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Genyo Takeda

Genyo Takeda, Kyoto-Shi JP

Patent application numberDescriptionPublished
20110081969VIDEO GAME SYSTEM WITH WIRELESS MODULAR HANDHELD CONTROLLER - A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers illumination emitted by emitters positioned at either side of a display, and information derived from the sensed illumination is used to calculate the orientation of the controllers. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games. Further, the controllers can be used in one-handed or two-handed modes of operation.04-07-2011
20110190052GAME SYSTEM, CONTROLLER DEVICE AND GAME METHOD - An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section.08-04-2011
20110190061DISPLAY DEVICE, GAME SYSTEM, AND GAME METHOD - An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images.08-04-2011
20120015732Game System, Controller Device, and Game Method - An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section.01-19-2012

Genyo Takeda, Kyoto JP

Patent application numberDescriptionPublished
20100009762HORSEBACK RIDING SIMULATION - An inflatable air cushion or other type seat a person can sit on is instrumented with electronic input devices that can sense motion of the cushion and/or motion of the person's body. Such input devices provide inputs to a computer graphics system that dynamically generates a responsive scene on a real time display. The sensed motion can be used to generate a graphics simulation of horseback riding.01-14-2010
20110172015VIDEO GAME SYSTEM WITH WIRELESS MODULAR HANDHELD CONTROLLER - A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers sense their own motion by detecting illumination emitted by emitters positioned at either side of a display. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games.07-14-2011
20110285704SPATIALLY-CORRELATED MULTI-DISPLAY HUMAN-MACHINE INTERFACE - A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space. Technology is used to determine aspects of the spatiality of the display devices in the physical world, and use the determined spatiality to affect the images displayed on the displays. For example, determined spatiality of the movable display relative to another display can be used to provide relative spatiality of images the two displays present to enhance the user's immersive perception. The movable display can context-switch between pointer functionality and spatial functionality depending on whether it is pointing toward a stationary display.11-24-2011
20120026166SPATIALLY-CORRELATED MULTI-DISPLAY HUMAN-MACHINE INTERFACE - A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.02-02-2012

Patent applications by Genyo Takeda, Kyoto JP