Patent application number | Description | Published |
20100293473 | UNLOCKING EMOTICONS USING FEATURE CODES - Provided is a method of making a graphic available to be transmitted over a communication network. Access is granted to a graphic that a sender of a first communication can select for inclusion in the first communication to be transmitted over the communication network. Selection by the sender of a restricted graphic for inclusion in the first communication is prevented. Using a computer operatively connected to the communication network, the content of the first communication entered by the sender is received, and includes the graphic available for selection by the sender. The first communication including the graphic is transmitted over the communication network. A code associated with a product is received, and the product is registered based at least in part on the code. In response to successful registration of the product, the sender is granted access to the restricted graphic, allowing the sender to select the restricted graphic for inclusion in a second communication. | 11-18-2010 |
20110055734 | SYSTEM AND METHOD FOR LIMITING THE NUMBER OF CHARACTERS DISPLAYED IN A COMMON AREA - A system providing a graphical chat room and/or virtual world on a website in which users can control avatars or other characters to participate in activities and interact with other users' avatars/characters. The chat room or virtual world has a large common location where a large number of users might participate with their characters/avatars, but where because display of all of the participants and/or all of the area becomes impractical or otherwise unwieldy, the system determines an appropriate portion of the area and a limited number of avatars/characters to display based on some criteria. | 03-03-2011 |
20110201423 | SYSTEM AND METHOD FOR LIMITING THE NUMBER OF CHARACTERS DISPLAYED IN A COMMON AREA - A system providing a graphical chat room and/or virtual world on a website in which users can control avatars or other characters to participate in activities and interact with other users' avatars/characters. The chat room or virtual world has a large common location where a large number of users might participate with their characters/avatars, but where because display of all of the participants and/or all of the area becomes impractical or otherwise unwieldy, the system determines an appropriate portion of the area and a limited number of avatars/characters to display based on some criteria. | 08-18-2011 |
20110264741 | MATCHMAKING SYSTEM FOR VIRTUAL SOCIAL ENVIRONMENT - A matchmaking system is provided herein to facilitate the development of relationships in a virtual social environment. The amount of development (positive or negative) is measured through the detection and analysis of the villager's actions and activity in the virtual social environment. By performing actions including participating in events, activities, sharing an opinion, and giving gifts to other villagers or NPCs present in the environment, a villager creates relationships between herself and other villagers (regardless if owned by the same or different user) or NPCs which then contributes to the development of her own “life” in the virtual social environment. Through this system, villagers are able to meet again based on multiple factors to further develop life-like relationships. | 10-27-2011 |
20110264796 | SEARCH AND NAVIGATIONAL RATING SYSTEM FOR ONLINE SOCIAL ENVIRONMENT - The subject application involves enhancing search and navigation through a social virtual environment through the use of a ratings system. The environment is comprised of smaller communities or villages. The rating of a village is determined in part by the activities performed in a village, by the user who is performing the activity, and the duration and recurrence of the activity. Another element that affects a village's current rating is the state of decline or decay to which it is subjected. Certain activities that are performed can effectively delay or negate an amount of decay to the rating, but even so, village ratings are in a continual state of decline. To increase or maintain a particular rating, village residents need to perform activities. | 10-27-2011 |
20110265018 | EMOTION AND MOOD CONTROL OF VIRTUAL CHARACTERS IN A VIRTUAL WORLD - A virtual world in which users can be represented by avatars that can communicate with both other avatars and with non-player characters (NPC's). During the communication, entering of an emotional text language causes the avatar itself to be animated to show emotion. | 10-27-2011 |
20110265041 | RADIAL USER INTERFACE AND SYSTEM FOR A VIRTUAL WORLD GAME - A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item. | 10-27-2011 |
20110265044 | ACHIEVEMENTS FOR A VIRTUAL WORLD GAME - A user interface for a virtual world controls and allows registering new characters and also registering achievement when the user has carried out a number of different items. | 10-27-2011 |
20120178537 | SYNCHRONIZING SYSTEM FOR GAMEPLAYING - The subject application describes an activity performed with or without a website, such as a game. The game can be played either when in contact with the website or when disconnected from the website. The game playing can be carried out for example on a mobile device. The game can be used to earn virtual cash on the website, when playing from the mobile device. The game can also be played when the mobile device is not attached to the website, in which case the points that are received are saved along with an encryption to avoid a user's improper increasing of the points. | 07-12-2012 |