Patent application number | Description | Published |
20120196683 | SYSTEMS AND METHODS FOR DISTRIBUTED GAMING VOUCHER CONTROL - An input/output (I/O) device for use with a gaming machine includes a communication interface communicatively coupled to the gaming machine, a memory area, and a processor coupled to the communication interface and the memory area. The processor is configured to generate a code based at least in part on a unique machine identifier of the I/O device and store the code in the memory area. The processor is also configured to receive a verification request of the code from the gaming machine via the communication interface, and transmit a response message to the gaming machine via the communication interface, wherein the response includes a number of available credits available to a player. | 08-02-2012 |
20120202585 | GAMING MACHINE WITH WAGER REALLOCATION FEATURE - A gaming machine includes a display device and a processor coupled to the display device. The processor is programmed to cause the display device to display a plurality of games using a plurality of frames and to partially execute at least a first game of the plurality of games to create an intermediate game play outcome. The processor is also programmed to cause the display device to display the intermediate game play outcome and a wager reallocation input, to transfer, based on the wager reallocation input, at least a portion of a first wager associated with the first game to a second game of the plurality of games, and to enable play of the second game based on a second wager associated with the second game and the transferred portion of the first wager. | 08-09-2012 |
20120202592 | GAMING MACHINE WITH SCREEN SPLIT AND MERGE FEATURE - A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to cause the display device to display a game using a first frame. The processor is also configured to divide the first frame into a plurality of second frames during play of the game in the first frame, cause the display device to display the plurality of second frames, and enable continued play of the game separately within each second frame. In addition, the processor is configured to merge the plurality of second frames into the first frame, cause the display device to display the first frame, and enable continued play of the game within the first frame. | 08-09-2012 |
20120289317 | GAMING MACHINE WITH SCREEN SPLIT AND MERGE FEATURE - A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to cause the display device to display a game using a first frame. The processor is also configured to divide the first frame into a plurality of second frames during play of the game in the first frame, cause the display device to display the plurality of second frames, and enable continued play of the game separately within each second frame. In addition, the processor is configured to merge the plurality of second frames into the first frame, cause the display device to display the first frame, and enable continued play of the game within the first frame. | 11-15-2012 |
20130252720 | GAMING SYSTEMS WITH CONFIGURABLE JACKPOT AWARD STRATEGIES - A gaming machine includes an input device and a processor coupled to the input device. The input device is configured to receive a game play event from a player. The processor is programmed to determine whether a jackpot trigger condition is satisfied based at least in part on the game play event. The jackpot trigger condition includes a target quantity of games played, a target set of game tokens, a target pattern of game symbols, and/or a target pattern of game play outcomes. The processor is further programmed to award a jackpot credit to one or more players when the jackpot trigger condition is satisfied. | 09-26-2013 |
20150038216 | SYSTEMS AND METHODS FOR DISTRIBUTED GAMING VOUCHER CONTROL - A system that includes a first input/output (I/O) device configured to generate a code based at least in part on a unique machine identifier of the first I/O device, and a second I/O device communicatively coupled to the first I/O device via a network. The second I/O device is configured to read the code from a tangible medium, parse the code to determine the machine identifier, transmit a validation request directly to the first I/O device via the network, and receive a response message directly from the first I/O device, wherein the response message indicates a number of credits available to a user at the second I/O device. | 02-05-2015 |
20150187166 | GAMING MACHINE WITH A CURVED DISPLAY - A gaming machine that includes a cabinet, a peripheral device coupled to the cabinet, a curved video display, and a processor is provided. The curved video display includes a cutout, wherein a perimeter of the cutout surrounds the peripheral device, and wherein the processor is programmed to display, on the curved video display, a graphic adjacent to and associated with the peripheral device. | 07-02-2015 |