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Dwayne A. Davis, Reno US

Dwayne A. Davis, Reno, NV US

Patent application numberDescriptionPublished
20080305844DETERMINING GAME PERFORMANCE STATISTICS WITHOUT REVEALING SPECIFIC GAMING METER DATA - In one embodiment, a system to determine relative performance data of a gaming machine may have a memory having a database stored therein, a processor configured to obtain a relative performance value determined by confidential delta meter data and confidential gross meter data, transform the relative performance value to a transformed performance value, wherein the transformed performance value may be determined by multiplying the relative performance value with a previous transformed performance value, and compile the transformed performance value in the database, wherein the confidential delta meter data and confidential gross meter data are not revealed from the relative performance value.12-11-2008
20090111560GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAYER BONUS GAME HAVING A PLURALITY OF AWARD OPPORTUNITIES - A gaming system where, as players play the primary games of the gaming devices, the gaming devices or the players playing at those gaming devices are occasionally provided with game elements associated with a multiplayer bonus game. In one embodiment, when a designated number of the game elements associated with the multiplayer bonus game have been awarded during game play, the multiplayer bonus game is triggered. During the multiplayer bonus game, the gaming system randomly selects a plurality of the game elements and compares the randomly selected game elements with the game elements awarded to the players. The players receive bonus awards based at least in part on the relationship between the awarded game elements and the game elements which are randomly selected during the bonus game.04-30-2009
20090117993GAMING SYSTEM HAVING MULTI-PLAYER WHEEL BONUS GAME AND CHARACTERISTIC SELECTION - In an embodiment, a gaming system includes a multi-player wheel game. The game includes a wheel having a plurality of sections. Each of the sections is associated with an award symbol. Each of the sections is also associated with a characteristic independent of the award symbol, such as a color. The gaming system enables each of a plurality of active players to select at least one of the characteristics associated with the wheel. The gaming system activates the wheel and indicates at least one section of the wheel. The gaming system and at the gaming devices associated with the gaming system provide an award associated with the award symbol of the indicated section. For each active player that selected the characteristic associated with the indicated section, the gaming system and the gaming devices associated with the gaming system provide a modified award.05-07-2009
20090131134GAMING SYSTEM HAVING USER INTERFACE WITH UPLOADING AND DOWNLOADING CAPABILITY - A game table having a multiplayer interactive display/input device which enables multiple players to simultaneously play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the gaming system, the game table and the various games using the same display/input device. The gaming system also enables use of a card that is encoded or encrypted with a tag (such as an radio frequency tag) that the cameras or readers of the game table can detect. The card interacts with the display/input device of the game table.05-21-2009
20090143141Intelligent Multiplayer Gaming System With Multi-Touch Display - Various techniques are disclosed for facilitating gesture-based interactions with intelligent multi-player electronic gaming systems which include a multi-user, multi-touch input display surface capable of concurrently supporting contact-based and/or non-contact-based gestures performed by one or more users at or near the input display surface. Gestures may include single touch, multi-touch, and/or near-touch gestures. Some gaming system embodiments may include automated hand tracking functionality for identifying and/or tracking the hands of users interacting with the display surface. In some gaming system embodiments, the multi-user, multi-touch input display surface may be implemented using a multi-layered display (MLD) display device which includes multiple layered display screens. Various types of MLD-related display techniques disclosed herein may be advantageously used for facilitating gesture-based user interactions with a MLD-based multi-user, multi-touch input display surface and/or for facilitating various types of activities conducted at the gaming system, including, for example, various types of game-related and/or wager-related activities. According to various embodiments, users interacting with the multi-user, multi-touch input display surface may convey game play instructions, wagering instructions, and/or other types of instructions to the gaming system by performing various types of gestures at or over the multi-user, multi-touch input display surface. In some embodiments, the gaming system may include gesture processing functionality for: detecting users' gestures, identifying the user who performed a detected gesture, recognizing the gesture, interpreting the gesture, mapping the gesture to one or more appropriate function(s), and/or initiating the function(s). In at least some embodiments, such gesture processing may take into account various external factors, conditions, and/or information which, for example, may facilitate proper and/or appropriate gesture recognition, gesture interpretation, and/or gesture-function mapping.06-04-2009
20090189351GAMING SYSTEM HAVING MULTIPLE PLAYER SIMULTANEOUS DISPLAY/INPUT DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to simultaneously play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. The game table enables multiple players to manipulate displayed objects (such as virtual cards or other game symbols) displayed by the display/input device at the same time. This enables the display/input device to simultaneously display the same game to multiple players in an integrated seamless manner without the need for multiple different sets of display devices and input devices for each of the players.07-30-2009
20090197676GAMING SYSTEM HAVING A DISPLAY/INPUT DEVICE CONFIGURED TO INTERACTIVELY OPERATE WITH EXTERNAL DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. In various embodiments, the game table operates with one or more separate physical input devices, each having one or a plurality of the encoded patterns and each being sized and configured to be placed on top of the game table. The separate physical input devices enable the player to interact with the display/input device.08-06-2009
20090253498Flat Rate Wager-Based Game Play Techniques For Casino Table Game Environments - Various techniques are disclosed for operating, at a live casino gaming table, a table game having a flat rate play session costing a flat rate price. In one embodiment, the flat rate play session may span multiple plays on the gaming table over a pre-established duration. In at least one embodiment, a given gaming table may be operable to simultaneously or concurrently host both flat rate game play and non-flat rate game play to different players at the gaming table. In one embodiment, the gaming table may include an intelligent multi-player electronic gaming system which is operable to identify price parameters, and/or operable to determine a flat rate price of playing a flat rate table game session based on those price parameters. Additional aspects relate to automated start/stop/suspend/end of flat rate table game sessions.10-08-2009
20090264190CUSTOMIZED PLAYER ALERTS - Some implementations of the invention allow a player to specify type(s) of wagering conditions about which the player would like to receive notification. The player may also be able to specify the mode of notification desired, e.g., text message, email, voice message, etc. Wager gaming notification parameters may, for example, comprise information regarding an occurrence of a wager gaming outcome. Some such wager gaming notification parameters may involve an occurrence (or a non-occurrence) of a wager gaming outcome within a specified time or a specified number of plays. Player notifications may include raw data, probability data, graphical data, navigation data and/or location data.10-22-2009
20090265105REAL-TIME NAVIGATION DEVICES, SYSTEMS AND METHODS - Some implementations of the invention provide real-time navigation data via a mobile device. Some embodiments of the invention provide portable devices that can indicate both relatively “static” information, such as map data, architectural features, casino layout information, etc., which may be updated from time to time. Accordingly, the term “static” as used herein does not necessarily mean unchanging or unchangeable. Some such embodiments provide portable devices that can simultaneously display static information and real-time video data. The video data may be provided by one or more cameras in a camera network. Information, such as offers, advertisements, etc., may be provided to a user according to the user's location.10-22-2009
20100120484GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A GROUP OF TIMED GAMES - The gaming system, gaming device and gaming method provides a plurality of sequential player events in which the player must take an action in a designated period of time and where the player has less time to take the action in each subsequent event.05-13-2010
20100120506GAMING DEVICE AND METHOD OF PROVIDING AN ADJUSTED PAYTABLE FOR A NUMBER OF FUTURE PLAYS OF A GAME - One embodiment of the present disclosure provides a game operable upon a wager by a player which initially employs an initial or default paytable. The gaming device enables a player to place wagers on plays of the game. The gaming device displays the game outcomes and provides the player with any awards based on the game outcomes in accordance with the default paytable. Upon an occurrence of a triggering event, a bonus mode is triggered. In one embodiment, when the bonus mode is triggered, the gaming device offers to replace the default paytable with a different one of the paytables for a limited number of future plays of the game, if the player agrees to make an additional wager on each of those future plays of the game. If the player chooses to accept the offer, the gaming device determines outcomes and provides any awards for the limited number of future plays in accordance with the new paytable, as long as the player continues placing the additional wager for each of those plays. If the player chooses not to accept the offer to replace the default paytable with a new paytable, the gaming device displays the number of future plays of the game without requiring the additional wager and provides any awards for those plays in accordance with the default paytable.05-13-2010
20100178986GAMING INVOLVING DEVICES IN MULTIPLE LOCATIONS - Techniques for managing games by a gaming entity (e.g., a casino) are disclosed. Various entities (e.g., persons, groups, organizations) can effectively be invited and participate in a game managed by a gaming entity. A gaming apparatus (e.g., a gaming server) can be operable to send one or more indications (e.g., invitations) to one or more devices associated with one or more entities to indicate that the one or more entities may be eligible to participate in a game managed by a gaming entity. It will be appreciated that devices may not be owned and/or operated by the gaming entity and may be operating outside of a domain where the gaming entity is located and/or operates. It will also be appreciated that mobile devices (e.g., cell phones, smartphones) can be operable to allow participation in games managed by a gaming entity. Mobile devices that are owned and operated by private parties can be used outside the primarily domain of a gaming entities, thereby allowing individuals who are not in a casino to participate in a game using their own devices without being physically present at the casino.07-15-2010
20100304825GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING COMPETITIVE WAGERING GAMES - The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game.12-02-2010
20110092274GAMING DEVICE HAVING COMPETITION CONFIGURATION, ATTACK AND COUNTERMEASURE GAME - A gaming device operable upon a wager by at least one player includes: (i) a display device; (ii) first and second entities displayed on the display device, the first entity representing the player; (iii) at least one input device configured to enable the player to choose an offensive play and a defensive play fore the first entity; (iv) wherein the display device is countered to display the offensive and defensive plays being countered by a defensive and offensive play, respectively, for the second entity; and (v) a processor configured to determine an outcome for the player based on at least one of (a) a comparison of the offensive play for the first entity to the defensive play for the second player, and (b) a comparison of the defensive play for the first entity to the offensive play for the second entity.04-21-2011
20110117991TIME-BASED AWARD SYSTEM WITH DYNAMIC VALUE ASSIGNMENT - A coupled to at least one server via a network includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome during play of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token based on as additional play of the base game by the player.05-19-2011

Patent applications by Dwayne A. Davis, Reno, NV US