Patent application number | Description | Published |
20090313286 | GENERATING TRAINING DATA FROM CLICK LOGS - Data from a click log may be used to generate training data for a search engine. The pages clicked as well as the pages skipped by a user may be used to assess the relevance of a page to a query. Labels for training data may be generated based on data from the click log. The labels may pertain to the relevance of a page to a query. | 12-17-2009 |
20100114925 | CUSTOMIZED SEARCH - Techniques are disclosed herein for providing a custom search engine. In one aspect, a first search query is received from a requestor. First search results contain search result items that match the first search query are obtained. A least one sub-query is generated from the first search results. The generating is based on rules for a particular custom search engine. Second search results that match the sub-query are then obtained. A search result set is formed from a corpus that includes the first search results and the second search results. The generating of the search result set is based on the rules for the particular custom search engine. The search result set is provided to the requester. In one aspect an interface for designing a custom search engine is provided. The interface allows the designer to specify the layout of a search results page. | 05-06-2010 |
20100318539 | LABELING DATA SAMPLES USING OBJECTIVE QUESTIONS - Described is a technology for obtaining labeled sample data. Labeling guidelines are converted into binary yes/no questions regarding data samples. The questions and data samples are provided to judges who then answer the questions for each sample. The answers are input to a label assignment algorithm that associates a label with each sample based upon the answers. If the guidelines are modified and previous answers to the binary questions are maintained, at least some of the previous answers may be used in re-labeling the samples in view of the modification. | 12-16-2010 |
20110047171 | ANSWERING WEB QUERIES USING STRUCTURED DATA SOURCES - Described is answering online web queries from a structured data store, such as a products database. An online web search query is modified into an evaluation expression for accessing a structured data store (e.g., a database, XML file, a flat table) to find search results. A query is matched to a pattern, which is used to generate the expression, as well as determine to which structured data store the query is routed. Tokens (e.g., words) in the query are processed against a dictionary of token classes (sets of tokens) and patterns (sets of token classes) to annotate the query to map the query to the matching pattern. A translation process generates the expression based on translation hints that correspond to the matching pattern. Also described is offline mining of query logs to generate the dictionaries. | 02-24-2011 |
20120276992 | MOST VALUABLE PLAYER GAMER STATUS AND APPLICATIONS - A gaming environment is provided by an MVP gaming system provider in which “most valuable player” (MVP) gamers may compete. MVP gamers may be identified using achievements, gamer scores, game play during sanctioned gaming events, or other indicia of game skills. The MVP gamers may be sponsored by advertisers, and the MVP gamers' avatars may be branded based on sponsorship during gaming events. The sponsorships may be brokered by the MVP gaming system provider. Some gaming events may be sanctioned gaming events that are coordinated by the MVP gaming system provider and “televised” to allow viewers to watch the gaming events. Tutorials from MVP gamers may also be provided to gamers for viewing to assist in their game play. Further, gamers may be able to rent the avatars of MVP gamers for use during their game play. | 11-01-2012 |
20120277004 | BRINGING ACHIEVEMENTS TO AN OFFLINE WORLD - An achievement system tracks users' offline activities and awards achievements to users for participation in particular offline activities. The achievements that are awarded for particular activities and/or to particular users may be sponsored by merchants, who may compensate an achievement system provider for the opportunity to sponsor the achievements. To award users achievements, the users' offline activities are tracked. When a user participates in an offline activity for which achievements are available, the user is awarded an achievement. The achievement may be stored in an achievement profile for the user. In some embodiments, achievements earned by users may be converted into other benefits and alternative awards. | 11-01-2012 |
20120278154 | MARKETING INVENTORY BASED ON SPOILAGE - An inventory marketing system operates to identify and market inventory items that are likely to spoil. Initially, inventory items that have a particular likelihood of spoilage may be identified. Customers to target with offers for the inventory items may be identified based on the customers' current location or expected location near a spoilage time for the inventory items. Offers for the inventory items may be provided to the targeted customers, and purchases of the inventory items by customers may be facilitated. | 11-01-2012 |
20130275441 | COMPOSING TEXT AND STRUCTURED DATABASES - A framework is provided for composing texts about objects with structured information about these objects, and thus disclosed are methodologies for linking information from at least two data sources—one comprising a plurality of documents comprising text pertaining to at least one object, and one comprising a plurality of structured records comprising at least one characteristic of the at least one object, each characteristic comprising one property name and an associated property value corresponding to the property name for the at least one object—by determining one or more instance-based traits for each object in both data sources and associating at least one record with at least one document that refers to each object, each trait comprising one or more characteristics that identifiably distinguish each object from all other objects. | 10-17-2013 |
20140101267 | SELECTING USER ACCOUNTS IN SOCIAL NETWORK TO ANSWER QUESTION - Messages generated by user accounts in a social networking application over a period of time are processed to determine the subjects and topic associated with the messages, as well as the geographical locations of the users associated with the user accounts, and the times when the users associated with the accounts are most active. The determined, subject, time, and location information is used to create a model that may be used to predict whether a user in the social networking application is willing, available, and has the knowledge or topical affinity to answer a question proposed by another user in the social networking application based on a subject, time, and/or location associated with the question. When a user enters a question, the user may be presented with a list of their friends or contacts ranked according to the probabilities generated by the model. | 04-10-2014 |