| Patent application number | Description | Published |
| 20080200256 | Content Dependency Verification for a Gaming Machine - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 08-21-2008 |
| 20090061988 | WAGERING GAME MACHINE WITH A TOOLLESS HARD DRIVE MOUNT - In some embodiments, an apparatus includes a printed circuit board that is part of a wagering game machine. The printed circuit board includes a processor operable to execute instructions associated with a wagering game. The printed circuit board also includes a hard drive mount that includes an alignment guide and a blind mate connector for electrically coupling a hard drive to a surface mount connection on the printed circuit board. The hard drive is to store wagering game data for the wagering game. | 03-05-2009 |
| 20100016084 | Gaming Machine Having Structural Members - According to one aspect of the present invention, a gaming machine for conducting a wagering game comprises a gaming cabinet having a front door, a first side wall, a second side wall, and a rear wall. The rear wall is adjacent to at least one of the first side wall and the second side wall. The gaming machine further comprises at least one structural member located between the rear wall and at least one of the first side wall and the second wall within the gaming cabinet for providing structural reinforcement. | 01-21-2010 |
| 20100029391 | GAMING MACHINE VENTILATION SYSTEM - A gaming machine for conducting a wagering game includes a gaming machine cabinet having a front, a first sidewall, and a second sidewall. The first sidewall and the second sidewall are adjacent to the front. The gaming machine further comprises a display, a CPU, and a power supply mounted within the gaming machine cabinet. The gaming machine further comprises a first fan mounted adjacent to the CPU and oriented to pull air from outside the gaming machine cabinet over the CPU along a first air path. The gaming machine further comprises a second fan mounted adjacent to the power supply and oriented to push air exiting the power supply out of the gaming machine cabinet along a second air path. The first air path does not substantially intersect the second air path. | 02-04-2010 |
| 20100120530 | ADJUSTABLE PLAYING AREA FOR ELECTRONIC GAMING TERMINAL - A gaming terminal includes a gaming cabinet, at least one display, an adjustable playing area, and a player-input button. The at least one display is mounted to the gaming cabinet and configured to display a randomly selected outcome from a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to receiving a wager input from a player. The adjustable playing area is mounted to the gaming cabinet below the at least one display. The adjustable playing area is operable to translate linearly between a proximal position and a distal position, the proximal position being near the gaming cabinet and the distal position being away from the gaming cabinet. The player-input button is mounted in the adjustable playing area for receiving game play input from the player. | 05-13-2010 |
| 20100160016 | Portable Wagering Game With Vibrational Cues and Feedback Mechanism - A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass. | 06-24-2010 |
| 20100234094 | INTERACTION WITH 3D SPACE IN A GAMING SYSTEM - A gaming system for interacting with a wagering game in 3D space includes sensors positioned to define a 3D volume within which things may be introduced to make gestures that are detected in the 3D volume and associated with wagering-game functions Different 3D gestures cause different wagering-game functions to be earned out One gesture browses among selections involved in the game outcome while another gesture selects a wagering-game element 3D gestures change virtual camera angles to view hidden surfaces 3D wagering-game objects Gestures include throwing physical dice that transition to virtual dice whereupon the game software takes over to depict a randomly selected game outcome RFID-tagged chips are placed on tables to determine their value and location A fishing game detects a hook attached to a fishing rod held by the player and displays a virtual representation of the hook on four video displays | 09-16-2010 |
| 20100248808 | Wagering Game System Having Electro-Optical Assembly with Variable Opacity - A gaming system includes a cabinet having an electro-optical assembly including a substrate and a layer having a variable opacity. Also included in the gaming system is a first input device for receiving a wager from a first player and a second input device for receiving a wager from a second player, as well as at least one video display for displaying video images relating to a wagering game. A controller is electrically coupled to the layer having a variable opacity and is programmed to alter the opacity of the layer to allow the first player to view the video images reflected from the at least one display. | 09-30-2010 |
| 20100291992 | SYSTEM FOR PROCESSING INPUT IN A WAGERING GAME MACHINE - Systems and methods for processing input in a wagering game machine are described herein. In some embodiments, an apparatus comprises a button panel for a wagering game machine. The button panel comprises a main button circuit board. The button panel also comprises at least one socket mounted to the main button circuit board. The button panel comprises a number of display components plugged into the at least one socket, wherein each display component comprises a display coupled to a display circuit board, wherein at least one switch used to determine a button press is mounted on each display circuit board. | 11-18-2010 |