Patent application number | Description | Published |
20090104969 | Gaming Machine Reel Having a Rotatable Dynamic Display - A gaming machine reel having a motor capable of rotating the reel operatively coupled to a controller to control a reel rotation speed, a support mechanism coupled to the motor having an outer circumferential region, a rotatable display mounted on the outer circumferential region operable to rotate about an axis of the reel. The rotatable display may be used to display game play indicia utilized in a wager-based game of chance. A game controller coupled to the rotatable display may be configured to determine a portion of the rotatable display that is visible through a viewing window on the gaming machine at a particular, determine pixel locations associated with the visible portions and map visual content to the visible portions as a function of time while the rotatable display is rotating. | 04-23-2009 |
20090131157 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The machine has a plurality of card holders connectable to the card processing assembly. One card holder is configured to hold data cards associated with one condition. At least one other card holder is configured to hold data cards associated with another condition. | 05-21-2009 |
20100113146 | Gaming machine having secondary display for providing video content - A gaming machine includes main and secondary displays. The secondary display is disposed apart from the primary display and is used for presenting primary, secondary, or even tertiary information. The main display is controlled electronically by a gaming machine controller, which main display presents the results of a play on the gaming machine. In the case of a slot machine, the main display may be the glass display through which the spinning reels of a game play are viewed. In a video poker gaming machine, the main display is usually a cathode ray tube (“CRT”) which displays a video game image to the player and other information directly associated with the game play. The secondary display may be provided at various locations on the gaming machine such as in a top glass portion of the gaming machine or a belly glass portion of the gaming machine, which belly glass portion is located below a main display portion of the gaming machine. The secondary display itself may be a liquid crystal display, a cathode ray tube, a field emission display, a plasma display, a digital micromirror device (DMD), etc. | 05-06-2010 |
20110070951 | GAMING METHOD AND APPARATUS UTILIZING SECONDARY SOFTWARE APPLICATIONS - In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined. | 03-24-2011 |
20110105234 | Method and System for Instant-On Game Dowload - Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play. | 05-05-2011 |
20110233273 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The card processing assembly has a card drive and a heating device. The heating device is operable to cause a human-readable symbol to be viewable on a data card. | 09-29-2011 |
20110243631 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The card processing assembly has a card drive and a heating device. The heating device is operable to cause a human-readable symbol to be viewable on a data card. | 10-06-2011 |
20120064966 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The machine has a plurality of card holders connectable to the card processing assembly. One card holder is configured to hold data cards associated with one condition. At least one other card holder is configured to hold data cards associated with another condition. | 03-15-2012 |
20120088573 | PLAYER TRACKING COMMUNICATION MECHANISMS IN A GAMING MACHINE - A disclosed player tracking unit provides a display and a player tracking controller designed or configured to provide a web-browser on the display. The player tracking unit may include one or more input devices that can receive selections associated with the web-browser. Furthermore, the player tracking unit can include a multimedia board for processing digitally formatted program files for output on the display. | 04-12-2012 |
20120302325 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The card processing assembly has a card drive and a heating device. The heating device is operable to cause a human-readable symbol to be viewable on a data card. | 11-29-2012 |
20130084942 | GAMING MACHINE HAVING SYMBOLS WITH A DYNAMICALLY ALTERED EXTRUDED APPEARANCE - Disclosed are gaming machines and methods that allow a player to recognize the relative importance of one or more symbols above, below or visible on the machine display. In one embodiment, the relative importance of each symbol changes during game play and the appearance of one or more symbols changes dynamically as its importance changes. | 04-04-2013 |
20130102376 | GAMING MACHINE REEL HAVING A ROTATABLE DYNAMIC DISPLAY - A gaming machine reel having a motor capable of rotating the reel operatively coupled to a controller to control a reel rotation speed, a support mechanism coupled to the motor having an outer circumferential region, a rotatable display mounted on the outer circumferential region operable to rotate about an axis of the reel. The rotatable display may be used to display game play indicia utilized in a wager-based game of chance. A game controller coupled to the rotatable display may be configured to determine a portion of the rotatable display that is visible through a viewing window on the gaming machine at a particular, determine pixel locations associated with the visible portions and map visual content to the visible portions as a function of time while the rotatable display is rotating. | 04-25-2013 |
20130130774 | REALISTIC VIDEO REELS - Described herein is a gaming machine configured to output video data that simulates mechanical reels in a traditional mechanical slot machine. Embodiments detailed herein contribute to the emulation and perception of a mechanical machine by providing video data adaptations that each simulate a realistic visual attribute of a mechanical reel gaming machine. | 05-23-2013 |
20130203490 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Various embodiments directed to systems and methods that enable cross platform persistent gaming sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method for reformatting original graphical content designed for presentation on a gaming machine for presentation on a mobile computing device for which the original graphical content was not originally designed may include transmitting display information associated with a display on the mobile computing device to the gaming machine. The method may include receiving, by the gaming machine, the display information transmitted by the mobile computing device. The method may include determining a resolution or aspect ratio associated with the original graphical content. The method may include reformatting the original graphical content based on the resolution or aspect ratio associated with the original graphical content and the display information received from the mobile computing device. | 08-08-2013 |
20130217491 | VIRTUAL BUTTON DECK WITH SENSORY FEEDBACK - Various embodiments are directed to systems and methods for providing sensory feedback on a virtual button deck, or more generally, to systems and methods for providing sensory feedback on a touch device associated with a gaming machine. For example, a gaming machine may include a display for presenting a primary game to a player. The gaming machine may include one or more player input devices for receiving player input. At least one of the one or more player input devices may be a touch screen display having a touch surface having a first side and a second side. The touch screen display may be configured to provide audio feedback to a player by emanating audio from the touch surface. | 08-22-2013 |
20130274007 | DEMOGRAPHIC ADAPTATION SYSTEM AND METHOD - Various systems, gaming devices, and methods for demographic adaptation are disclosed herein. In one embodiment, a method for modifying a gaming presentation includes presenting a gaming presentation on a computing device. The method further includes using a biometric image capture device to obtain biometric information of a user. The method further includes determining the age of the user based upon the obtained biometric information. The method further includes modifying the gaming presentation by altering sensory information based upon the determined age of the user. | 10-17-2013 |
20130281208 | SYSTEM AND METHOD FOR AUGMENTED REALITY WITH COMPLEX AUGMENTED REALITY VIDEO IMAGE TAGS - Disclosed is a method for enabling use of a complex augmented reality system and a mobile device to display complex augmented reality on a display device. The method includes: enabling a user to capture one or more images from the display device via a camera on the mobile device; determining if there are one or more image tags within a video display on the display device that are viewable in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual graphics in a position within 3D space on a display of the mobile device that augment the display of the display device with 3D effects to create complex augmented reality, when one or more image tags are detected within a video display on the display device that are viewable in a live camera image. | 10-24-2013 |
20130281209 | SYSTEM AND METHOD FOR AUGMENTED MAINTENANCE OF A GAMING SYSTEM - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality system and a mobile device to display augmented reality by overlaying a virtual 3D object over a physical 3D object. The method includes: enabling a user to capture a live camera image of a 3D object via camera on the mobile device; determining if there are image tags on the 3D object in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual 3D objects onto a live camera image of the virtual 3D object on a display of the mobile device to produce augmented reality effects, wherein the virtual 3D objects deliver targeted content a user that assist in performing maintenance on the 3D object. | 10-24-2013 |
20140162792 | METHOD AND SYSTEM FOR INSTANT-ON GAME DOWNLOAD - Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play. | 06-12-2014 |
20140353983 | Electronic Locking Mechanism - An electronic lock and system particularly for replacing existing mechanical locks for gaming devices are disclosed herein. According to one embodiment, the gaming device includes a cabinet having a chassis and a main gaming device door locked by a mechanical lock. The electronic lock is configured to have a profile to replace the existing mechanical locks and includes a rotatable bolt receiving a sleeve. In a retained and locked position the sleeve is within the lock barrel and an operator is nested in a pocket in the barrel head. Upon receiving a command a motor rotates a cam and the sleeve is released to axially move to release the operator from the pocket for rotation of the sleeve and bolt to unlock the door. Sensors sense for fault conditions. Authentication is required to provoke the opening command Opening events may be logged at a system server or local memory. | 12-04-2014 |
20150126279 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING - Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; determining if there are image tags on the gaming machine cabinet in the live camera image; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device. | 05-07-2015 |
20150228153 | SYSTEM AND METHOD FOR REMOTE CONTROL GAMING SESSIONS USING A MOBILE DEVICE - Various embodiments directed to systems and methods that enable remote play of a game hosted by a gaming machine using a mobile device are disclosed herein. In one embodiment, the system includes a network in communication with the gaming machine and the mobile device, and the network includes a first wireless access point located in a first area and a second wireless access point located in a second area of a venue. Also included is a remote gaming server in communication with the gaming machine and mobile device over the network. The remote gaming server enables remote play when the mobile device is connected to the second wireless access point and prevents remote play when the mobile device is connected to the first wireless access point. | 08-13-2015 |
20160071354 | Multi-Touch Gesture Gaming System and Method - Various embodiments disclosed herein are directed to a multi-touch game play system that includes a display subsystem, a sensor subsystem, and one or more computing subsystems. The display subsystem is configured to display images related to one or more games to be played on at least a first game playing surface. The images include a virtual game layout having a number of demarcations of at least one area associated with the play of the one or more games. The sensor subsystem is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 03-10-2016 |
20160092065 | USER INTERFACE FEATURES IN A SYSTEM OF CONCURRENT GAMES - A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores a set of fixed instructions to control the game processor and is configured to: enable the player to interact with the game interface to select a game from a list of games offered by the video gaming machine, wherein the game is represented by a game bubble floating in the game interface; display a game selection interface to enable the player to select the game and add the game in a control panel, wherein the control panel is configured to display multiple games selected by the player; and enable the player to switch among the plurality of games and control a game play of the plurality of games concurrently. | 03-31-2016 |
Patent application number | Description | Published |
20090111562 | CIRCULATING DATA CARD APPARATUS AND MANAGEMENT SYSTEM - A gaming device having a card management system which is operable to manage a plurality of circulating data cards is described. | 04-30-2009 |
20090143141 | Intelligent Multiplayer Gaming System With Multi-Touch Display - Various techniques are disclosed for facilitating gesture-based interactions with intelligent multi-player electronic gaming systems which include a multi-user, multi-touch input display surface capable of concurrently supporting contact-based and/or non-contact-based gestures performed by one or more users at or near the input display surface. Gestures may include single touch, multi-touch, and/or near-touch gestures. Some gaming system embodiments may include automated hand tracking functionality for identifying and/or tracking the hands of users interacting with the display surface. In some gaming system embodiments, the multi-user, multi-touch input display surface may be implemented using a multi-layered display (MLD) display device which includes multiple layered display screens. Various types of MLD-related display techniques disclosed herein may be advantageously used for facilitating gesture-based user interactions with a MLD-based multi-user, multi-touch input display surface and/or for facilitating various types of activities conducted at the gaming system, including, for example, various types of game-related and/or wager-related activities. According to various embodiments, users interacting with the multi-user, multi-touch input display surface may convey game play instructions, wagering instructions, and/or other types of instructions to the gaming system by performing various types of gestures at or over the multi-user, multi-touch input display surface. In some embodiments, the gaming system may include gesture processing functionality for: detecting users' gestures, identifying the user who performed a detected gesture, recognizing the gesture, interpreting the gesture, mapping the gesture to one or more appropriate function(s), and/or initiating the function(s). In at least some embodiments, such gesture processing may take into account various external factors, conditions, and/or information which, for example, may facilitate proper and/or appropriate gesture recognition, gesture interpretation, and/or gesture-function mapping. | 06-04-2009 |
20130123007 | BEHAVIORAL BIOMETRICS FOR AUTHENTICATION IN COMPUTING ENVIRONMENTS - Techniques for authenticating one or more entities are disclosed. Authentication can be performed based on one or more attributes associated with an image and/or input provided in connection with an image. The image is effectively provided for authenticating one or more entities associated with a computing environment. The attributes which can be measures include the manner in which an image has been created and/or traced by a person being authenticated. A person can initially register with an authentication system by creating and/or tracing an image. Subsequently, the person can be provided with the same, similar and/or completely different image in order to be authenticated by the authentication system. It will be appreciated that the image needs not be a signature or provide any personal information about the person being authenticated. | 05-16-2013 |
Patent application number | Description | Published |
20090124396 | REPOSITIONABLE HANDLE ASSEMBLIES FOR DROP-IN-BAR GAMING MACHINES - A “drop-in” style bar top gaming machine that includes a support frame having at least two opposed support walls, and a top panel assembly supporting a display device. The top panel assembly is further configured to cooperate with the support frame for movement between a closed position and an open position, enabling access to the support frame. A handle assembly is provided for each support wall, each of which includes a handle member and a mounting portion that is movably mounted to a corresponding support wall of the support frame between a first position and a second position. In the first position, the handle member is positioned in a manner that enables the top panel to be oriented in the closed position. In the second position, the handle member is exposed in a manner that permits gripping thereof to vertically support and lift the gaming machine assembly. | 05-14-2009 |
20110177868 | REPOSITIONABLE HANDLE ASSEMBLIES FOR DROP-IN-BAR GAMING MACHINES - A “drop-in” style bar top gaming machine that includes a support frame having at least two opposed support walls, and a top panel assembly supporting a display device. The top panel assembly is further configured to cooperate with the support frame for movement between a closed position and an open position, enabling access to the support frame. An illumination assembly is provided for interior illumination of the gaming machine. | 07-21-2011 |
20120122561 | SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM FORMATION - A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams. | 05-17-2012 |
20120172119 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game. | 07-05-2012 |
20130331184 | Gaming Device, Method and Virtual Button Panel for Selectively Enabling a Three-Dimensional Feature at a Gaming Device - Gaming devices and methods are set forth which provide for face, body and/or tracking to enable 3D rendering of images at a virtual button panel. Lenticular barrier or motion parallax technology may be used. A player's interface with the button panel may be through touch a touch screen or sensing of non-touch gestures. | 12-12-2013 |
20140094256 | Apparatus, System and Method for Presenting Different Wagering Games for Concurrent Play - Apparatus, methods and systems are set forth to enable a player to play several, different concurrent games at a gaming device. The player selects the games to play from a game library and a processor assigns the game instances to real estate at the gaming device display. The player may record wagers to play the games. A processor determines game cycle times and choreographs play of the games' start and stop cycles to provide an appealing and serial display of game outcomes to the player. | 04-03-2014 |
20140094272 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device. | 04-03-2014 |
20140235342 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon several degrees of the motion parallax effect. | 08-21-2014 |
20140235343 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for determination of relative movement between a user and a video display and for using that detected relative movement for applying a motion parallax effect to the display of video content and for applying or removing the motion parallax effect based upon a command such as an event occurring to the play of a video game. | 08-21-2014 |
20140235344 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. Issuance of a command may cause the display to go from the 2D display of content to content presented according to motion parallax. Further the intensity of the motion parallax effect may be presented and switched between a first and a lesser, second application. | 08-21-2014 |
20140235345 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect. | 08-21-2014 |
20150087370 | VIDEO BACCARAT GAME WITH A VIRTUAL TABLE, OUTCOME HISTORY AND PLAYER SELECTION - A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores software to control the game processor and is configured to: enable the player to select a virtual game to play from a plurality of virtual games on a virtual game floor; display play by the player of the selected game on the one or more video displays; display virtual gameplay of the non-selected games from the plurality of virtual games on a virtual game floor; display on the one or more video displays an outcome history of the play of the selected games; and enable the player to choose to begin playing a non-selected game instead of the selected game from the plurality of virtual games on a virtual game floor. | 03-26-2015 |
20150094135 | SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM FORMATION - A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams. | 04-02-2015 |
20160098889 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect. | 04-07-2016 |