Patent application number | Description | Published |
20080215974 | Interactive user controlled avatar animations - A method for controlling an avatar in a virtual space, the virtual space accessed through a computer network using a console, is disclosed. The method begins by capturing activity of a console controller and processing the captured activity of the console controller to identify input parameters. Another operation of the method is to map selected ones of the input parameters to portions of the avatar, the avatar being a virtual space representation of a user. Wherein the capturing, processing and mapping are continuously performed to define a correlation between activity of the console controller and the avatar that is the virtual space representation of the user. | 09-04-2008 |
20080215975 | Virtual world user opinion & response monitoring - Methods and systems for executing a network application is provided. The network application is defined to render a virtual environment, and the virtual environment is depicted by computer graphics. The method includes generating an animated user and controlling the animated user in the virtual environment. The method presents advertising objects in the virtual environment and detects actions by the animated user to determine if the animated user is viewing one of the advertising object in the virtual environment. Reactions of the animated user are captured when the animated user is viewing the advertising object. The reactions by the animated user within the virtual environment are those that relate to the advertising object, and are presented to a third party to determine effectiveness of the advertising object in the virtual environment. Additionally, actual reactions (e.g., physical, audible, or combinations) of the real-world user can be captured and analyzed, or captured and mapped to the avatar for analysis of the of the avatar response. | 09-04-2008 |
20080215994 | Virtual world avatar control, interactivity and communication interactive messaging - Methods and systems for rendering an interactive virtual environment for communication is provided. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method further includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method further includes associating permissions to the virtual message, such that the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space. The virtual message is one of a plurality of virtual message posted to the interactive space, and the permissions prevent viewing of the virtual message by virtual user avatars that do not have permission to view the virtual message. The permissions may be based on one of buddy lists, game familiarity relative to other real-world users, skill level of other real-world users, and combinations thereof. In some embodiments, the avatars can be computer controlled bots, thus not requiring a real-world user to dictate control. | 09-04-2008 |
20080231751 | SCHEME FOR DETERMINING THE LOCATIONS AND TIMING OF ADVERTISEMENTS AND OTHER INSERTIONS IN MEDIA - A method for use with content includes analyzing a sequence of frames of the content, determining whether an area exists in a scene depicted by the sequence of frames where additional content such as advertising can be inserted without obstructing activity in the scene, for any such area, determining an amount of time that the area is available when the sequence of frames is being played, and for any such area, determining a size of the area. A storage medium storing a computer program for causing a processor based system to execute these steps and an apparatus for use with content are also disclosed. | 09-25-2008 |
20080274804 | METHOD AND SYSTEM FOR ADDING A NEW PLAYER TO A GAME IN RESPONSE TO CONTROLLER ACTIVITY - A method for use in operation of a game apparatus includes obtaining a time series of samples containing information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus, processing the time series to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress, and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. A system for use in operation of a game apparatus includes means for performing these steps. | 11-06-2008 |
20080297669 | System and method for Taking Control of a System During a Commercial Break - During output of a primary media stream from a cable, satellite, television, radio or internet source, a condition, signal or indication of a commercial break is detected causing a context switch to occur and enabling other services, programming or devices to intervene during the commercial break and causing an alternative output to be produced by a process or device. When the commercial break is over, the system may optionally rejoin with the primary media stream. | 12-04-2008 |
20090055383 | DYNAMIC MEDIA INTERACTION USING TIME-BASED METADATA - Systems and methods are provided for linking time-based metadata to media content so that as the metadata changes in synchronicity with media content during play, information associated with the media content can be outreached in the context of the media presentation. More particularly, according to one embodiment of the present invention, a media player device is provided that renders media content and retrieves and displays appropriate metadata information associated with the media content at an appropriate time to an ancillary metadata viewer device during play of a media resource. | 02-26-2009 |
20090091571 | INCREASING THE NUMBER OF ADVERTISING IMPRESSIONS IN AN INTERACTIVE ENVIRONMENT - Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. By adding movement to the camera path that directs the camera POV toward one or more advertising targets encountered along the camera path advertising targets may be placed within the scene displayed on the video display to increase a likelihood a number of advertising impressions associated with the advertising targets. | 04-09-2009 |
20090100988 | SCHEME FOR PROVIDING AUDIO EFFECTS FOR A MUSICAL INSTRUMENT AND FOR CONTROLLING IMAGES WITH SAME - A method for use with a musical instrument includes receiving a signal representative of a sound produced by the musical instrument, receiving a selection of an audio effect from a wireless controller, applying the audio effect to the signal representative of a sound produced by the musical instrument, and providing an output signal representative of the audio effect applied to the sound produced by the musical instrument. Other methods include causing an image to be responsive to a signal representative of motions of the musical instrument, and causing an image to be responsive to a signal representative of sound produced by the musical instrument. A computer readable storage medium may store a computer program adapted to cause a processor based system to execute the steps of any one or more of these methods. | 04-23-2009 |
20090122146 | METHOD AND APPARATUS FOR TRACKING THREE-DIMENSIONAL MOVEMENTS OF AN OBJECT USING A DEPTH SENSING CAMERA - A controller ( | 05-14-2009 |
20090254607 | CHARACTERIZATION OF CONTENT DISTRIBUTED OVER A NETWORK - A client device, a computer implemented method for modifying content for a media player associated with the client device, a content characterization server, a computer implemented method for characterizing content for a media player associated with a client device, as well as a system and method involving the client device and content characterization server are disclosed. | 10-08-2009 |
20090271821 | Method and Apparatus For Real-Time Viewer Interaction With A Media Presentation - Real-time participation within a media presentation is disclosed. A participant overlay may be generated by preprocessing a media presentation to extract a time-variant metadata stream associated with one or more interactive regions depicted in the media presentation. The participant overlay includes simulated physics, which may include boundaries of the interactive regions defined in accordance with content in said media presentation. A participant's interaction with said media presentation through the interactive regions may be captured and combined with the media presentation for display on a display. The interaction may comprise a user action upon one or more elements in the media presentation, a user action expressed in the media presentation through an avatar, or a user action in said media presentation in connection with a game element. | 10-29-2009 |
20090288116 | CHANNEL HOPPING SCHEME FOR UPDATE OF DATA FOR MULTIPLE SERVICES ACROSS MULTIPLE DIGITAL BROADCAST CHANNELS - Data broadcast over different channels may be updated in a digital broadcast receiving device. The device may include a receiver unit, a processor, memory instructions embodied in the memory for execution on the processor. The instructions may be configured to implement the method for updating data broadcast over different channels. A first digital broadcast signal may be received over a first channel. The receiving device may be tuned to a second channel at a predetermined time to receive a second digital broadcast signal. Selected data may be extracted from the second digital broadcast signal and stored or utilized with the receiving device. An update schedule may be generated for data transmitted with a digital broadcast signal. A broadcast time for an update packet may be determined from a packet header. A schedule packet may be generated containing the broadcast time and broadcast before the update packet. | 11-19-2009 |
20090298590 | Expandable Control Device Via Hardware Attachment - Apparatus, methods and systems for interfacing a controller with a gaming system to interact with a computer program rendering interactive content on a display are presented. In one embodiment, a controller includes a handle, a connector and an attachment. The handle has an elongated shape, which includes opposite first and second ends, and is configured to be held by a single hand of a user during operation. The handle's second end, aimed towards the display during operation, holds the connector. The attachment includes two interfaces: a visual interface for communication with the gaming system, and a connector interface that is coupled to the connector in the handle. The attachment can be coupled and decoupled to the connector and allows the gaming system to visually track the location of the handle via the visual interface. In another embodiment, the attachment provides additional communication capabilities. | 12-03-2009 |
20090300677 | INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION - Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal. | 12-03-2009 |
20100007582 | DISPLAY VIEWING SYSTEM AND METHODS FOR OPTIMIZING DISPLAY VIEW BASED ON ACTIVE TRACKING - An apparatus for interfacing with a display screen is provided. The apparatus includes a frame. The frame includes (a) a pair of shutter lenses, (b) a light coupled to the frame; and (b) a circuit integrated with the frame to control the pair of shutter lenses and control the light coupled to the frame. The circuit is configured to communicate with a display device to enable synchronization of the shutter lenses and the display device. The light is analyzed to determine position of the frame relative to the display device, and the position is used to cause an adjustment in display output when viewed from the perspective of the position of the frame. | 01-14-2010 |
20100030567 | DETERMINING WHETHER A COMMERCIAL TRANSACTION HAS TAKEN PLACE - Determining whether a commercial transaction has taken place may include a) collecting percipient behavior information from a mobile communication device associated with a percipient, wherein the percipient behavior information is related to behavior of the percipient; b) determining a correlation between the percipient behavior information and transaction behavior information associated with a predetermined commercial transaction; and c) determining from the correlation a confidence level for whether the predetermined commercial transaction has taken place. | 02-04-2010 |
20100041475 | Real-Time, Contextual Display of Ranked, User-Generated Game Play Advice - Management of user-generated and context appropriate game play advice is disclosed. The present invention allows for management of context appropriate game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice. The game play advice is displayed in environmental contexts that are appropriate to the advice being displayed. | 02-18-2010 |
20100105480 | SPHERICAL ENDED CONTROLLER WITH CONFIGURABLE MODES - Input devices for interfacing with a game console to interact with a computer program are disclosed. In one example, the input device includes a controller with a handle and a spherical object that is connected to a first end of the handle. The controller further includes a circuit that identifies the position of the handle. The circuit further includes communication logic to communicate the identified position to the game console during interaction with the computer program. The controller further includes control inputs connected to a second end of the handle, wherein the spherical object is placed in contact with a surface when held by the handle and the circuit updates the identified position of the handle as the handle is pivoted on the surface. The control inputs providing commands that are exchanged with the game console to further interact with the computer program. | 04-29-2010 |
20100106847 | COMBINED BROADCAST AND BACKCHANNEL DELIVERY OF STREAMING CONTENT - Streaming content may be delivered through a combination of broadcast and a backchannel. Related apparatus and methods for receiving and distributing streaming content are described. A receiving device may receive a packet of information in the form of a broadcast signal from a broadcast source. The packet of information may contain one or more streamlets and a table of contents associated with the streamlets. A desired streamlet may be selected from the packet of information and presented with a display. A remainder of a data stream associated with the streamlet may be requested and received from via a backchannel while the desired streamlet is being presented. The remaining data stream may then be presented with the display. | 04-29-2010 |
20100107206 | COMBINED BROADCAST AND BACKCHANNEL DELIVERY OF STREAMING CONTENT - Streaming content may be delivered through a combination of broadcast and a backchannel. Related apparatus and methods for receiving and distributing streaming content are described. A receiving device may receive a packet of information in the form of a broadcast signal from a broadcast source. The packet of information may contain one or more streamlets and a table of contents associated with the streamlets. A desired streamlet may be selected from the packet of information and presented with a display. A remainder of a data stream associated with the streamlet may be requested and received from via a backchannel while the desired streamlet is being presented. The remaining data stream may then be presented with the display. | 04-29-2010 |
20100144436 | Control Device for Communicating Visual Information - Methods and systems for interfacing a control device with a computer program executing at a base computing device are presented. The method generates a visual cue at a spherical section of the control device and captures an image of the visual cue using an image capture device connected to the base computing device. Further, the method determines whether the visual cue is user feedback or input for the computer program, and processes the visual cue at the base computing device when the visual cue is an input. Additionally, a state of an object being processed is updated by the computer program in response to the input to drive interactivity with the computer program via the control device. | 06-10-2010 |
20100161496 | Method for Ensuring Contractual Compliance in Cross-Platform Quality Control - Assurance of quality with respect to of a software application across different operating platforms with different system architectures is provided. Methods for determining and assuring said quality as well as a system for the same is disclosed. A method for ensuring compliance with a contractual obligation related to quality of service in software is also disclosed. | 06-24-2010 |
20100203952 | Object Based Observation - Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof. | 08-12-2010 |
20100273553 | System for Converting Television Commercials into Interactive Networked Video Games - Methods, systems, and computer programs for converting television commercials into interactive network video games are presented. In one method, a broadcast or streamed commercial is accompanied by an interactive segment. A media player coupled to the broadcast or streaming media source identifies the existence of the interactive segment and presents the user with an enhanced and interactive mini-game commercial that can be played with other “viewers” in a common or disperse demographic. Multiple methods for content delivery are provided, including a model where television commercial is inserted within consecutive frames of the television program, and a model where the commercial is overlaid on frames of the television program allowing the user to play the game while the television program is displayed. In a preferred embodiment, the termination of the interactive mini-game commercial is set within a fixed time period commensurate with traditional spot television advertising. | 10-28-2010 |
20100285879 | Base Station for Position Location - In one embodiment, a system to interface with a game console to control a video game is disclosed. The system includes a game console and a base station that is interfaced with the game console. The base station has processing circuitry that is configured to send and receive data between the base station and the game console. The base station is also configured to process position data. The system also includes a controller that is interfaced with the base station. The controller has hardware to process movement data of the controller and communicate the movement data to the base station. The base station processes the position data of the controller, and relays the position data from the base station to the game console to determine a relative position of the controller to the base station. Wherein changes in the relative position of the controller facilitate interactive control with the video game. | 11-11-2010 |
20100285883 | Base Station Movement Detection and Compensation - Method and systems for processing interactive communication received from input devices, which interface with a computer program that executes at a computer, are provided. The method includes receiving input data from a first input device and a second input device at a base station that is interfaced with the computer. The first and second input devices are movable independently of one another to interactively interface with the computer program. The method tracks a position of the first and second input devices through the base station and identifies a near-identical change in position of the tracked position of the first and second input devices. The method then sets a flag upon identifying the near-identical change in position. The flag is processed by the computer program to set an action to take during interactivity with the computer program. In one example, the base station includes an inertial sensor that can confirm movement. If movement is confirmed, the flag is processed to take the action, as defined within the computer program. | 11-11-2010 |
20100295797 | CONTINUOUS AND DYNAMIC SCENE DECOMPOSITION FOR USER INTERFACE - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch pad are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to: a) present an image on the visual display containing one or more active elements; b) divide the image into one or more regions that fill the display, wherein each region corresponds to a different active element; c) correlating an active element in the image on the visual display to a corresponding active portion of the touch interface; and d) activate one of the one or more active elements in response to a touch to a corresponding one of the active portions of the touch interface. | 11-25-2010 |
20100295798 | HAND-HELD DEVICE WITH ANCILLARY TOUCH ACTIVATED ZOOM - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch pad are disposed on at least one of the major surfaces. | 11-25-2010 |
20100295799 | TOUCH SCREEN DISAMBIGUATION BASED ON PRIOR ANCILLARY TOUCH INPUT - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; c) highlight a most recently activated active element of the one or more active elements on the visual display in response to a user interaction with a corresponding one of the one or more active portions; and d) activate the most recently activated active element in response to a touch anywhere on the touch interface. | 11-25-2010 |
20100295817 | HAND-HELD DEVICE WITH ANCILLARY TOUCH ACTIVATED TRANSFORMATION OF ACTIVE ELEMENT - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to: a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) present a transformed active element corresponding to a particular one of the one or more active elements on the visual display in response to a user interaction with a corresponding one of the one or more active portions. | 11-25-2010 |
20100299592 | CUSTOMIZATION OF GUI LAYOUT BASED ON HISTORY OF USE - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) adjust a layout of content shown on the display according to a probability of one or more actions that may be taken with the one or more active elements. | 11-25-2010 |
20100299594 | TOUCH CONTROL WITH DYNAMICALLY DETERMINED BUFFER REGION AND ACTIVE PERIMETER - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) re-purpose one or more portions of the touch interface outside the one or more active portions to act as inputs for commands associated with the one or more active elements. | 11-25-2010 |
20100299595 | HAND-HELD DEVICE WITH TWO-FINGER TOUCH TRIGGERED SELECTION AND TRANSFORMATION OF ACTIVE ELEMENTS - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; c) operate the one or more active elements according to a first mode of operation in response to a first mode of touch on one or more of the active portions; and d) operate the one or more active elements according to a second mode of operation in response to a second mode of touch on one or more of the active portions, wherein in the second mode of operation, the second mode of touch activates an enhancement of one or more of the active elements. | 11-25-2010 |
20100299596 | DYNAMIC RECONFIGURATION OF GUI DISPLAY DECOMPOSITION BASED ON PREDICTIVE MODEL - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) perform a tessellation that divides the image into one or more regions that fill the display, wherein each region corresponds to a different active element, wherein a size of each region depends on a corresponding probability that a user will use the corresponding active element within a given time frame; and c) correlating one or more active portions of the touch interface to one or more corresponding active elements. | 11-25-2010 |
20110014981 | TRACKING DEVICE WITH SOUND EMITTER FOR USE IN OBTAINING INFORMATION FOR CONTROLLING GAME PROGRAM EXECUTION - A tracking device may include a body, a sound emitter operable to emit a sound, an array of two or more microphones adapted to produce discrete time domain input signals at a runtime, one or more processors coupled to the array of two or more microphones; and a memory coupled to the microphones and the processor. The memory has a set of processor readable instructions embodied therein. The instructions include one or more instructions for: | 01-20-2011 |
20110045907 | SCHEME FOR PROVIDING AUDIO EFFECTS FOR A MUSICAL INSTRUMENT AND FOR CONTROLLING IMAGES WITH SAME - A method for use with a musical instrument includes receiving a signal representative of a sound produced by the musical instrument, receiving a selection of an audio effect from a wireless controller, applying the audio effect to the signal representative of a sound produced by the musical instrument, and providing an output signal representative of the audio effect applied to the sound produced by the musical instrument. Other methods include causing an image to be responsive to a signal representative of motions of the musical instrument, and causing an image to be responsive to a signal representative of sound produced by the musical instrument. A computer readable storage medium may store a computer program adapted to cause a processor based system to execute the steps of any one or more of these methods. | 02-24-2011 |
20110064082 | CHANNEL HOPPING SCHEME FOR UPDATE OF DATA FOR MULTIPLE SERVICES ACROSS MULTIPLE DIGITAL BROADCAST CHANNELS - Data broadcast over different channels may be updated in a digital broadcast receiving device. The device may include a receiver unit, a processor, memory instructions embodied in the memory for execution on the processor. The instructions may be configured to implement the method for updating data broadcast over different channels. A first digital broadcast signal may be received over a first channel. The receiving device may be tuned to a second channel at a predetermined time to receive a second digital broadcast signal. Selected data may be extracted from the second digital broadcast signal and stored or utilized with the receiving device. An update schedule may be generated for data transmitted with a digital broadcast signal. A broadcast time for an update packet may be determined from a packet header. A schedule packet may be generated containing the broadcast time and broadcast before the update packet. | 03-17-2011 |
20110084914 | TOUCH INTERFACE HAVING MICROPHONE TO DETERMINE TOUCH IMPACT STRENGTH - A computing device receives position coordinates of a touch input region upon a user touching the touch input region. The computing device also receives an audio signal from an audio sensor upon the user touching the touch input region. An impact strength of the user's touch is determined based on the audio signal. The computing device performs an action that is associated with the determined impact strength. | 04-14-2011 |
20110086706 | Playing Browser Based Games with Alternative Controls and Interfaces - Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. In one method, a definition of native inputs defined for the game is received. The native inputs are originated in a native device and are capable of causing actions in the game. Further, the method detects an alternate device that does not have all the native inputs. The native inputs are mapped from the native device to alternate inputs from the alternate device. The inputs generated with the alternate device are translated to corresponding native inputs according to the mapping and causing the corresponding actions in the game. In another method, a game area inside a web page is identified for playing the game. The game area is expanded by increasing the size of the game area while decreasing the size of other elements in the web page. | 04-14-2011 |
20110086708 | SYSTEM FOR TRACKING USER MANIPULATIONS WITHIN AN ENVIRONMENT - Systems, methods and for analyzing game control input data are disclosed. A machine-readable medium having embodied thereon instructions for analyzing game control input data is also disclosed. | 04-14-2011 |
20110118031 | CONTROLLER FOR PROVIDING INPUTS TO CONTROL EXECUTION OF A PROGRAM WHEN INPUTS ARE COMBINED - A controller provides inputs to control execution of a program by combining controller input information and supplementary information indicating a three-dimensional motion of the controller. The combined input can be obtained by assigning the value of the controller input information as coarse control information and assigning the value of the supplementary input information as fine control information or vice versa. | 05-19-2011 |
20110118032 | Portable Device Interaction Via Motion Sensitive Controller - Methods, systems, and computer programs for wireless interaction with a portable device supported by a stand are presented. In one method operation, a communications link is established between the portable device and the stand. The stand tracks the motion of an input device within an interactivity zone. In another method operation, the portable device interfaces with the input device to generate actions associated with game objects in the portable device, where the interface takes place when the input device is in or near the interactivity zone. Additionally, the stand moves when the tracking detects that the input device is outside predefined boundaries near an edge of the interactivity zone. The stand movement information is transferred via the communications link to update the location of the interactivity zone. | 05-19-2011 |
20110125582 | Maintaining Advertisements - A list of advertisements, products, or services for which an impression is generated during the course of a digital environment session (e.g., a video game) may be imported to a list that may be viewed at the conclusion of the digital session. The user may then visit advertiser web sites and/or view/purchase products at their leisure instead of while immersed in the digital experience. Similarly, a list of all advertisements through which an interaction occurred during the course of a video game experience (e.g., physical encounter, purchase of an in-game product, utilizing a sponsored product) may be imported to a list that may be viewed at the conclusion of a game session. The user may then visit the advertiser web sites and/or view/purchase products at their leisure instead of while immersed in the digital environment. | 05-26-2011 |
20110205240 | Implementing Lighting Control of a User Environment - A system and method for controlling lighting conditions in a user environment whereby bandwidth consumption may be managed is disclosed. An inner frame area and an outer frame area adjust certain lighting conditions in the user environment in response to certain lighting conditions detected by the image capture device as those conditions affect bandwidth consumption during transmission of the image capture data. The frame areas may be dynamically controlled as to affect the brightness and/or color of the particular user environment. | 08-25-2011 |
20110274409 | ADVERTISEMENT SCHEME FOR USE WITH INTERACTIVE CONTENT - A method for use in advertising includes initiating playing of interactive content, suspending playing of the interactive content, displaying an advertisement, and resuming playing of the interactive content. A computer program product includes a medium embodying a computer program for causing a computer to perform these operations, and a system for use in advertising includes a display and a processing system configured to perform these operations. | 11-10-2011 |
20120270647 | OBJECT BASED OBSERVATION - Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof. | 10-25-2012 |
20120291065 | INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION - Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal. | 11-15-2012 |
20120302349 | CONTROL DEVICE FOR COMMUNICATING VISUAL INFORMATION - Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device. | 11-29-2012 |
20130059660 | PLAYING BROWSER BASED GAMES WITH ALTERNATIVE CONTROLS AND INTERFACES - Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. One method includes an operation for receiving a definition of native inputs defined for causing actions in the game. The native inputs are tied to game actions through a native device. When a gesture recognition system, lacking some capability to play the game, is detected, at least some of the actions in the game associated with the native inputs are mapped to gesture inputs detected by the gesture recognition system. This enables game play with the gesture recognition system. Further, the alternate gesture inputs are translated to corresponding actions in the game according to the mapping during game play. | 03-07-2013 |
20130084981 | CONTROLLER FOR PROVIDING INPUTS TO CONTROL EXECUTION OF A PROGRAM WHEN INPUTS ARE COMBINED - A controller provides inputs to control execution of a program by combining controller input information and supplementary information utilizing a value of a first one of the controller input information or the supplementary input information as a modifying input to the game program for modifying a mapping or gearing of an input controlling a still active function activated in accordance with at least one of a second one of the controller input information or the supplementary input information or vice versa. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. | 04-04-2013 |
20130212503 | CUSTOMIZATION OF GUI LAYOUT BASED ON HISTORY OF USE - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) adjust a layout of content shown on the display according to a probability of one or more actions that may be taken with the one or more active elements. | 08-15-2013 |
20130212504 | CUSTOMIZATION OF GUI LAYOUT BASED ON HISTORY OF USE - A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a processor is operably coupled to a visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) adjust a layout of content shown on the display according to a probability of one or more actions that may be taken with the one or more active elements. | 08-15-2013 |
20130231183 | INCREASING THE NUMBER OF ADVERTISING IMPRESSIONS IN AN INTERACTIVE ENVIRONMENT - Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. Modifying the camera path or a camera field of view can place more of an advertising target within the scene displayed on the video display to increase a likelihood of generating an advertising impression compared to a likelihood of generating an advertising impression without the modification. | 09-05-2013 |
20130274018 | PLAYING BROWSER BASED GAMES WITH ALTERNATIVE CONTROLS AND INTERFACES - Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. One method includes an operation for detecting an alternate device for playing the game. The alternate device generates alternate inputs, and the game is not predefined to be played with the alternate device. A query for information to map the alternate inputs to play the game is sent to a server, and a mapping of alternate inputs to native inputs is generated with the information received from the server. The game is predefined to be played with a native device that provides the native inputs to the game. Further, the method includes an operation for translating the alternate inputs generated with the alternate device to corresponding native inputs according to the mapping to cause corresponding actions in the game. | 10-17-2013 |
20140066177 | USER-BASED MINI-GAME GENERATION AND DISTRIBUTION - A mini-game may be generated by recording game data during play of a video game on a computer game system, suspending play of the video game in response to a first input to the computer game system, rewinding the recorded game data to a start point in response to a second input to the computer game system, and uploading recorded game data representing a state of the video game at the start point to a remote mini-game distribution system. The mini-game data may be distributed to other game playing systems. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. This abstract is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. | 03-06-2014 |
20140092917 | CHANNEL HOPPING SCHEME FOR UPDATE OF DATA FOR MULTIPLE SERVICES ACROSS MULTIPLE CHANNELS - Data transmitted over different channels may be updated by receiving one or more input data streams containing data for one or more digital data services, wherein the data is in the form of a plurality of packets, wherein each packet includes information identifying a channel and a number of related downstream packets; determining from the plurality of packets a time that an update packet containing data for one of the digital data services will be transmitted as part of the signal; and generating a schedule packet containing the time that the update packet will be transmitted as part of a signal. | 04-03-2014 |
20140248960 | GAME PLAY SKILL TRAINING - Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof. | 09-04-2014 |
20140342827 | INERTIALLY TRACKABLE HAND-HELD CONTROLLER - A game controller includes an image capture unit; a body; at least one input device assembled with the body, the input device manipulable by a user to register an input from the user; an inertial sensor operable to produce information for quantifying a movement of said body through space; and at least one light source assembled with the body; and a processor coupled to the image capture unit and the inertial sensor. The processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit. The processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program. | 11-20-2014 |
20150074243 | ADDITION OF SUPPLEMENTAL MULTIMEDIA CONTENT AND INTERACTIVE CAPABILITY AT THE CLIENT - Methods, systems, and computer programs for delivering supplemental content within streamed media are provided. In one embodiment, a method includes receiving a request at a client for a media segment, which includes a plurality of video frames. Further, a stream of the media segment to the client from a media server is obtained and supplemental content (SC) is accessed from storage in the client or from an SC server. The access of the SC from the SC server can be performed before receiving the request, or while obtaining the stream, or after the stream has been obtained. Further, the method includes combining the media segment with the SC at the client, which inserts the SC to add or augment video frames from the media segment. The combination is then displayed to the user. | 03-12-2015 |