| Patent application number | Description | Published |
| 20080202889 | Products and Processes For Establishing Multi-Transaction Relationships With Customers of Vending Machines - Disclosed herein are various systems and methods for improving the establishment and management of vending machine subscriptions, including systems and methods for constructing, communicating, and registering subscriptions, as well as various methods for processing the redemption of vending machine subscription items. Several additional embodiments are disclosed, including various alternate methods of promoting longitudinal machine-customer relationships. | 08-28-2008 |
| 20080211180 | ROULETTE GAME - According to various embodiments, an apparatus may laser project a customized ordering of numbers onto a roulette wheel. | 09-04-2008 |
| 20080218312 | GAME ACCESS DEVICE WITH PRIVILEGES - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. In some embodiments, a communications object may emit a signal that conveys a privilege of the player wearing the communications object. Such a privilege may include a privilege to bypass a line at a restaurant or to otherwise receive priority seating. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A computer server having a player verification program and database may also be used. | 09-11-2008 |
| 20080220871 | GAME ACCESS DEVICE - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. Communication objects, such as bracelets, may further include patterns, colors, designs, or other markings to indicate a player status. A computer server having a player verification program and database may also be used. | 09-11-2008 |
| 20080224822 | GAME ACCOUNT ACCESS DEVICE - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A communications object may emit a signal which can be tied to one of two or more player accounts. One of the two accounts may be charged for a player transaction depending on the nature of the transaction. A computer server having a player verification program and database may also be used. | 09-18-2008 |
| 20080227532 | APPARATUS FOR PARI-MUTUEL RACING GAME WITH FINISH ORDER BETTING - In various embodiments, a device may test the health of race participants in order to ensure the fairness of a bet on an order of finish. | 09-18-2008 |
| 20080254881 | Game of Chance Display - In various embodiments player may participate in gaming related activities using a terminal with multiple display screens. | 10-16-2008 |
| 20080268931 | GAME WITH PLAYER ACTUATED CONTROL STRUCTURE - In various embodiments, motion is used to control games played on a mobile gaming device. | 10-30-2008 |
| 20080300055 | GAME WITH HAND MOTION CONTROL - In various embodiments, the motion of a wristband is used to control games. | 12-04-2008 |
| 20090029766 | AMUSEMENT GAMING ACCESS AND AUTHORIZATION POINT - In various embodiments, an electrical interface allows a player at a casino to connect a personal computing device and to engage in licensed gaming activities using the personal computing device. | 01-29-2009 |
| 20090061974 | GAME WITH CHANCE ELEMENT AND STRATEGY COMPONENT THAT CAN BE COPIED - In various embodiments, a first player may follow the same pattern of betting used by a second player. | 03-05-2009 |
| 20090093290 | GAME WITH CHANCE ELEMENT OR EVENT SIMULATION - In various embodiments, a player may view a list of popular games. | 04-09-2009 |
| 20090093300 | GAME OF CHANCE PROCESSING APPARATUS - In various embodiments players may compete with one another in a gaming context. | 04-09-2009 |
| 20090098921 | LOT-TO-LOT ROULETTE COMBINATION - In various embodiments a single reel on a gaming device contains multiple symbols. | 04-16-2009 |
| 20090104963 | LASER LOT GENERATOR - In various embodiments multiple numbers may be selected from a spinning roulette wheel. | 04-23-2009 |
| 20090157220 | PRODUCTS AND PROCESSES FOR COMMUNICATING INFORMATION REGARDING A PRODUCT DISPENSED BY A VENDING MACHINE - According to an embodiment, information about a product is communicated to at least one customer of a vending machine. It is determined whether to dispense a product from the vending machine, and the product is dispensed from the vending machine. | 06-18-2009 |
| 20090239650 | GAME WITH CHANCE ELEMENT AND TAX INDICATOR - In various embodiments a player of a gaming device or mobile gaming device is presented with an indication of a payout amount less any taxes that would be owed for the payout. | 09-24-2009 |
| 20090291732 | AMUSEMENT DEVICE FOR SECONDARY GAMES - Various embodiments of amusement devices and methods for various games are described. In some embodiments, a secondary player may engage in a game started by a first player. Various additional methods and apparatus are described. | 11-26-2009 |
| 20090307579 | VIEWING FILE MODIFICATIONS - Upon closing and/or saving a file, a user may view changes made to the file. | 12-10-2009 |
| 20100016070 | METHOD AND APPARATUS FOR PROVIDING ELECTRONIC CREDITS AT A GAMING DEVICE WITHOUT FIRST REQUIRING PAYMENT THEREFOR - In accordance with some embodiments, apparatus and methods are disclosed for providing electronic credits to a player of a gaming device. The electronic credits are provided in response to an occurrence of an event other than an outcome of a game play. Further, the electronic credits are provided without requiring the player to first provide payment therefore. In some, the number of electronic credits may be determined based on information associated with at least one of the player, the gaming device, and a casino associated with the gaming device. In some embodiments, the an offer for the electronic credits is output to the player at the gaming device and the electronic credits are added to a credit meter balance of the gaming device upon the player's acceptance of the offer. In some embodiments, the player is required to provide a payment for the electronic credits at a time subsequent to the time at which the electronic credits are provided to the player. | 01-21-2010 |
| 20100048302 | GAME OF CHANCE PROCESSING APPARATUS - In various embodiments, players may compete with one another in a gaming context. | 02-25-2010 |
| 20100124960 | GAMING DEVICES AND METHODS RELATED TO SECONDARY GAMING - In various embodiments, a player may place a bet on one or more previously played games. Other systems and methods are disclosed. | 05-20-2010 |
| 20100124967 | GAME OF CHANCE SYSTEMS AND METHODS - In various embodiments, players may compete in a gaming context. | 05-20-2010 |
| 20100211218 | PRODUCTS AND PROCESSES FOR STABLISHING MULTI-TRANSACTION RELATIONSHIPS WITH CUSTOMERS OF VENDING MACHINES - Disclosed herein are various systems and methods for improving the establishment and management of vending machine subscriptions, including systems and methods for constructing, communicating, and registering subscriptions, as well as various methods for processing the redemption of vending machine subscription items. Several additional embodiments are disclosed, including various alternate methods of promoting longitudinal machine-customer relationships. | 08-19-2010 |
| 20100211431 | METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE - In various embodiments, promotions are featured on mobile gaming devices. | 08-19-2010 |
| 20100286819 | PRODUCTS AND PROCESSES FOR COMMUNICATING INFORMATION REGARDING A PRODUCT DISPENSED BY A VENDING MACHINE - According to an embodiment, information about a product is communicated to at least one customer of a vending machine. It is determined whether to dispense a product from the vending machine, and the product is dispensed from the vending machine. | 11-11-2010 |
| 20110018203 | CARD GAME - A card game includes a deck of cards used, for example, to play craps, poker, or any combination thereof. | 01-27-2011 |
| 20110024984 | CARD GAME - A card game includes a deck of cards used, for example, to play craps, poker, or any combination thereof. | 02-03-2011 |
| 20110034228 | SECONDARY GAME - In various embodiments, secondary players may participate in games originally played by primary players. Secondary players may make bets and receive winnings based on such games. Secondary players may participate in games from the past. Secondary players may participate in games from locations that are remote to the locations in which the games were first played. | 02-10-2011 |
| 20110073646 | Game Presentation In A Retail Establishment - According to one embodiment, a game presentation such as a virtual slot machine may be displayed by a display device associated with a point of sale (POS) terminal. | 03-31-2011 |
| 20110161146 | METHOD AND APPARATUS FOR MANAGING VENDING MACHINE OFFERS - Systems, methods, and articles of manufacture for providing promotions at vending machines, such as by providing vending machine subscriptions to a category of products, are disclosed. | 06-30-2011 |
| 20110166919 | SYSTEMS AND METHODS WHEREIN A SECURITY DEPOSIT FACILITATES A TRANSACTION IN WHICH A BENEFIT IS APPLIED IN EXCHANGE FOR PERFORMANCE OF A TASK - Methods, computer readable media and systems are described wherein a security deposit is used to facilitate a transaction with a customer. In an embodiment, a process includes receiving an indication that a customer is interested in making a purchase during a transaction from a merchant, and transmitting an offer for a benefit to be applied to the transaction in exchange for a future performance of a task by the customer and a security deposit. The task is associated with a subsidy provider other than the merchant. The method also includes providing the offer to the customer, receiving the security deposit, applying the benefit to the transaction before performance of the task, and returning at least a portion of the security deposit to the customer based on the performance of the task. For example, a subsidy provider may offer to apply a subsidy amount to a transaction involving the purchase of a lawn mower in exchange for a future performance of a task by the customer such as test driving a new car. It is also arranged for the customer to provide a security deposit. When the customer performs the task by test driving the car, arrangements are then made to return at least a portion of the security deposit to the customer. | 07-07-2011 |