept various input and video functions. | 02-18-2010 |
| 20100162405 | PROTECTING AGAINST POLYMORPHIC CHEAT CODES IN A VIDEO GAME - Embodiments are directed towards protecting against polymorphic cheat codes in a video game environment. A detour analyzer analyzes game code in client memory for possible hooks to parasite code. For each detected hook to parasite code, hook and/or parasite information is determined to generate a hook/parasite signatures, which are sent to a remote network device. Based on the hook/parasite signatures a weighted combination of scores are generated that is useable to determine a probability value that the parasite code is cheat code. If the determined probability value indicates cheat code, the user of the client device may be banned from future game play. Additionally, the hook/parasite signature information may be used to update the data store to detect polymorphic changes in the cheat code. | 06-24-2010 |