| Patent application number | Description | Published |
| 20080209053 | HTTP-Based Peer-to-Peer Framework - An HTTP-based P2P framework is described. In one implementation, an exemplary system reduces network congestion caused by P2P traffic at Internet Service Providers (ISPs) by packetizing P2P data and recruiting pre-existing Internet web caches (for HTTP traffic) to cache the P2P traffic. Exemplary pinging techniques detect the web caches, which are usually transparent, and determine their usability. Then, an exemplary topology-building protocol constructs a cache-aware tree-structured P2P overlay that prefers to deliver the P2P traffic via cached data paths. The cache-aware tree-structured P2P overlay has a logical structure that maximizes P2P data transit over paths that have pre-existing Internet web caches. If no web caches are detected, then peers are put into an orphan set and can resort to conventional P2P technology. | 08-28-2008 |
| 20080304361 | Acoustic Ranging - Acoustic ranging may involve determining a distance between a first device and at least one other device using one or more acoustic signals. In an example embodiment, a first device emits a first acoustic signal and then receives the first acoustic signal at a first time. The first device also receives a second acoustic signal at a second time, with the second acoustic signal having been emitted by a second device. The first device ascertains a first value that reflects a difference between the first time and the second time. Responsive to at least the ascertained first value, the first device determines a distance between the first device and the second device. | 12-11-2008 |
| 20090080336 | CHARACTERIZATION OF NETWORK PATH QUALITY FOR NETWORK APPLICATIONS AND SERVICES - A service for facilitating a determination of path quality between a first endpoint node and a second endpoint node in a network of nodes is provided. Path quality information is aggregated from across network internet service providers (ISPs), giving authorized endpoints access to path quality information for specified path segments of a path to another endpoint. Path quality information includes one or more metrics that measure available bandwidth, loss rate and/or latency. | 03-26-2009 |
| 20090092124 | NETWORK ROUTING OF ENDPOINTS TO CONTENT BASED ON CONTENT SWARMS - Using location-independent names to identify content, a service for mapping endpoint requests to requested content. Content requested by an endpoint of the network is mapped to a dynamic “swarm” of server, peer, or other endpoints capable of supporting the content download. Content names are mapped to a dynamically generated content swarm, presenting a current set of hosts, which can provide the requested content. Optionally, varying degrees of explicit visibility into routing paths and the performance tradeoffs between those routing paths is supported. Based on a set of class of service parameters for a given request for content, a host can initiate route selection based on class of service parameters, predicated on routing metrics maintained by the network by cooperating endpoints and/or network routers. | 04-09-2009 |
| 20090149218 | Mobile telephone relationships - Described is a technology by which mobile telephones are organized and/or operate based upon special relationships with other users and/or other mobile telephones. A mobile computing device is coupled to another mobile computing device so as to have a special relationship therewith, including after subsequent decoupling. When the mobile telephones that have a special relationship are thereafter coupled together, the devices may operate differently (relative to their operation when coupled to other mobile telephones). Also described is a single user interface screen that outputs an identifier (e.g., an image) of a potential recipient, along with communication options, such as to call, send a text message, share data, show information or send a predefined message. | 06-11-2009 |
| 20090265470 | Gesturing to Select and Configure Device Communication - Described is a technology by which a gesture made with a source device (e.g., a cellular telephone), such as a throwing or pointing motion, is used to automatically set up a connection with another device to which the gesture is directed. Audio signals output during the gesture, e.g., such as at the start and end of the gesture, are detected by candidate (listening) devices. The device having the least time difference between detection of the start and end signals is the device that is generally best aligned with the throwing or pointing motion, and thus may be selected as the target device. Once selected, a connection such as a network connection may be set up between the source device and the target device for further communication, such as for application data exchange. | 10-22-2009 |
| 20090312033 | MASHUP APPLICATION AND SERVICE FOR WIRELESS DEVICES - Described is a technology, such as implemented as social networking groupware application designed for mobile device users, that provides a data mashup service for various data types, including location dependent and mobility-aware data such as GPS location and surrounding maps. A mobile user may track the location and maps of roaming friends at runtime. To this end, a client device joins a squad of client devices that are each capable of communicating with one another over a wireless local area network (WLAN) connection. When in a squad, the client can obtain data for use as mashup information from other client devices in the squad over the WLAN connection (inter-squad). This may include intra-squad data that was obtained from a service based on information that the service received from another squad, e.g., over a WWAN connection. | 12-17-2009 |
| 20110237193 | GESTURING TO SELECT AND CONFIGURE DEVICE COMMUNICATION - Described is a technology by which a gesture made with a source device (e.g., a cellular telephone), such as a throwing or pointing motion, is used to automatically set up a connection with another device to which the gesture is directed. Audio signals output during the gesture, e.g., such as at the start and end of the gesture, are detected by candidate (listening) devices. The device having the least time difference between detection of the start and end signals is the device that is generally best aligned with the throwing or pointing motion, and thus may be selected as the target device. Once selected, a connection such as a network connection may be set up between the source device and the target device for further communication, such as for application data exchange. | 09-29-2011 |