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Ikejiri, Tokyo

Daisaku Ikejiri, Tokyo JP

Patent application numberDescriptionPublished
20080268952GAME APPARATUS AND METHOD FOR CONTROLLING GAME PLAYED BY MULTIPLE PLAYERS TO COMPETE AGAINST ONE ANOTHER - A game control technique which is improved in convenience is provided. A game apparatus includes a control section which receives an instruction input from a player to control a character or an object, a data receive section which acquires information about a character or an object controlled by another player; and an image creation section which creates and displays a game image including the character or the object controlled by the player and the character or the object controlled by the other player. The position of the character or the object controlled by the other player may meet a predetermined condition that the player's progression through a game is interrupted by the character or the object controlled by the other player being displayed in the game image. A competitor display section then causes the character or the object controlled by the other player to be not displayed at all, or to be displayed with increased transparency.10-30-2008
20090215511GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. A serve control unit receives the first input operation from a user and makes the character perform an action of tossing the ball when the character performs a serve. The serve control unit receives the second input operation from the user and makes the character perform an action of the serve. The serve control unit determines a ball power or ball speed in the serve based on the first input operation, and determines a shot type in the serve based on the second input operation. The serve control unit makes the character perform the serve according to the determined ball power or ball speed and the determined shot type.08-27-2009
20090280903GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. When the user gives an instruction for hitting the ball with a button of a controller, a hit control unit determines on the basis of the type of the button which is pressed by the user a shot when the character hits the ball, calculates the trajectory of the ball hit based on the shot, and displays the flying ball on a screen. A shot display control unit displays the figure marked on the button close to the ball on the screen, as information for specifying the shot.11-12-2009
20090305787GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A highly amusing game apparatus is achieved. A game apparatus controls a game where a character operated by a user and an opponent character play ball to compete against each other by hitting a ball. When the user instructs the hitting of the ball by pressing a button of a controller, a hit control unit determines the timing at which the ball is hit by the character and the type of shot according to which button has been pressed by the user. When a parameter indicating the timing of hitting the ball, height of the ball, balance of the character, position of the character and distance between the character and the ball, or athletic ability of the character lies outside a predetermined range in which normal hitting is performable, the hit control unit changes the type of shot from the determined type of shot to another type of shot favorable to the opponent character.12-10-2009
20100099473GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM - A game device is provided with an input reception unit that receives an operating input from a player, a control unit that controls a game in accordance with the timing of the operating input, and a screen generation unit that displays a screen of the game, wherein the screen generation unit generates and displays a screen of a player's character in the motion of making a shot, and a power determination unit and an impact determination unit determine the power or impact of a shot in accordance with the degree of the progress of the motion of making the shot at the point when the operating input is received.04-22-2010
20100317438GAME DEVICE AND GAME CONTROL METHOD FOR CONTROLLING GAME OF ARRANGING OBJECTS IN PREDEFINED ORDER - A game device includes: an object arrangement modification unit adapted to acknowledge selection of an object subject to movement from among a plurality of objects arranged in one direction in a game field, and to move the selected object to a position requested by a user; a determination unit adapted to refer to a table storing a proper order of arrangement of the plurality of objects, determine whether objects that should be arranged adjacent to each other are properly placed in adjacent positions, and group those objects that are properly placed in adjacent positions if any. The object arrangement modification unit moves the plurality of objects belonging to a group in a block when the grouped objects are selected.12-16-2010

Patent applications by Daisaku Ikejiri, Tokyo JP

Hideo Ikejiri, Tokyo JP

Patent application numberDescriptionPublished
20090251170SEMICONDUCTOR DEVICE WITH ITS TEST TIME REDUCED AND A TEST METHOD THEREFOR - In a semiconductor device, when a voltage regulator is halted from operating and a test supply voltage is supplied to second logics, the device is initialized by a reset signal. A register included in the device is then reset by an input signal via first logics. The voltage regulator is halted by a power-down signal. Testing is then carried out as the test supply voltage is applied to the second logics. When plural test items are executed successively, a test reset signal is applied to a test reset terminal for each item. As the initialized state of the register is canceled, the first and second logics are initialized.10-08-2009
20100019775SHORT-CIRCUIT DETECTING CIRCUIT - A short-circuit detecting circuit which can accurately detect an output short-circuit of a class-D amplifier by a simple circuit construction. Two comparison pulse signals are formed on the basis of predetermined generating threshold values and a signal level of each of two output stage input pulse signals which are formed on the basis of an input pulse signal to the class-D amplifier and are supplied to an output stage of the class-D amplifier. A signal level of an output pulse from the class-D amplifier in a period of time corresponding to a pulse width of each of the comparison pulse signals is compared with a predetermined detection threshold values. A short-circuit detection signal is outputted in accordance with obtained level comparison results.01-28-2010

Patent applications by Hideo Ikejiri, Tokyo JP