Patent application number | Description | Published |
20090288064 | Method and apparatus for non-disruptive embedding of specialized elements - Techniques for non-disruptive embedding of specialized elements are disclosed. In one aspect of the techniques, ontology is defined to specify an application domain. A program interface (API) is also provided for creating raw features by a developer. Thus a module is provided for at least one form of statistical analysis within the ontology. The module is configured automatically in a computing device with the API in response to a system consistent with the ontology, wherein the system has no substantial requirement for specialized knowledge of that form of statistical analysis, and the module has no substantial requirement for specialized knowledge of particular functions provided by the system. | 11-19-2009 |
20110043443 | Systems and methods for utilizing personalized motion control in virtual environment - Techniques for controlling motions using motion recognizers generated in advance by users are described. According to embodiment, the motion recognizers created by end users are utilized to control virtual objects displayed in a virtual environment. By manipulating one or more motion sensitive devices, end users could command what the objects to do in the virtual environment. Motion signals from each of the motion sensitive devices are recognized in accordance with the motion recognizers created in advance by the users. One or more of the motion signals are at the same time utilized to tune the motion recognizers or create additional motion recognizers. As a result, the motion recognizers are constantly updated to be more accommodating to the user(s) | 02-24-2011 |
20110044501 | Systems and methods for personalized motion control - End users, unskilled in the art, generating motion recognizers from example motions, without substantial programming, without limitation to any fixed set of well-known gestures, and without limitation to motions that occur substantially in a plane, or are substantially predefined in scope. From example motions for each class of motion to be recognized, a system automatically generates motion recognizers using machine learning techniques. Those motion recognizers can be incorporated into an end-user application, with the effect that when a user of the application supplies a motion, those motion recognizers will recognize the motion as an example of one of the known classes of motion. Motion recognizers can be incorporated into an end-user application; tuned to improve recognition rates for subsequent motions to allow end-users to add new example motions. | 02-24-2011 |
20110109548 | Systems and methods for motion recognition with minimum delay - Techniques for performing motion recognition with minimum delay are disclosed. A processing unit is provided to receive motion signals from at least one motion sensing device, where the motion signal describes motions made by a user. The processing unit is configured to access a set of prototypes included in a motion recognizer to generate corresponding recognition signals from the motion signals in response to the motion recognizer without considering one or more of the prototypes completely in the motion recognizer. Movements of at least one of the objects in a virtual interactive environment is responsive to the recognition signals such that feedback from the motions to control the one of the objects is immediate and substantially correct no matter how much of the motion signals have been received. | 05-12-2011 |
20110112996 | Systems and methods for motion recognition using multiple sensing streams - Techniques for motion recognition using multiple data streams are disclosed. Multiple data streams from inertia sensors as well as non-inertial sensors are received to derive a motion recognition signal from motion recognizers. These motion recognizers are originally constructed from a training set of motion signals and may be updated with received multiple sensing signals. In one aspect, multiple data streams are converted to device-independent motion signals that are applied with the motion recognizers to provide a generalized motion recognition capability. | 05-12-2011 |
20140092009 | Methods and Systems for Dynamic Calibration of Movable Game Controllers - A video gaming system includes a wireless controller that senses linear and angular acceleration to calculate paths of controller movement over a broad range of controller motion. The system also includes an electromagnetic alignment element, such as a set of LEDS. The controller includes an additional sensor to sense light from the LEDs over a relatively restricted range of controller motion, and use this sensed light to dynamically calibrate the controller when the controller passes through the restricted range of motion over which the sensor senses the light. | 04-03-2014 |
Patent application number | Description | Published |
20110020678 | Battery mounting and cooling system - A battery system is provided in which the batteries are mounted between a pair of substrates, the system further including at least one cooling tube mounted next to the batteries, the cooling tube used to withdraw heat from the batteries via a circulating liquid coolant. | 01-27-2011 |
20110238251 | SYSTEM AND METHOD FOR VEHICLE DYNAMICS CONTROL IN ELECTRIC DRIVE VEHICLES - Embodiments of the invention are directed toward a geared traction drive system configured to drive a wheel of a vehicle, comprising: a driveshaft for transmitting power to the wheel; an electric drive motor for driving the driveshaft, the electric drive motor configured to receive signals from a vehicle dynamic control system to command a required speed; a gear reduction component for reducing the speed of the motor by a predetermined factor to a lower speed suitable for driving the wheel; and a drive electronics component that works with the electric drive motor to drive the wheel to the speed commanded by the vehicle dynamic control system. | 09-29-2011 |
20140178722 | BATTERY MOUNTING AND COOLING SYSTEM - A battery system is provided in which the batteries are mounted between a pair of substrates, the system further including at least one cooling tube mounted next to the batteries, the cooling tube used to withdraw heat from the batteries via a circulating liquid coolant. | 06-26-2014 |
20140207320 | Vehicle Dynamics Control in Electric Drive Vehicles - Embodiments of the invention are directed toward a geared traction drive system configured to drive a wheel of a vehicle, comprising: a driveshaft for transmitting power to the wheel; an electric drive motor for driving the driveshaft, the electric drive motor configured to receive signals from a vehicle dynamic control system to command a required speed; a gear reduction component for reducing the speed of the motor by a predetermined factor to a lower speed suitable for driving the wheel; and a drive electronics component that works with the electric drive motor to drive the wheel to the speed commanded by the vehicle dynamic control system. | 07-24-2014 |
Patent application number | Description | Published |
20090221368 | Method and system for creating a shared game space for a networked game - Techniques for creating a shared virtual space based on one or more real-world spaces are disclosed. Representations of the real-world spaces are combined in different ways to create a shared virtual game space within which each person's real-world movements are interpreted to create a shared feeling of physical proximity and physical interaction with other people on the network. One or more video cameras in one real-world area are provided to generate video data capturing the users as well as the environment of the users. The shared virtual space is created in reference to the respective real-world spaces that may be combined in various ways. Depending on a particular application, the shared virtual space will be embedded with various virtual objects and representative objects. Together with various rules and scoring mechanisms, such a shared virtual space may be used in a videogame that can be played by multiple players in a game space within which player's movements are interpreted to create a shared feeling of physical proximity and physical interaction with other players on the network. | 09-03-2009 |
20090221374 | Method and system for controlling movements of objects in a videogame - Techniques for controlling movements of an object in a videogame are disclosed. At least one video camera is used at a location where at least a player plays the videogame, the video camera captures various movements of the player. A designated device (e.g., a game console or computer) is configured to the video data to derive the movements of the player from the video data, and cause the object to respond to the movements of the player. When the designated device receives video data from more than one locations, players at the respective locations can play a networked videogame that may be built upon a shared space representing some or all of the real-world spaces of the locations. The video game is embedded with objects, some of which respond to the movements of the players and interact with other objects in accordance with rules of the video games. | 09-03-2009 |
20100004896 | Method and apparatus for interpreting orientation invariant motion - Techniques for interpreting orientation invariant motion are disclosed. Unlike a prior art controller (e.g., a WII game controller) that has a specific physical design to induce or force a user to grip the controller in a consistent way, a disclosed controller does not have such a physical design and allow a user to grip the controller in any way that is comfortable to the user (e.g., around an axis z), one or more transformation or rotations are designed to transform or rotate readings from inertial sensors housed in the controller to readings independent from how the controller is being gripped by a user. | 01-07-2010 |
20100113153 | Self-Contained Inertial Navigation System for Interactive Control Using Movable Controllers - A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors. | 05-06-2010 |
Patent application number | Description | Published |
20090191980 | Golf club head - A golf club head with an increased moment of inertia (MOI) about the X axis and the Z axis. Generally, the MOI about the Z axis is at least about 4400 g·cm | 07-30-2009 |
20100048321 | MOVABLE WEIGHTS FOR A GOLF CLUB HEAD - Embodiments of movable weights, such as weight assemblies and weight screws, for a golf club head are disclosed herein. One embodiment for a weight assembly, for example, comprises a mass element having a first end, a second end and a sidewall extending between the first end and the send end. The sidewall of the mass element defines a first bore extending through the mass element and at least a portion of the sidewall of mass element tapers in a direction from the first end to the second end. This embodiment further includes a retaining element configured to engage the first bore adjacent the first end of the mass element and defining a second bore. The weight assembly further includes an elongate fastener having a first end configured to be received within the second bore of the retaining element and a second end extending through the first bore and beyond the second end of the mass element when the mass element, retaining element and fastener are assembled together. | 02-25-2010 |
20110287855 | GOLF CLUB HEAD - A golf club head with an increased moment of inertia (MOI) about the X axis and the Z axis. Generally, the MOI about the Z axis is at least about 4400 g·cm | 11-24-2011 |
20110287857 | GOLF CLUB HEAD HAVING MOVABLE WEIGHTS - A golf club head comprises a body and at least one self-extracting pressed weight assembly. The body comprises a face plate positioned at a forward portion of the golf club head, a sole positioned at a bottom portion of the golf club head, a crown positioned at a top portion of the golf club head and a skirt positioned around a periphery of the golf club head between the sole and the crown. The body defines an interior cavity. The weight assembly comprises at least three components and is configured for a press fit engagement with the golf club head. The assembly has a drive portion and a threaded portion. | 11-24-2011 |
20120202614 | GOLF CLUB HEAD - A golf club head with an increased moment of inertia (MOI) about the X axis and the Z axis. Generally, the MOI about the Z axis is at least about 4400 g·cm | 08-09-2012 |
20130045818 | GOLF CLUB HEAD - A golf club head with an increased moment of inertia (MOI) about the X axis and the Z axis. Generally, the MOI about the Z axis is at least about 4400 g•cm | 02-21-2013 |
Patent application number | Description | Published |
20130324300 | GOLF CLUB HEAD HAVING MOVABLE WEIGHTS - A golf club head comprises a body and at least one self-extracting pressed weight assembly. The body comprises a face plate positioned at a forward portion of the golf club head, a sole positioned at a bottom portion of the golf club head, a crown positioned at a top portion of the golf club head and a skirt positioned around a periphery of the golf club head between the sole and the crown. The body defines an interior cavity. The weight assembly comprises at least three components and is configured for a press fit engagement with the golf club head. The assembly has a drive portion and a threaded portion. | 12-05-2013 |
20130331199 | METHOD FOR MATCHING A GOLFER WITH A PARTICULAR GOLF CLUB STYLE - A method is disclosed for matching a test golfer with a particular golf club selected from a group of golf clubs having a plurality of styles. The method utilizes data set derived in an initial procedure in which the club style preferences for each of a large number of pre-test golfers is recorded and correlated with a set of performance parameters for the golf swings of such pre-test golfers. This data enables the pre-test golfers to be classified into subgroups, in which golfers within the same subgroup generally prefer the same club style and golfers in different subgroups generally prefer different club styles. After this data set has been established, the test golfer takes a golf swing with a golf club, while performance parameters for the swing are measured. Based on the measured performance parameters and the previously established data set, the test golfer is classified according to swing type, and the optimum golf-club is then selected from the plurality of styles of golf clubs. | 12-12-2013 |
20140106898 | GOLF CLUB HEAD - A golf club head with an increased moment of inertia (MOI) about the X axis and the Z axis. Generally, the MOI about the Z axis is at least about 4400 g·cm | 04-17-2014 |