Patent application number | Description | Published |
20080318597 | INTENSITY-BASED MAPS - The claimed subject matter relates to a first architecture that can create an intensity map based upon intensity scores, and to a second architecture that can provide intensity scores and can request and receive the intensity map. Intensity scores can relate to an approval or a level of satisfaction of a current location of a user and can be conveniently provided, in some cases with a single keystroke (e.g., 0-9 from a conventional cell phone keypad) by, say, mobile device users. Numerous intensity scores can be received and aggregated to produce an intensity map of a given area or region. Portions of the intensity map can be provided to requesting devices, potentially filtered based upon a variety of criteria. As a result, the intensity map can provide in substantially real-time a visual indication of locations or entities that might be interesting to explore. | 12-25-2008 |
20080319773 | PERSONALIZED TRAVEL GUIDE - The claimed subject matter relates to architectures for providing and accessing a service that facilitates an enhanced travel experience. The architectures can determine a location of a subscribing mobile device, match a profile relating to the device with available guides for a site in proximity to the location, and transmit a notification to the device of the availability of the guide(s). The architecture can also provide incentives to third-parties for authoring guides or content for guides as well as tools and/or templates to assist in guide creation. In addition, the architecture can receive requests from the device for guides as well as facilitate the output of the guide on the subscribing device. | 12-25-2008 |
20080319827 | MINING IMPLICIT BEHAVIOR - The claimed subject matter relates to an architecture that can monitor transactions between a content consumer and a user-interface that provides the content. The architecture can also monitor environment variables that relate to a content consumption environment. From one or both of these potential sources, the architecture can identify implicit behavior on the part of the content consumer that relates to the consumption of the content. The implicit behavior can be employed to determine or infer effects of the consumed content, which can supplement, enhance, or replace conventional explicit consumer feedback. | 12-25-2008 |
20080320126 | ENVIRONMENT SENSING FOR INTERACTIVE ENTERTAINMENT - The claimed subject matter relates to an architecture that can facilitate an enhanced entertainment experience based upon interactivity between entertainment medium or content and a content consumer's environment. In one aspect, based upon features or condition of a content consumer's environment, entertainment content can be interactively selected or modified. In another aspect, based upon features included in the entertainment content, components or conditions extant in the environment can be interactively updated or modified. | 12-25-2008 |
20080320516 | TAILORED CHANNEL FOR CONTENT CONSUMPTION - The claimed subject matter relates to an architecture that can establish a tailored and/or personalized content channel. The content channel can be interfaced with one or more devices, and can be configured to serve particular content or types of content as well as to filter particular content or types of content. The content can be selected or filtered based upon a wide variety of factors that can be expressly specified, or in some cases intelligently inferred. In addition, the architecture can provide detailed analysis of content and summarize various content consumption habits or histories. | 12-25-2008 |
20090006193 | Digital Voice Communication Advertising - Techniques for providing third party incentivized communications sessions are described. In some embodiments, a Voice over IP (VoIP) conversation is sampled for audio information such as a word, phrase, utterance, or phoneme that may be associated with an advertisement in a database. The database may be searched for the audio information, or in some embodiments a text equivalent of the audio information, and the associated advertisement may be served to a participant in the VoIP communication session. In some implementations, data from or about the conversation may be compiled for analysis. | 01-01-2009 |
20090113480 | NON-MEDIA-CENTRIC PACKAGING OF CONTENT - The claimed subject matter relates to an architecture that can establish a tailored and/or personalized content channel based various aspects of a social network. The content channel can be interfaced with one or more devices, and can be configured to serve content based upon a content schedule. The content schedule can be programmed based upon selections or recommendations of a member of a user's social network. The architecture can further maintain presence information associated with a member of the social network, such as indicia of the member's current behavior or activity. | 04-30-2009 |
20090132326 | INTEGRATING ADS WITH MEDIA - The claimed subject matter relates to an architecture that can utilize special metadata to facilitate an improved advertising model in connection with media content delivery. The architecture can monitor a media player device and can launch a metadata interface on the media player device upon detection that a pause feature has been activated. Accordingly, while the media player device is paused (and therefore not presenting the media in a normal fashion), a user can interact with the metadata interface. The metadata interface can provide, e.g., advertisements or additional information related to elements or objects that exist in the media. In addition, the metadata interface can launch suitable applications in accordance with the special metadata. Additionally, the architecture can embed metadata in the media, which can be done in accordance with an advertiser bidding model. | 05-21-2009 |
20090163272 | CONNECTED GAMING - Systems and methods are provided that facilitate a connected gaming experience for multiple players utilizing multiple disparate devices. A game service affords playing a game over a communication framework which can include wired and wireless local area and wide area networks, as well as access to a global positioning system. The game service allows users to play a game in multiple devices, seamlessly switching devices at desired times and locations. In addition, the game service affords community-driven development of a game, as well as customization, through the communication framework. The latter also facilitates exchange of various contents among players, and between a player and the game service: (a) news, (b) advertising, (c) alerts, and (d) participant's real-world positioning information. Real-world embedding into a game is facilitated by the game service in combination with global tracking information received through the communication framework. | 06-25-2009 |
20110181551 | INPUT METHOD FOR SURFACE OF INTERACTIVE DISPLAY - An interactive display system configured for detecting an object or user input provided with an object. The system includes a display surface on which graphic images are displayed, one or more scanning light sources configured for scanning the interactive display surface, and a light detector configured for detecting light reflected from an object that is adjacent to or in contact with the interactive display surface. A computing system storing machine instructions is in communication with the scanning light source and the light detector. When executed, the machine instructions cause the computing system to illuminate the interactive display surface with the scanning light source, to detect light with the light detector that is reflected from an object after illumination with the light source, and to generate an output signal based on the detected light that has been reflected from an object on or adjacent to the interactive display surface. | 07-28-2011 |
20140357233 | DEVICE AUTHENTICATION TECHNIQUES - Techniques are provided for authenticating a phone or other device for a user. A phone or other device is provided to the user. A personal identification number is provided to the user. The personal identification number is used to authenticate the phone or other device in the network for the user. | 12-04-2014 |