| Patent application number | Description | Published |
| 20090187753 | SEPARATE POWER ISLAND FOR HIGH PERFORMANCE PROCESSOR - Separate power island for high performance processor. A multi-processor design is presented in which each of the processors is implemented in separately powered portions of a circuitry (e.g., an integrated circuit). One of the processors can be a main application processor, and another of the processors can be a baseband processor. In addition, the each of the processors can be implemented using different types of circuitry (e.g., one of the processors [such as the main application processor] is implemented using higher performance/higher leakage circuitry that another of the processors [such as the baseband processor]). One of the processors (e.g., main application processor) can be powered down when not needed thereby providing energy/power conservation which can be vital is handheld communication device applications such as wireless handheld communication devices. | 07-23-2009 |
| 20100017586 | FETCHING ALL OR PORTION OF INSTRUCTIONS IN MEMORY LINE UP TO BRANCH INSTRUCTION BASED ON BRANCH PREDICTION AND SIZE INDICATOR STORED IN BRANCH TARGET BUFFER INDEXED BY FETCH ADDRESS - The invention provides a method and apparatus for branch prediction in a processor. A fetch-block branch target buffer is used in an early stage of pipeline processing before the instruction is decoded, which stores information about a control transfer instruction for a “block” of instruction memory. The block of instruction memory is represented by a block entry in the fetch-block branch target buffer. The block entry represents one recorded control-transfer instruction (such as a branch instruction) and a set of sequentially preceding instructions, up to a fixed maximum length N. Indexing into the fetch-block branch target buffer yields an answer whether the block entry represents memory that contains a previously executed a control-transfer instruction, a length value representing the amount of memory that contains the instructions represented by the block, and an indicator for the type of control-transfer instruction that terminates the block, its target and outcome. Both the decode and execution pipelines include correction capabilities for modifying the block branch target buffer dependent on the results of the instruction decode and execution and can include a mechanism to correct malformed instructions. | 01-21-2010 |
| 20100310010 | RADIO FREQUENCY INTEGRATED CIRCUIT HAVING FREQUENCY DEPENDENT NOISE MITIGATION WITH SPECTRUM SPREADING - A plurality of baseband clock signals by detecting an interference condition associated with at least one of the plurality of baseband clock signals and by spreading the spectrum of the at least one of the plurality of baseband clock signals when the interference condition is detected. | 12-09-2010 |
| 20110167252 | Separate power island for high performance processor that reboots to second boot sector - Separate power island for high performance processor. A multi-processor design is presented in which each of the processors is implemented in separately powered portions of a circuitry (e.g., an integrated circuit). One of the processors can be a main application processor, and another of the processors can be a baseband processor. In addition, the each of the processors can be implemented using different types of circuitry (e.g., one of the processors [such as the main application processor] is implemented using higher performance/higher leakage circuitry that another of the processors [such as the baseband processor]). One of the processors (e.g., main application processor) can be powered down when not needed thereby providing energy/power conservation which can be vital is handheld communication device applications such as wireless handheld communication devices. | 07-07-2011 |
| Patent application number | Description | Published |
| 20080274808 | METHODS AND SYSTEMS FOR REPLAYING A PLAYER'S EXPERIENCE IN A CASINO ENVIRONMENT - A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play. | 11-06-2008 |
| 20080318656 | APPARATUS AND METHODS FOR FACILITATING AUTOMATED PLAY OF A GAME MACHINE - According to some embodiments of the present invention, a gaming device such as a slot machine may be operated in an automated play mode in which the need for player input is reduced or eliminated. Termination of and/or changes in the automated play mode may be related to player input, other types of information about a player (or the player's body), and/or whether a player is directing attention to play of the gaming device. | 12-25-2008 |
| 20090144179 | PRODUCTS AND PROCESSES FOR VENDING A PLURALITY OF PRODUCTS VIA DEFINED GROUPS - Products and processes are disclosed for defining at least one inventory group. This at least one inventory group includes at least two products that are available for sale by a vending machine. The vending machine outputs an indication of products that the at least one inventory group includes. The vending machine receiving, from a customer, a selection of a first product that the at least one inventory group includes. The vending machine processes a sale of a unit of the first product and a respective unit of at least one additional product for a single price. | 06-04-2009 |
| 20100267444 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - In accordance with one or more embodiments, a method comprises associating, with a casino patron, a benefit of a first value. The benefit of the first value is determined based on a first algorithm and based on the patron's activity during a first portion of a period of time. The method further comprises associating, with the patron, a benefit of a second value. The benefit of the second value is determined based on a second algorithm and based on the patron's activity during a second portion of the period of time, the second portion occurring after the first portion. Associating the benefit of the second value is only performed if the associating the benefit of the first value is first performed. | 10-21-2010 |