| Patent application number | Description | Published |
| 20080248872 | VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME CONTROL METHOD - An object is to realize that an object is caused to move based on the acceleration data detected by an acceleration sensor when a controller is moved and the controller is caused to vibrate by a vibration mechanism when the moved object makes contact with another object. In the present game program, velocity magnitude data of a controller and velocity magnitude data of an object are calculated based on acceleration data and time interval data, both of which are recognized by a control unit. Then, it is judged by the control unit whether or not the coordinate data within the display range of a moving bat character corresponds to the coordinate data within the display range of a ball character. Next, vibration control data for controlling vibration of the controller is calculated by the control unit depending on the velocity of the bat. Accordingly, a command for outputting the vibration control data to the controller is issued by the control unit. | 10-09-2008 |
| 20080248881 | VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME CONTROL METHOD - A video game program is provided that is capable of realizing a video game in which an object displayed on an image display unit is caused to move in conjunction with movement of a controller in which an acceleration sensor is embedded. According to the present game program, in time interval data recognizing means, a time interval of the acceleration data consecutively inputted into an operation input unit is recognized by a control unit as the time interval data. In acceleration data recognizing means, the acceleration data to be inputted into the operation input unit at the time interval of the acceleration data to be consecutively inputted into the operation input unit is recognized by the control unit. In velocity data calculating means, the velocity data is calculated by the control unit based on the acceleration data and the time interval data, both of which are recognized by the control unit. In object moving velocity data calculating means, the moving velocity data of the object is calculated by the control unit based on the velocity data. In object moving state displaying means, a state of the object moving at the velocity set by the moving velocity data is consecutively displayed on a television monitor with the image data corresponding to the object. | 10-09-2008 |
| 20080254898 | VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME CONTROL METHOD - In the present invention, the moving state data for setting a moving state of a moving object is recognized by a control unit. Acceleration data and time duration data, which are consecutively inputted into an input unit from a controller, are recognized by the control unit. Then, the position data of the controller is calculated by the control unit based on the acceleration data and the time duration data, both of which are recognized by the control unit. Then, displacement of the controller is calculated by the control unit based on the position data of the controller. Then, the moving state data is modified by the control unit depending on the displacement of the controller. Then, a moving state of the moving object is displayed on an image display unit with the image data corresponding to the moving object based on the modified moving state data. | 10-16-2008 |
| 20080261692 | VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME CONTROL METHOD - According to the present game program, the velocity magnitude data of a controller and velocity magnitude data of an object are calculated based on the acceleration data and the time duration data, both of which are recognized by a control unit. Then, the calculation of modifying the range data of the area into the range data depending on the velocity magnitude of the object is performed. Accordingly, an area set by the modified range data of the area is displayed on a television monitor with the image data. Finally, a state of the object moving at the velocity set by the velocity magnitude data of the object is consecutively displayed on the television monitor with the image data corresponding to the object. | 10-23-2008 |
| 20100222143 | GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - A method for controlling a video game is provided. The method includes causing a control unit, which controls the vide game, to recognize first coordinate data indicating a first display position of a first object on the image display unit, causing the control unit to display the first object on the image display unit on the basis of the coordinate data, causing the control unit to recognize an indication position where a player contacts on the image display unit, causing the control unit to set a region for the player to select the first object, the region having a prescribed area, and causing the control unit to recognize whether or not the first object is selected by the player, on the basis of a positional relationship between the first object and the region | 09-02-2010 |