Patent application number | Description | Published |
20090150575 | Dynamic logical data channel assignment using time-grouped allocations - A method, system and program are provided for dynamically allocating DMA channel identifiers to multiple DMA transfer requests that are grouped in time by virtualizing DMA transfer requests into an available DMA channel identifier using a channel bitmap listing of available DMA channels to select and set an allocated DMA channel identifier. Once the input values associated with the DMA transfer requests are mapped to the selected DMA channel identifier, the DMA transfers are performed using the selected DMA channel identifier, which is then deallocated in the channel bitmap upon completion of the DMA transfers. When there is a request to wait for completion of the data transfers, the same input values are used with the mapping to wait on the appropriate logical channel. With this method, all available logical channels can be utilized with reduced instances of false-sharing. | 06-11-2009 |
20090150576 | Dynamic logical data channel assignment using channel bitmap - A method, system and program are provided for dynamically allocating DMA channel identifiers by virtualizing DMA transfer requests into available DMA channel identifiers using a channel bitmap listing of available DMA channels to select and set an allocated DMA channel identifier. Once an input value associated with the DMA transfer request is mapped to the selected DMA channel identifier, the DMA transfer is performed using the selected DMA channel identifier, which is then deallocated in the channel bitmap upon completion of the DMA transfer. When there is a request to wait for completion of the data transfer, the same input value is used with the mapping to wait on the appropriate logical channel. With this method, all available logical channels can be utilized with reduced instances of false-sharing. | 06-11-2009 |
20100033493 | System and Method for Iterative Interactive Ray Tracing in a Multiprocessor Environment - A method comprises receiving scene model data including a scene geometry model and a plurality of pixel data describing objects arranged in a scene. The method generates a primary ray based on a selected first pixel data. In the event the primary ray intersects an object in the scene, the method determines primary hit color data and generates a plurality of secondary rays. The method groups the secondary packets and arranges the packets in a queue based on the octant of each direction vector in the secondary ray packet. The method generates secondary color data based on the secondary ray packets in the queue and generates a pixel color based on the primary hit color data, and the secondary color data. The method generates an image based on the pixel color for the pixel data. | 02-11-2010 |
20100141652 | System and Method for Photorealistic Imaging Using Ambient Occlusion - Scene model data, including a scene geometry model and a plurality of pixel data describing objects arranged in a scene, is received. A first pixel data of the plurality of pixel data is selected. A primary pixel color and a primary ray are generated based on the first pixel data. If the primary ray intersects an object in the scene, an intersection point, P is determined. A surface normal, N, is determined based on the object intersected and the intersection point, P. A primary hit color is determined based on the intersection point, P. The primary pixel color is modified based on the primary hit color. A plurality of ambient occlusion (AO) rays are generated based on the intersection point, P and the surface normal, N, with each AO ray having a direction, D. For each AO ray, the AO ray direction is reversed, D, the AO ray origin, O, is set to a point outside the scene. Each AO ray is marched from the AO ray origin into the scene to the intersection point, P. If an AO ray intersects an object before reaching point P, that AO ray is excluded from ambient occlusion calculations. If an AO ray does not intersect an object before reaching point P, that ray is included in ambient occlusion calculations. Ambient occlusion is estimated based on included AO rays. The primary pixel color is shaded based on the ambient occlusion and the primary hit color and an image is generated based on the primary pixel color for the pixel data. | 06-10-2010 |
20100141665 | System and Method for Photorealistic Imaging Workload Distribution - A graphics client receives a frame, the frame comprising scene model data. A server load balancing factor is set based on the scene model data. A prospective rendering factor is set based on the scene model data. The frame is partitioned into a plurality of server bands based on the server load balancing factor and the prospective rendering factor. The server bands are distributed to a plurality of compute servers. Processed server bands are received from the compute servers. A processed frame is assembled based on the received processed server bands. The processed frame is transmitted for display to a user as an image. | 06-10-2010 |
20100166322 | Security Screening Image Analysis Simplification Through Object Pattern Identification - A mechanism is provided for security screening image analysis simplification through object pattern identification. Popular consumer electronics and other items are scanned in a control system, which creates an electronic signature for each known object. The system may reduce the signature to a hash value and place each signature for each known object in a “known good” storage set. For example, popular mobile phones, laptop computers, digital cameras, and the like may be scanned for the known good signature database. At the time of scan, such as at an airport, objects in a bag may be rotated to a common axis alignment and transformed to the same signature or hash value to match against the known good signature database. If an item matches, the scanning system marks it as a known safe object. | 07-01-2010 |
20110161618 | ASSIGNING EFFICIENTLY REFERENCED GLOBALLY UNIQUE IDENTIFIERS IN A MULTI-CORE ENVIRONMENT - A mechanism is provided in a multi-core environment for assigning a globally unique core identifier. A Power PC® processor unit (PPU) determines an index alias corresponding to a natural index to a location in local storage (LS) memory. A synergistic processor unit (SPU) corresponding to the PPU translates the natural index to a first address in a core's memory, as well as translates the index alias to a second address in the core's memory. Responsive to the second address exceeding a physical memory size, the load store unit of the SPU truncates the second address to a usable range of address space in systems that do not map an address space. The second address and the first address point to the same physical location in the core's memory. In addition, the aliasing using index aliases also preserves the ability to combine persistent indices with relative indices without creating holes in a relative index map. | 06-30-2011 |
20110161935 | METHOD FOR MANAGING HARDWARE RESOURCES WITHIN A SIMULTANEOUS MULTI-THREADED PROCESSING SYSTEM - A method for managing hardware resources and threads within a data processing system is disclosed. Compilation attributes of a function are collected during and after the compilation of the function. The pre-processing attributes of the function are also collected before the execution of the function. The collected attributes of the function are then analyzed, and a runtime configuration is assigned to the function based of the result of the attribute analysis. The runtime configuration may include, for example, the designation of the function to be executed under either a single-threaded mode or a simultaneous multi-threaded mode. During the execution of the function, real-time attributes of the function are being continuously collected. If necessary, the runtime configuration under which the function is being executed can be changed based on the real-time attributes collected during the execution of the function. | 06-30-2011 |
20110161943 | METHOD TO DYNAMICALLY DISTRIBUTE A MULTI-DIMENSIONAL WORK SET ACROSS A MULTI-CORE SYSTEM - A method provides efficient dispatch/completion of an N Dimensional (ND) Range command in a data processing system (DPS). The method comprises: a compiler generating one or more commands from received program instructions; ND Range work processing (WP) logic determining when a command generated by the compiler will be implemented over an ND configuration of operands, where N is greater than one (1); automatically decomposing the ND configuration of operands into a one (1) dimension (1D) work element comprising P sequentially ordered work items that each represent one of the operands; placing the 1D work element within a command queue of the DPS; enabling sequential dispatching of 1D work items in ordered sequence from to one or more processing units; and generating an ND Range output by mapping the 1D work output result to an ND position corresponding to an original location of the operand represented by the 1D work item. | 06-30-2011 |
20120198469 | Method for Managing Hardware Resources Within a Simultaneous Multi-Threaded Processing System - A method for managing hardware resources and threads within a data processing system is disclosed. Compilation attributes of a function are collected during and after the compilation of the function. The pre-processing attributes of the function are also collected before the execution of the function. The collected attributes of the function are then analyzed, and a runtime configuration is assigned to the function based of the result of the attribute analysis. The runtime configuration may include, for example, the designation of the function to be executed under either a single-threaded mode or a simultaneous multi-threaded mode. During the execution of the function, real-time attributes of the function are being continuously collected. If necessary, the runtime configuration under which the function is being executed can be changed based on the real-time attributes collected during the execution of the function. | 08-02-2012 |
20120213430 | System and Method for Iterative Interactive Ray Tracing in a Multiprocessor Environment - A method comprises receiving scene model data including a scene geometry model and a plurality of pixel data describing objects arranged in a scene. The method generates a primary ray based on a selected first pixel data. In the event the primary ray intersects an object in the scene, the method determines primary hit color data and generates a plurality of secondary rays. The method groups the secondary packets and arranges the packets in a queue based on the octant of each direction vector in the secondary ray packet. The method generates secondary color data based on the secondary ray packets in the queue and generates a pixel color based on the primary hit color data, and the secondary color data. The method generates an image based on the pixel color for the pixel data. | 08-23-2012 |
20130003135 | Security Screening Image Analysis Simplification Through Object Pattern Identification - A mechanism is provided for security screening image analysis simplification through object pattern identification. Popular consumer electronics and other items are scanned in a control system, which creates an electronic signature for each known object. The system may reduce the signature to a hash value and place each signature for each known object in a “known good” storage set. For example, popular mobile phones, laptop computers, digital cameras, and the like may be scanned for the known good signature database. At the time of scan, such as at an airport, objects in a bag may be rotated to a common axis alignment and transformed to the same signature or hash value to match against the known good signature database. If an item matches, the scanning system marks it as a known safe object. | 01-03-2013 |
20130013897 | METHOD TO DYNAMICALLY DISTRIBUTE A MULTI-DIMENSIONAL WORK SET ACROSS A MULTI-CORE SYSTEM - A method provides efficient dispatch/completion of an N Dimensional (ND) Range command in a data processing system (DPS). The method comprises: a compiler generating one or more commands from received program instructions; ND Range work processing (WP) logic determining when a command generated by the compiler will be implemented over an ND configuration of operands, where N is greater than one (1); automatically decomposing the ND configuration of operands into a one (1) dimension (1D) work element comprising P sequentially ordered work items that each represent one of the operands; placing the 1D work element within a command queue of the DPS; enabling sequential dispatching of 1D work items in ordered sequence from to one or more processing units; and generating an ND Range output by mapping the 1D work output result to an ND position corresponding to an original location of the operand represented by the 1D work item. | 01-10-2013 |