| Patent application number | Description | Published |
| 20090135198 | Method and apparatus for producing digital cartoons - An apparatus for producing digital cartoons includes: an image collection unit for collecting photorealistic image data; and a cartooning processor for performing a rendering process including image abstraction and edge generation on the photorealistic image data collected by the image collection unit to generate cartooned images. The apparatus further includes a stylization unit for producing a cartoon page having various shapes of cartoon frames, resizing the cartooned images to place the resized images into the cartoon frames and adding cartoon elements to the images placed in the cartoon frames. | 05-28-2009 |
| 20090141021 | METHOD AND SYSTEM FOR PROVIDING EXPERIENTIAL KNOWLEDGE ASSOCIATED WITH SPATIAL AND TEMPORAL INFORMATION - A method for providing knowledge includes creating a three-dimensional virtual space, generating temporal and spatial information including knowledge and space information concerning the three-dimensional virtual space at a specific time point, and associating the temporal and spatial information with the three-dimensional virtual space to be stored in a memory. The creating the three-dimensional virtual space may be created based on a map or a two-dimensional image. | 06-04-2009 |
| 20090153578 | APPARATUS FOR PROCCESSING EFFECT USING STYLE LINES - An apparatus for processing an effect using style lines, includes a contour line creation unit for creating contour lines using polygons of a three-dimensional (3D) object and location information of a camera; a style line creation unit for putting edge lists, extracted at the time of creating the contour lines, into groups, and creating one or more style lines for each of the groups; and an effect processing unit for representing a line style by inserting the created style lines inside and outside a contour line corresponding to the group. Therefore, representation to appear to have been drawn by a human hand is enabled by adding style lines to existing contour lines in order to represent a line style that belongs to various styles of non-photo realistic rendering. | 06-18-2009 |
| 20090154762 | Method and system for 2D image transformation with various artistic effects - Disclosed is an image transforming method. A 2D image photographed by a digital camera is transformed into an artistic image through image transformation performed by a computer so that a natural image such as an oil painting, a pen illustration, a cartoon, a dual picture, and a template mosaic as if a person directly depicts can be provided. In the transformation of the 2D image by various artistic effects, the procedure of creating the artistic image is displayed on a screen as if a person works so that a user can view the procedure of creating the artistic image and can be interested in the artistic image. | 06-18-2009 |
| 20090154841 | Apparatus and method for transforming image in mobile device - An apparatus for transforming an image in a mobile device is disclosed. The apparatus comprises a pen style transformation unit for transforming an original image to a pen style image using a separated Gaussian filter and outputting pen style image, a cartoon style transformation unit for transforming the original image to a cartoon style image and outputting the cartoon style image, a mosaic creation unit for creating a photomosaic to which the original image is applied based on an optimum photo image set and outputting the created photo mosaic by applying the created photo mosaic to the original image, and an image output unit for outputting the images output from the pen style transformation unit, the cartoon style transformation unit, and the mosaic creation unit to an output unit. | 06-18-2009 |
| 20090157366 | System for simulating digital watercolor image and method therefor - A method for simulating digital watercolor image includes: receiving a background texture on a virtual canvas where a watercolor image will be painted; receiving parameters for fluid simulation; and creating brushstrokes by a mouse pointer's movement on the virtual canvas. Further, the method includes converting coordinates of the brushstrokes on the virtual canvas to fit into simulation grids; calculating movement of colors and water through the fluid simulation by using the parameters and the brushstrokes; and simulating the watercolor image based on the brushstrokes by using the calculated movement of the colors and water. | 06-18-2009 |
| 20090251470 | System and method for compressing a picture - A system for compressing a picture includes: an information extraction unit for extracting information needed for encoding during a picture scene composition and animation process using a modeling object; and a rendering unit for generating an uncompressed picture sequence by rendering the object where the picture scene composition and animation process is performed. Further, the system for compressing a picture includes an encoding unit for generating a compressed bit stream by encoding the picture sequence from the rendering unit based on the information extracted by the information extraction unit. | 10-08-2009 |
| 20100156901 | METHOD AND APPARATUS FOR RECONSTRUCTING 3D MODEL - A method of reconstructing a 3D model includes reconstructing a 3D voxel-based visual hull model using input images of an object captured by a multi view camera; converting the 3D voxel-based visual hull model into a mesh model; and generating a result of view-dependent rendering of a 3D model by performing the view-dependent texture mapping on the mesh model obtained through the conversion. Further, the reconstructing includes defining a 3D voxel space to be reconstructed; and excluding voxels not belonging to the object from the defined 3D voxel space. | 06-24-2010 |
| 20100156935 | METHOD AND APPARATUS FOR DEFORMING SHAPE OF THREE DIMENSIONAL HUMAN BODY MODEL - A method of deforming a shape of a human body model includes the steps of reorganizing human body model data into a joint-skeleton structure-based Non-Uniform Rational B-spline (NURBS) surface model, generating statistical deformation information about control parameters of the NURBS surface model based on parameters of joints and key section curves for specific motions, and deforming the shape of the human body model based on the NURBS surface model and the statistical deformation information. The human body model data includes three-dimensional (3D) human body scan data and a 3D polygon mesh. | 06-24-2010 |
| 20100157020 | MULTIPLE CAMERA CONTROLLING AND IMAGE STORING APPARATUS FOR SYNCHRONIZED MULTIPLE IMAGE ACQUISITION AND METHOD THEREOF - The invention provides a camera controlling and image storing apparatus for synchronized multiple image acquisition and method thereof, which cut down equipment costs by taking a software approach with respect to various demands of viewers for a broadcasting image. A camera controlling and image storing apparatus, the apparatus includes an image acquiring unit for acquiring synchronized images from multiple cameras losslessly, one or more ingest agents for storing the acquired images, and controlling pan, tilt and zoom operations of the cameras based on the acquired images, and a central server for transmitting a control command to the ingest agents, and receiving and integrating collectively the stored images of the ingets agent. | 06-24-2010 |
| 20100157022 | METHOD AND APPARATUS FOR IMPLEMENTING MOTION CONTROL CAMERA EFFECT BASED ON SYNCHRONIZED MULTI-IMAGES - A method of implementing a motion control camera effect includes: inputting images of an object captured at one or more points of view; inputting a control parameter containing a motion control camera effect to be applied to the input images, a target time of the motion control camera effect, and a reproducing speed; extracting frames of the target time from the input images; processing the frames using software based on the control parameter; and outputting the processed frames at the reproducing speed. The motion control camera effect includes at least one of a motion control camera effect for a fixed viewpoint still object, a motion control camera effect for a fixed viewpoint moving object, a motion control camera effect for a free viewpoint still object, a motion control camera effect for a free viewpoint moving object, and a dual motion control camera effect. | 06-24-2010 |
| 20100158372 | APPARATUS AND METHOD FOR SEPARATING FOREGROUND AND BACKGROUND - Disclosed herein is an apparatus and method for separating a foreground and a background. The apparatus includes a background model creation unit for creating a code book including a plurality of code words in order to separate the foreground and the background, and a foreground/background separation unit for separating the foreground and the background using the created code book. The method includes the steps of creating a code book including a plurality of code words in order to separate the foreground and the background, rearranging the cord words of the created code book on the basis of the number of sample data that belong to each of the code words, and separating the foreground and the background using the code book. | 06-24-2010 |
| 20110037763 | METHOD AND APPARATUS FOR REAL TIME 3D MESH COMPRESSION, BASED ON QUANITZATION - An apparatus for 3D mesh compression based on quantization, includes a data analyzing unit ( | 02-17-2011 |
| 20110046923 | APPARATUS AND METHOD FOR LOW-COMPLEXITY THREE-DIMENSIONAL MESH COMPRESSION - An apparatus for compressing low-complexity 3D mesh, includes: a data analyzing unit for decomposing data of an input 3D mesh model into vertices information, property information representing property of the 3D mesh model, and connectivity information between vertices constituting the 3D mesh model; a mesh model quantizing unit for producing quantized vertices, property and connectivity information of the 3D mesh model by using the vertices, property and connectivity information; and a sharable vertex analysis unit for analyzing sharing information between shared vertices of the 3D mesh model. Further, the apparatus includes a data modulation unit for performing a circular DPCM prediction by using quantized values of the consecutive connectivity information of the 3D mesh model; and an entropy encoding unit for outputting coded data of the quantized vertices and property information, and differential pulse-code modulated connectivity information as a bitstream. | 02-24-2011 |
| 20110096847 | APPARATUS AND METHOD FOR PARSING BITSTREAM - Disclosed is an apparatus and method for parsing a bitstream. The apparatus may include an input port analyzer to analyze an input port indicating a source of data in a description, a data receiver to receive the data via the analyzed input port, and a parsing controller to control a parsing process based on the data received via the input port. | 04-28-2011 |
| 20110123168 | MULTIMEDIA APPLICATION SYSTEM AND METHOD USING METADATA FOR SENSORY DEVICE - A multimedia application system uses metadata for sensory devices. The system includes: a sensory-device engine for generating a sensory device command (SDC) for controlling the sensory devices based on sensory effect information (SEI) generated to represent sensory effects by using the sensory devices depending on video contents, user preference information (UPI) of the sensory devices and device capability information (DCI) indicative of reproducing capability of the sensory devices; and a sensory-device controller for controlling sensory devices to perform sensory effect reproduction in response to the generated SDC. | 05-26-2011 |
| 20110148864 | METHOD AND APPARATUS FOR CREATING HIGH-QUALITY USER-CUSTOMIZED 3D AVATAR - Disclosed herein is a method and apparatus for creating a 3D avatar. The method of creating a three dimensional (3D) avatar includes receiving body information of a user and storing the body information in a DataBase (DB), and creating a 3D avatar for the user by modifying standard data, predetermined based on body information about various persons and stored in the DB, based on the body information of the user. | 06-23-2011 |
| 20110148874 | SYSTEM AND METHOD FOR TRANSFORMING MUSCLES OF CHARACTER MODEL - Disclosed herein is a method and system for transforming the muscles of a character model. The muscles of a target model are created using the muscle information of a reference model. The system includes a reference model processor and a target model processor. The reference model processor creates a reference feature volume, that is, a 3D geometric shape, based on the skeleton and appearance information of the reference model, and subordinates the muscle information of the reference model to the feature volume. The target model processor deforms the reference feature volume to be suitable for the target model, and applies the muscle information of the reference model to the target model, thereby creating muscles for the target model based on the extent of the deformation of the reference feature volume. | 06-23-2011 |