| Patent application number | Description | Published |
| 20080214261 | BIOMETRIC FOR PURCHASES - In a method of facilitating the playing of a game via a gaming apparatus, a wager may be received via a value input device. Biometric data associated with a purchase selection may be received, and whether to permit the purchase selection may be determined based on the received biometric data. A video image relating to the game may be displayed on a display unit, and a value payout associated with an outcome of the game may be determined. | 09-04-2008 |
| 20080218312 | GAME ACCESS DEVICE WITH PRIVILEGES - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. In some embodiments, a communications object may emit a signal that conveys a privilege of the player wearing the communications object. Such a privilege may include a privilege to bypass a line at a restaurant or to otherwise receive priority seating. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A computer server having a player verification program and database may also be used. | 09-11-2008 |
| 20080220871 | GAME ACCESS DEVICE - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. Communication objects, such as bracelets, may further include patterns, colors, designs, or other markings to indicate a player status. A computer server having a player verification program and database may also be used. | 09-11-2008 |
| 20090291732 | AMUSEMENT DEVICE FOR SECONDARY GAMES - Various embodiments of amusement devices and methods for various games are described. In some embodiments, a secondary player may engage in a game started by a first player. Various additional methods and apparatus are described. | 11-26-2009 |
| 20100124960 | GAMING DEVICES AND METHODS RELATED TO SECONDARY GAMING - In various embodiments, a player may place a bet on one or more previously played games. Other systems and methods are disclosed. | 05-20-2010 |
| 20110018203 | CARD GAME - A card game includes a deck of cards used, for example, to play craps, poker, or any combination thereof. | 01-27-2011 |
| 20110024984 | CARD GAME - A card game includes a deck of cards used, for example, to play craps, poker, or any combination thereof. | 02-03-2011 |
| 20110034228 | SECONDARY GAME - In various embodiments, secondary players may participate in games originally played by primary players. Secondary players may make bets and receive winnings based on such games. Secondary players may participate in games from the past. Secondary players may participate in games from locations that are remote to the locations in which the games were first played. | 02-10-2011 |