| Patent application number | Description | Published |
| 20100134490 | REAL TIME GENERATION OF ANIMATION-READY 3D CHARACTER MODELS - Systems and methods for automatically generating animation-ready 3D character models based upon model parameter and clothing selections are described. One embodiment of the invention includes an application server configured to receive the user defined model parameters and the clothing selection via a user interface. In addition, the application server includes a generative model and the application server is configured to generate a 3D anatomical mesh based upon the user defined model parameters using the generative model, the application server includes at least one clothing mesh template including a clothing mesh, a template skeleton, and skinning weights and the application server is configured to apply the clothing mesh from the clothing mesh template corresponding to the user clothing selection to the generated 3D anatomical mesh to create a clothed mesh, the application server is configured to adjust the template skeleton of the clothing mesh template corresponding to the user clothing selection based upon the shape of the clothed mesh, the application server is configured to generate skinning weights based upon the skinning weights of the clothing mesh template corresponding to the user clothing selection, and the application server stores an animation-ready 3D character model including the clothed mesh, the adjusted skeleton, and the generated skinning weights. | 06-03-2010 |
| 20100149179 | DATA COMPRESSION FOR REAL-TIME STREAMING OF DEFORMABLE 3D MODELS FOR 3D ANIMATION - Systems and methods are described for performing spatial and temporal compression of deformable mesh based representations of 3D character motion allowing the visualization of high-resolution 3D character animations in real time. In a number of embodiments, the deformable mesh based representation of the 3D character motion is used to automatically generate an interconnected graph based representation of the same 3D character motion. The interconnected graph based representation can include an interconnected graph that is used to drive mesh clusters during the rendering of a 3D character animation. The interconnected graph based representation provides spatial compression of the deformable mesh based representation, and further compression can be achieved by applying temporal compression processes to the time-varying behavior of the mesh clusters. Even greater compression can be achieved by eliminating redundant data from the file format containing the interconnected graph based representation of the 3D character motion that would otherwise be repeatedly provided to a game engine during rendering, and by applying loss-less data compression to the data of the file itself. | 06-17-2010 |
| 20100259547 | WEB PLATFORM FOR INTERACTIVE DESIGN, SYNTHESIS AND DELIVERY OF 3D CHARACTER MOTION DATA - Systems and methods are described for animating 3D characters using synthetic motion data generated by motion models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, the synthetic motion data is streamed to a user device that includes a rendering engine and the user device renders an animation of a 3D character using the streamed synthetic motion data. In several embodiments, an animator can upload a custom model of a 3D character or a custom 3D character is generated by the server system in response to a high level description of a desired 3D character provided by the user and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character. | 10-14-2010 |
| 20110292034 | REAL TIME CONCURRENT DESIGN OF SHAPE, TEXTURE, AND MOTION FOR 3D CHARACTER ANIMATION - Systems and methods for automatically generating animation-ready 3D character models based upon model parameter, clothing selections, and texture-region color component selections are described. One embodiment of the invention includes an application server configured to receive the user defined model parameters and the at least one texture selection via a user interface. In addition, the application server includes a generative model and the application server is configured to generate a 3D mesh based upon the user defined model parameters using the generative model and to apply texture to the generated mesh based upon the at least one texture selection. | 12-01-2011 |
| 20120019517 | AUTOMATIC GENERATION OF 3D CHARACTER ANIMATION FROM 3D MESHES - Systems and methods for animating 3D characters using a non-rigged mesh or a group of non-rigged meshes that define the appearance of the character are illustrated. Certain embodiments disclose a process for the automatic rigging or autorigging of a non-rigged mesh or meshes. In one embodiment, a method of automatically rigging at least one mesh defining the external appearance of a 3D character includes creating a 3D representation of the external appearance of the 3D character defined by the at least one mesh, where the 3D representation is a single closed form mesh, identifying salient points of the 3D representation, fitting a reference skeleton to the 3D representation, calculating skinning weights for the 3D representation based upon the fitted skeleton, and automatically rigging the 3D character by transferring the skeleton and skinning weights generated with respect to the 3D representation to the at least one mesh defining the external appearance of the 3D character. | 01-26-2012 |
| 20120038628 | REAL-TIME AUTOMATIC CONCATENATION OF 3D ANIMATION SEQUENCES - Systems and methods for generating and concatenating 3D character animations are described including systems in which recommendations are made by the animation system concerning motions that smoothly transition when concatenated. One embodiment includes a server system connected to a communication network and configured to communicate with a user device that is also connected to the communication network. In addition, the server system is configured to generate a user interface that is accessible via the communication network, the server system is configured to receive high level descriptions of desired sequences of motion via the user interface, the server system is configured to generate synthetic motion data based on the high level descriptions and to concatenate the synthetic motion data, the server system is configured to stream the concatenated synthetic motion data to a rendering engine on the user device, and the user device is configured to render a 3D character animated using the streamed synthetic motion data. | 02-16-2012 |
| Patent application number | Description | Published |
| 20110310888 | Methods and Apparatuses for Handling Public Identities in an Internet Protocol Multimedia Subsystem Network - The present invention concern methods and apparatuses for handling public identities in an Internet Protocol Multimedia Subsystem, IMS, network. A Serving Call Session Control Function, S-CSCF, node receives a message including a public identity. If the message does include a profile key with a wildcarded identity, the S-CSCF uses the wildcarded identity received with the profile key to fetch a user/service profile related to the wildcarded identity. If the message does not include a profile key with a wildcarded identity, the S-CSCF | 12-22-2011 |
| 20110310889 | Methods and Apparatuses for Handling Public Identities in an Internet Protocol Multimedia Subsystem Network - The present invention concern methods and apparatuses for handling public identities in an Internet Protocol Multimedia Subsystem, IMS, network. A CSCF node receives information indicating a set of distinct public identities, within a range of a wildcarded public identity, which set of distinct public identities are not in the same Implicit Registration Set (IRS) as the wildcarded public identity. The information is received from a Home Subscriber Server (HSS) node. The CSCF node stores the information indicating the set of distinct public identities, which are not in the same IRS, in the CSCF node for allowing matching of an originating request to the information indicating the set of distinct public identities, which are not in the same IRS. Alternatively, the CSCF node forwards the information indicating the set of distinct public identities, which are not in the same IRS, to another CSCF node, for allowing matching of an originating request to the information indicating the set of distinct public identities, which are not in the same IRS. | 12-22-2011 |
| Patent application number | Description | Published |
| 20090156763 | Process for manufacturing a thermoplastic elastomeric material - A process for manufacturing a thermoplastic elastomeric material includes at least one elastomeric phase and at least one thermoplastic phase by the following steps: surface-treating a vulcanized rubber in a subdivided form with an effective amount of at least one organometallic polymerization catalyst; and polymerizing at least one ethylenically unsaturated monomer in the presence of the surface-treated vulcanized rubber in a subdivided form to obtain at least one thermoplastic phase. | 06-18-2009 |
| 20090215963 | Thermoplastic elastomeric material and process for its manufacturing - A thermoplastic elastomeric material includes a vulcanized rubber in a subdivided form surface-grafted with at least one vinyl polymer, wherein the amount of the surface-grafted vinyl polymer is not lower than 60% by weight, preferably not lower than 70% by weight, more preferably not lower than 80% by weight, with respect to the total weight of the surface-grafted vinyl polymer and the vulcanized rubber in a subdivided form. | 08-27-2009 |
| 20090272475 | TIRE FOR VEHICLE WHEELS COMPRISING CROSSLINKED ELASTOMERIC COMPOSITION - A tire for vehicle wheels, includes at least one structural element obtained by crosslinking a crosslinkable elastomeric composition including at least one vulcanized rubber in a subdivided form surface treated with at least one oxidizing agent; at least one diene elastomeric polymer, and at least one sulfur-based vulcanizing agent. A surface treatment process of vulcanized rubber and crosslinkable elastomeric composition is obtained with the vulcanized rubber in a subdivided form surface treated with at least one oxidizing agent. | 11-05-2009 |
| 20100069529 | TIRE AND CROSSLINKABLE ELASTOMERIC COMPOSITION - A tire includes at least one structural element including a crosslinked elastomeric material obtained by crosslinking a crosslinkable elastomeric composition including: (a) an amount higher than or equal to 30 phr, preferably 40 phr to 100 phr, of at least one polyisoprene rubber; (b) an amount lower than or equal to 70 phr, preferably 0 phr to 60 phr, of at least one diene elastomeric polymer other than the polyisoprene rubber (a); (c) an amount higher than or equal to 30 phr, preferably 40 phr to 120 phr, of at least one carbon black reinforcing filler; (d) 0.2 phr to 10 phr, preferably 1 phr to 5 phr, of at least one copolymer of at least one ethylenically unsaturated carboxylic acid or a derivative thereof with at least one ethylenically unsaturated monomer containing at least one polyoxyalkylene side chain. Preferably, the structural element is a tire's sidewall. | 03-18-2010 |