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Fong, Monterey Park

Flavia S. Fong, Monterey Park, CA US

Patent application numberDescriptionPublished
20080254759High linearity frequency conversion system and method - A frequency converter (10-16-2008
20090115545Nonlinear Transmission Line Modulator - A modulator is provided that comprises a nonlinear transmission line (NLTL) that is bias modulated by a baseband signal. A given logic state of the baseband signal determines a delay amount of a first carrier signal through the NLTL. The modulator further comprises an impulse forming network (IFN) that includes a first NLTL that receives the first carrier signal delayed by the determined delay amount and a second NLTL that receives a second carrier signal having a fixed delay amount. The first NLTL and second NLTL within the IFN have opposite diode polarity configurations. The modulator further comprises a power combiner that converts a delta delay of the first carrier signal relative to the second carrier signal to a sharp impulse that represents the given logic state of the baseband signal.05-07-2009

Patent applications by Flavia S. Fong, Monterey Park, CA US

Kelvin Yat-Kit Fong, Monterey Park, CA US

Patent application numberDescriptionPublished
20090199034INTERACTIVE DEVICE WITH TIME SYNCHRONIZATION CAPABILITY - An interactive device having time synchronization capability is provided. In one embodiment of the present invention, the interactive device has a computer processor that stores an internal clock. The computer processor may be preprogrammed to generate announcements based on a particular time of the internal clock. A user may input and adjust the time of the internal clock. In another embodiment of the present invention a setup module is provided. A setup module is an operative device that includes a computer processor that stores a setup time. The setup module establishes a connection with an interactive device, and time synchronizes the interactive device such that the internal clock of the interactive device is running the same time as the setup module. The setup module is capable of synchronizing the internal clock of multiple interactive devices, despite the interactive devices being programmed on separate occasions. In addition, the setup module is capable of programming a number of interactive devices in a quick and efficient manner, thereby keeping the manufacturer's costs low. The computer processor of the interactive device runs a software program which enables the interactive device to be synchronized by the setup module via a hard-wired connection or wireless means such as infrared (IR) and/or radio frequency (RF) signals.08-06-2009
20100068970INTERACTIVE DEVICE WITH LOCAL AREA TIME SYNCHRONIZATION CAPBILITY - An interactive device with local area time synchronization is contemplated. The device includes a communications module linkable to a corresponding communications module of one or more other interactive devices. There is also memory for storing a set of clock values including a time component, a date component, a daylight savings component, and an event component. A computer processor connected to the communications module and the memory is also included, and is programmed to actively maintain an actively maintained real-time clock based upon the set of clock values stored in the memory. The set of clock values stored in the memory is transferrable by the communications module to a corresponding clock of one or more other interactive devices.03-18-2010
20110034102Interactive Device with Sound-Based Action Synchronization - An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration. A sequence of user input actions received during this learning mode is detected, and an output signal is generated in response. Timestamps for each of the user input actions is stored into memory. Additionally, the output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the play back of a second musical soundtrack during a second game iteration.02-10-2011
20110034103INTERACTIVE DEVICE WITH SOUND-BASED ACTION SYNCHRONIZATION - An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration corresponding to a learning mode. A sequence of user input actions received during this learning mode is detected, and timestamps for each is stored into memory. In a second game iteration corresponding to a playback mode, the musical soundtrack is replayed. Additionally, an output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the replaying of the musical soundtrack.02-10-2011

Patent applications by Kelvin Yat-Kit Fong, Monterey Park, CA US

Peter Sui Lun Fong, Monterey Park, CA US

Patent application numberDescriptionPublished
20090199034INTERACTIVE DEVICE WITH TIME SYNCHRONIZATION CAPABILITY - An interactive device having time synchronization capability is provided. In one embodiment of the present invention, the interactive device has a computer processor that stores an internal clock. The computer processor may be preprogrammed to generate announcements based on a particular time of the internal clock. A user may input and adjust the time of the internal clock. In another embodiment of the present invention a setup module is provided. A setup module is an operative device that includes a computer processor that stores a setup time. The setup module establishes a connection with an interactive device, and time synchronizes the interactive device such that the internal clock of the interactive device is running the same time as the setup module. The setup module is capable of synchronizing the internal clock of multiple interactive devices, despite the interactive devices being programmed on separate occasions. In addition, the setup module is capable of programming a number of interactive devices in a quick and efficient manner, thereby keeping the manufacturer's costs low. The computer processor of the interactive device runs a software program which enables the interactive device to be synchronized by the setup module via a hard-wired connection or wireless means such as infrared (IR) and/or radio frequency (RF) signals.08-06-2009
20100068970INTERACTIVE DEVICE WITH LOCAL AREA TIME SYNCHRONIZATION CAPBILITY - An interactive device with local area time synchronization is contemplated. The device includes a communications module linkable to a corresponding communications module of one or more other interactive devices. There is also memory for storing a set of clock values including a time component, a date component, a daylight savings component, and an event component. A computer processor connected to the communications module and the memory is also included, and is programmed to actively maintain an actively maintained real-time clock based upon the set of clock values stored in the memory. The set of clock values stored in the memory is transferrable by the communications module to a corresponding clock of one or more other interactive devices.03-18-2010
20110034102Interactive Device with Sound-Based Action Synchronization - An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration. A sequence of user input actions received during this learning mode is detected, and an output signal is generated in response. Timestamps for each of the user input actions is stored into memory. Additionally, the output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the play back of a second musical soundtrack during a second game iteration.02-10-2011
20110034103INTERACTIVE DEVICE WITH SOUND-BASED ACTION SYNCHRONIZATION - An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration corresponding to a learning mode. A sequence of user input actions received during this learning mode is detected, and timestamps for each is stored into memory. In a second game iteration corresponding to a playback mode, the musical soundtrack is replayed. Additionally, an output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the replaying of the musical soundtrack.02-10-2011

Patent applications by Peter Sui Lun Fong, Monterey Park, CA US