| Patent application number | Description | Published |
| 20090006290 | TRAINING RANDOM WALKS OVER ABSORBING GRAPHS - A random walk is performed over a graph, such as an augmented bipartite graph, relating to ownership data with respect to a plurality of users and items owned; the graph can provide social links between the users as well. Items can be recommended to users who do not own the items by randomly walking the graph starting at the user node to which the recommendation will be given. The random walk can step from user to user or from user to item; when an item is reached, the node can be absorbing such that the random walk terminates. The arrived item is recommended to the user. Parameters can also be provided to affect decisions made during the walk about which users to walk to and/or whether to walk to a user or an item. | 01-01-2009 |
| 20090054123 | INFORMATION COLLECTION DURING GAME PLAY - Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking. | 02-26-2009 |
| 20090186694 | VIRTUAL WORLD PLATFORM GAMES CONSTRUCTED FROM DIGITAL IMAGERY - An interactive game within a virtual world platform is provided wherein a sender can hide an object within a mapping application. An intended recipient of the object can be notified that the object is available and a clue can be provided. The clue can direct the recipient in searching for where the object is hidden. The objects can be intended for a single recipient, multiple recipients, or open to everyone on a first-come-first-served basis. The objects can be stolen by others and/or the objects can be re-gifted after being found. After being found, the virtual object can be automatically or manually converted into a non-virtual object. | 07-23-2009 |
| 20090327032 | QUALITY BASED PRICING AND RANKING FOR ONLINE ADS - A “Quality-Based Ad Pricer” prices ads as a function of how users respond to a particular page and/or domain to which they are sent by an online advertisement. User experience is improved by ensuring that advertisements that are more relevant to a user are priced less than an ads which are less relevant to the user. In particular, a quality factor for each ad is determined as a property of the advertiser's site based on measured user behaviors with respect to that site. This quality factor is then used in ranking, selecting, and pricing ads in an automated online auction. Further, while ad aggregators are not excluded from the ad market by the pricing rules of the Quality-Based Ad Pricer, these rules ensure that there is a “level playing field” such that ads of merchants are not excluded by the ads of ad aggregators. | 12-31-2009 |
| 20100315266 | PREDICTIVE INTERFACES WITH USABILITY CONSTRAINTS - A “Constrained Predictive Interface” uses predictive constraints to improve accuracy in user interfaces such as soft keyboards, pen interfaces, multi-touch interfaces, 3D gesture interfaces, EMG based interfaces, etc. In various embodiments, the Constrained Predictive Interface allows users to take any desired action at any time by taking into account a likelihood of possible user actions in different contexts to determine intended user actions. For example, to enable a virtual keyboard interface, various embodiments of the Constrained Predictive Interface provide key “sweet spots” as predictive constraints that allow the user to select particular keys regardless of any probability associated with the selected or neighboring keys. In further embodiments, the Constrained Predictive Interface provides hit target resizing via various piecewise constant touch models in combination with various predictive constraints. In general, hit target resizing provides dynamic real-time virtual resizing of one or more particular keys based on various probabilistic criteria. | 12-16-2010 |
| 20110202876 | USER-CENTRIC SOFT KEYBOARD PREDICTIVE TECHNOLOGIES - An apparatus and method are disclosed for providing feedback and guidance to touch screen device users to improve text entry user experience and performance by generating input history data including character probabilities, word probabilities, and touch models. According to one embodiment, a method comprises receiving first input data, automatically learning user tendencies based on the first input data to generate input history data, receiving second input data, and generating auto-corrections or suggestion candidates for one or more words of the second input data based on the input history data. The user can then select one of the suggestion candidates to replace a selected word with the selected suggestion candidate. | 08-18-2011 |
| Patent application number | Description | Published |
| 20100280043 | PYRAZOLOPYRIDINES AS KINASE INHIBITORS - Compounds of Formula I are useful for inhibition of CHK1 and/or CHK2. Methods of using compounds of Formula I and stereoisomers and pharmaceutically acceptable salts thereof, for in vitro, in situ, and in vivo diagnosis, prevention or treatment of such disorders in mammalian cells, or associated pathological conditions are disclosed. | 11-04-2010 |
| 20100324041 | PYRROLOPYRIDINES AS KINASE INHIBITORS - Compounds of Formula (I) are useful for inhibition of CHK1 and/or CHK2. Methods of using compounds of Formula (I) and stereoisomers and pharmaceutically acceptable salts thereof, for in vitro, in situ, and in vivo diagnosis, prevention or treatment of such disorders in mammalian cells, or associated pathological conditions are disclosed. Formula, (I). | 12-23-2010 |
| 20110070317 | PYRROLOPYRIDINES AS KINASE INHIBITORS - Compounds of Formula (I) are useful for inhibition of CHK1 and/or CHK2. Methods of using compounds of Formula (I) and stereoisomers and pharmaceutically acceptable salts thereof, for in vitro, in situ, and in vivo diagnosis, prevention or treatment of such disorders in mammalian cells, or associated pathological conditions are disclosed. | 03-24-2011 |