| Patent application number | Description | Published |
| 20080200256 | Content Dependency Verification for a Gaming Machine - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 08-21-2008 |
| 20080213026 | Configuring Gaming Voucher Layouts in Gaming Machines - Systems and methods for configuring gaming voucher layouts are described herein. In one embodiment the method includes receiving, in a gaming machine, a gaming voucher layout defining a print layout for a gaming voucher. The method can also include loading the gaming voucher layout into a printer, where the printer is part of the gaming machine. | 09-04-2008 |
| 20080220849 | Presenting Streaming Video Content in a Gaming Machine - Systems and methods for presenting streaming video content in a gaming machine are described herein. In one embodiment, the method includes detecting satisfaction of a condition in a wagering game and determining which one of a plurality of streaming video effects are associated with the condition. The method can also include applying to a streaming video segment the one of the plurality of streaming video effects associated with the condition and displaying the streaming video segment on a display device. | 09-11-2008 |
| 20080254850 | Trusted Computing in a Wagering Game Machine - A computerized wagering game system has a gaming module and trusted platform module. The gaming module comprises a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered; and the trusted platform module is operable to authenticate information on the wagering game machine such as by authenticating the hardware configuration, authenticating the software configuration, or securing communication between the computerized wagering game system and another computerized system. | 10-16-2008 |
| 20080274814 | Wagering Game Device with Secure Storage Device - Embodiments of a wagering game device with a secure storage device are described herein. In one embodiment, the wagering game device includes a wagering game processor operable to receive a wager for a wagering game. The wagering game device can also include a main memory operable to store wagering game content associated with the wagering game. The wagering game machine can also include a storage device including an encryption unit operable to encrypt the wagering game content and a storage medium operable to store the wagering game content that has been encrypted by the encryption unit. | 11-06-2008 |
| 20080287199 | Gaming Machine Apparatus - An electronic gaming machine includes, in an embodiment, an embedded processing module, which is compliant with a Computer-On-Module Express standard, and which includes at least one processor. The electronic gaming machine may further include a network interface controller, operatively coupled to the embedded processing module through a first serial, differential signaling bus, one or more mass storage devices, operatively coupled to the embedded processing module through a second serial, differential signaling bus, and a gaming specific input/output module, operatively coupled to the embedded processing module, to perform gaming machine specific functions. | 11-20-2008 |
| 20080293494 | Networks for Use in Gaming - According to one example embodiment disclosed herein, a connection is established between a network and a plurality of gaming units located in a gaming establishment, wherein each gaming unit includes at least one wagering input unit; wherein the network includes one or more network resources and is connected to at least some of the plurality of gaming units; and a gaming information traffic is transmitted on the network. | 11-27-2008 |
| 20080300038 | Wagering Game Machine Having Image Copied File System - Systems and methods provide a mechanism for a wagering game machine to access game components on an image file system contained in a disk image file that resides on a second file system. The gaming components may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 12-04-2008 |
| 20080300049 | Transient or Persistent Game Play in Wagering Games - According to one example embodiment disclosed herein, a wagering game is operated on a first platform, wherein the first platform is capable of supporting all or fewer than all of a plurality of game assets associated with the wagering game, and further wherein the wagering game is capable of receiving a wager. The wagering game is operated on a second platform that is capable of supporting all or fewer than all of the plurality of game assets. A player may accumulate one or more player assets while the wagering game is played on the first platform. At least one of the accumulated player assets is transferred to the play of the wagering game on the second platform, wherein at least one capability of the first platform is different from a corresponding capability on the second platform. | 12-04-2008 |
| 20080318658 | Remote Management of a Gaming Machine - Systems, apparatus and methods for remote management of a gaming machine are described herein. In some embodiments, an apparatus includes a host platform having a host processor controlled by a host operating system. The host platform has a host storage and a host power state, wherein the host processor is to execute instructions that includes a wagering game. The apparatus also includes a subsystem that is operable independent of the host operating system and the host power state. The subsystem includes a processor that is separate from the host processor. The subsystem also includes a nonvolatile data store that is separate from the storage of the host platform. | 12-25-2008 |
| 20090029767 | VERIFYING AND AUDITING GAME CONTENT IN A GAMING SYSTEM - Systems and methods provide a way to verify that software downloaded to a gaming system is approved within a gaming jurisdiction. One aspect of the systems and methods includes a process for receiving approval for gaming software that is then made available for download onto gaming systems. A further aspect of the systems and methods includes the ability to audit and verify that software components that have been downloaded onto a gaming system are approved for use in a jurisdiction. The gaming configuration elements may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 01-29-2009 |
| 20090036196 | TEMPLATED THREE-DIMENSIONAL WAGERING GAME FEATURES - Systems and methods render three-dimensional objects for a wagering game component in accordance with graphical assets that may be downloaded. The graphical assets may include meshes, skins, physics characteristics, shader programs or other graphical assets. | 02-05-2009 |
| 20090054136 | PERSISTENT STATE SYSTEMS, METHODS AND SOFTWARE - In one example embodiment, a wagering game system includes at least one wagering game computer program operative on the wagering game platform to detect a wager. A persistent state manager software component is operative to read or write persistent state data to and from the wagering game computer program and persistent state media. In one embodiment, the persistent state media is a bar-coded ticket, and in another embodiment an electronic data storage device such as a RFID device. A messaging system allows persistent state media devices to interact with the wagering game. | 02-26-2009 |
| 20090055611 | REORGANIZING A WAGERING GAME MACHINE'S NVRAM - This document discusses, among other things, systems and methods for managing the contents of NVRAM in a wagering game machine. A method copies a first data of an NVRAM module to a storage device, wherein the NVRAM module is associated with a wagering game machine and then copies a second data to the NVRAM module. | 02-26-2009 |
| 20090061987 | THERMAL MANAGEMENT IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a thermal management module operable to monitor the temperature of one or more integrated circuits comprising a part of the wagering game machine. In one embodiment, the thermal management module monitors one or more temperature indicator signals provided by the integrated circuit, and the wagering game system is operable to change function in response to the temperature signals. | 03-05-2009 |
| 20090088243 | AUGMENTED REALITY WAGERING GAME SYSTEM - Augmented reality wagering game systems and methods are described herein. In one embodiment, a computer-implemented method includes presenting a first set of markings on a wagering game table, where the first set of markings is associated with a basic wagering game. The method can also include detecting an event associated with the basic wagering game. In one embodiment, after detecting the event, the method calls for presenting a second set of markings on the wagering game table, where the second set of markings is associated with a bonus wagering game. | 04-02-2009 |
| 20090098925 | Handheld Gaming Machines and System Therefor - A gaming system for executing a wagering game includes a central server for storing game information. The system further includes a plurality of boundary controllers defining a permissible gaming area. The system includes at least one handheld gaming machine in communication with the central server, the handheld machine comprising a display for displaying the execution of a wagering game. The handheld gaming machine wirelessly communicates with one or more of the plurality of boundary controllers to permit the central server to activate the wagering game only when the handheld gaming machine is within the permissible gaming area. | 04-16-2009 |
| 20090138133 | POWER MANAGEMENT IN WAGERING GAME MACHINES - Systems and methods provide power management on a wagering game machine. Power consumption for various components of a wagering game machine may be adjusted based on various factors, including inactivity, component activity, power source changes, time based events, wireless access point proximity, change in battery voltage, credit level threshold, change in ambient lighting, related or adjacent machine power status, mode transition to play mode, mode transition to attract mode and mode transition to diagnostic mode. Power management events and power usage data may be communicated to a remote system for analysis or action. Power management commands or policies may be received from a remote system. | 05-28-2009 |
| 20090170596 | SWITCHING OPERATION MODES IN MOBILE WAGER GAMING DEVICES - This disclosure describes methods and wager gaming devices that can enter different operation modes based on different network connections. In one embodiment, a method includes connecting to a content provider via a first network connection, wherein connecting to the content provider via the first network connection enables a first mode of operation and prohibits a second mode of operation. The method can also include operating in the first mode of operation. The method can also include connecting to the content provider via a second network connection, wherein connecting to the content provider via the second network connection enables the second mode of operation. The method can also include operating in the second mode of operation, wherein the operating includes, presenting a wagering game upon which monetary value can be wagered. | 07-02-2009 |
| 20090176559 | Managing Portable Wagering Game Machines - Systems and methods manage the presentation of wagering games on a portable wagering game machine. The systems and methods determine if an authorized user is in possession of the portable wagering game machine, and further determine if the portable wagering game machine is in a location where wagering games are authorized to be presented. | 07-09-2009 |
| 20090221359 | Authenticating Files in Wagering Game Machines - Methods and apparatus for authenticating content in wagering game machines are described herein. In one embodiment, the computer-implemented method includes authenticating a first set of wagering game files stored on a storage device of a wagering game machine. The method can also include starting a wagering game on the wagering game machine if the authentication of the first set of wagering game files is successful. The method can also include authenticating, during the wagering game, a second set of wagering game files stored on the storage device of the wagering game machine, wherein the first set of wagering game files and the second set of wagering game files are mutually exclusive. The method can also include stopping the wagering game if the authentication of the second set of wagering game files is not successful. | 09-03-2009 |
| 20090247301 | MANAGEMENT OF DOWNLOADABLE GAME COMPONENTS IN A GAMING SYSTEM - Systems and methods provide interfaces to control the download of downloadable game components to one or more gaming machines or systems. The gaming configuration elements may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 10-01-2009 |
| 20090253487 | GAMING SYSTEM HAVING ALTERNATE WAGERING GAME CONFIGURATIONS - A method of playing a wagering game comprises permitting a first configuration of the wagering game to be played via a gaming terminal, detecting a loss of communication between the gaming terminal and a server, and in response to detecting the loss of communication, permitting a second configuration of the wagering game to be played via the gaming terminal. | 10-08-2009 |
| 20090270176 | PERIPHERAL UPDATE PERIPHERAL IN A WAGERING GAME SYSTEM - There is provided a peripheral update device. The peripheral update device includes at least one interface adapted to communicatively connect to at least one peripheral device of a wagering game machine and to an update device, the at least one interface adapted to receive a firmware update from the update device for a peripheral device of the at least one peripheral device. The peripheral update device further includes a processor being communicatively connected to the at least one interface and adapted to receive the transmitted firmware update via the at least one interface and further adapted to apply the received firmware update to the peripheral device via the at least one interface. | 10-29-2009 |
| 20100016052 | LOCATION-LINKED AUDIO/VIDEO - Apparatus, systems, and methods may operate to determine the location of a selected person in a casino, detect the occurrence of a preselected event associated with the selected person, and display a video image of the selected person on a display responsive to the detecting. Other apparatus, systems, and methods are disclosed. | 01-21-2010 |
| 20100029361 | WAGERING GAME MACHINE WITH THREE-DIMENSIONAL WAGERING GAME EFFECTS - Systems and methods provide three-dimensional transformations on graphical images. The transformations may vary in accordance with various wagering game functions. | 02-04-2010 |
| 20100029377 | SHARED PHYSICS ENGINE IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a centralized physics engine operable to model motion physics for multiple wagering game machines. | 02-04-2010 |
| 20100075742 | GAME-SPECIFIC COMPONENT ENABLEMENT IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a physical configuration monitor module operable to enable execution of one or more wagering games associated with a game-specific physical configuration of the wagering game machine and to detect the game-specific physical configuration of the wagering game machine. | 03-25-2010 |
| 20100075760 | PARTITION MANAGEMENT IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a nonvolatile storage module comprising two or more partitions on at least one nonvolatile storage device and a controller operable to manage the two or more partitions. | 03-25-2010 |
| 20100081501 | ANALYZING WIRELESS SIGNALS IN WAGERING GAME ENVIRONMENTS - Systems and methods for analyzing wireless signals in a wagering game environment are described herein. In some embodiment, a wagering game machine includes a wagering game unit configured to present wagering games. The wagering game machine can also include a network interface configured to exchange, with other devices on a wagering game network, information about the wagering games. The wagering game machine can also include a wireless signal detection device configured to detect wireless signals in a wagering game environment and to create wireless signal data for use in determining whether the wireless signals interfere with wireless communications of the wagering game network. | 04-01-2010 |
| 20100113143 | SECURING MOBILE WAGERING GAME MACHINES - Systems and methods for securing mobile wagering game machines are described herein. In some embodiments, a method includes detecting, in a mobile wagering game machine, a wager associated with a wagering game. The method can also include presenting the wagering game and detecting a security breach of the mobile wagering game machine. In some embodiments, after detecting the security breach, the method includes deleting authentication information stored in the mobile wagering game machine. | 05-06-2010 |
| 20100130278 | WAGERING GAME MACHINE WITH CONTACTLESS POWER TRANSMISSION - A computerized wagering game system includes a gaming module comprising gaming code which is operable to present a wagering game on which monetary value can be wagered, and a wireless power module. The power module is operable to provide power to a wagering game component via a power signal traveling through a nonconductive medium. | 05-27-2010 |
| 20100173699 | GAMING DEVICE WITH A VIRTUALIZATION MANAGER - Gaming devices with virtualization managers are described herein. In one embodiment, a gaming device includes a plurality of operating systems, each of the operating systems to facilitate execution of one or more gaming applications. The gaming device also includes gaming device resources for use by ones of the plurality of operating systems and a virtualization manager to share the gaming device resources between the plurality of operating systems during virtually simultaneous execution of the plurality of operating systems. | 07-08-2010 |
| 20100184509 | INITIALIZING AND AUTHENTICATING WAGERING GAME MACHINES - Methods and apparatus for initializing and authenticating wagering game machines are described herein. In one embodiment, the method includes receiving a digital certificate from a mobile wagering game machine. The method can also include determining that the digital certificate is authentic and selecting wagering game content and services that are available to the mobile wagering game machine. The method can also include transmitting some of the available wagering game content to the mobile wagering game machine. | 07-22-2010 |
| 20100184518 | APPLYING GRAPHICAL CHARACTERISTICS TO GRAPHICAL OBJECTS IN A WAGERING GAME MACHINE - Systems and methods for providing programs on wagering game machine peripherals are described. The programs may be shader programs for execution by one or more programmable shaders on a graphics processing unit. The programs may provide a graphical result, e.g. an output on a display, or may provide a non-graphical result of a computation to a general purpose processor on the wagering game machine. | 07-22-2010 |
| 20100190553 | PLUG-IN ARCHITECTURE FOR A WAGERING GAME NETWORK - A plug-in architecture for a wagering game network is described. Plug-in modules may provide various functions for services related to wagering games. Such functions may include random number generation, user interface functions, player tracking functions, central determinant functions etc. The plug-ins are dynamically loaded during the run-time of an application or service. | 07-29-2010 |
| 20100203961 | NETWORK GAMING MAINTENANCE AND REPAIR HISTORY - Some embodiments include a computer-implemented method for tracking, over an electronic wagering game network, services performed on a wagering game machine. The method comprises: receiving, in the wagering game machine, a wagering game machine access identifier, wherein the wagering game machine access identifier indicates identity of a technician accessing a wagering game machine; detecting a service event in the wagering game machine; and generating a report indicating a modification to the wagering game machine. The method can also comprise receiving a technician log describing the modification to the wagering game machine; transmitting, to a service controller, the report, the log, and the wagering game machine access identifier. The method can also comprise receiving, from the service controller, maintenance information associated with the wagering game machine; and presenting the maintenance information on a display associated with the wagering game machine. | 08-12-2010 |
| 20100210352 | ACCESSING WAGERING GAME SERVICES BY AIMING HANDHELD DEVICE AT EXTERNAL DEVICE - A portable wagering game machine includes a signal receiver and motion sensors. The signal receiver receives signals from a signal emission device that are used to determine the position and orientation of the portable wagering game machine relative to a gaming establishment devices and locations. The position and orientation information may be used to determine a gaming establishment device or location aimed at by the portable wagering game machine. The portable wagering game machine may then access or interact with a service associated with the device or location, or interact with the device itself. | 08-19-2010 |
| 20100210353 | PRESENTING WAGERING GAME CONTENT - Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content. | 08-19-2010 |
| 20100217992 | COMPOUNDING SECURITY WITH A SECURITY DONGLE - Exposure of a security mechanism, over time and/or in particular markets, increases the likelihood that the security mechanism will be compromised. A security dongle, however, can resist/delay being comprised by compounding one or more security techniques with the security dongle security mechanism (e.g., a unique identifier of the dongle stored in a secure area of the dongle, a cryptographic token with a private key that cannot be retrieved from the memory of the security dongle, etc.). A dynamic element (e.g., a changing key) and/or an unexposed element (e.g., a private key secured by an owner) can be used in conjunction with a security dongle to buttress against being compromised. Using the dynamic element and/or the unexposed element, the security dongle can be cryptographically bound to at least an identifier of a piece of software enabled by the security dongle. | 08-26-2010 |
| 20100222135 | WAGERING GAME MACHINES WITH NON-VOLATILE MEMORY - Apparatus, systems, and methods may operate to load a software program which, when executed by a processor, is associated with presenting a wagering game upon which monetary value may be wagered. The software program may be loaded into a non-volatile memory in the form of phase-change random access memory, nanotube random access memory, or a combination thereof, and executed by the processor to present the wagering game after conducting a first preliminary authentication. Upon entering a reset cycle, a subsequent preliminary authentication of the software program is conducted without reloading the non-volatile memory, and the program is executed from the non-volatile memory by the processor while a background full authentication of the software program stored in mass storage is conducted. Execution out of the non-volatile memory is halted if the background full authentication fails. | 09-02-2010 |
| 20100222141 | CONTROLLING MODES IN WAGERING GAME SYSTEMS - A mode control device in a wagering game network is described herein. The mode control device can be used to control operational modes on a machine within the wagering game network. The mode control device can interface with the machine and gather criteria affecting which of the operational modes can be activated on the machine. Additionally, the mode control device can select, based on the criteria, allowable modes from the operational modes. Furthermore, the mode control device can notify the machine about the allowable modes. In addition, mode control device can select, activate, limit, enhance, or in any other way control the modes on the machine. In some embodiments, the mode control device can also control the modes on other devices associated with the machine in the wagering game network. | 09-02-2010 |
| 20100234100 | SECURE MODE CONTROL IN WAGERING GAME SYSTEMS - A secure mode control device is described herein. The secure mode control device interfaces with a wagering game machine. The wagering game machine is capable of secure modes. The wagering game machine is also capable of wagering game modes that can generate wagering game data. The secure mode control device can detect an event that indicates a need for the wagering game machine to activate a secure mode. The secure mode control device activates the secure mode to halt the one or more wagering game modes on the wagering game machine. | 09-16-2010 |
| 20100298043 | WAGERING GAME MACHINE UPGRADE AND ROLLBACK - Systems and methods provide for the selective backup and rollback of software, firmware and data components of a wagering game machine. | 11-25-2010 |
| 20100298054 | SHARING RESOURCES IN WAGERING GAME SYSTEMS - Techniques for sharing resources in wagering game systems are described herein. In some embodiments, a method includes determining that remote resources are needed for processing video content associated with a wagering game, and locating the remote resources by wirelessly communicating with one or more wagering game machines in the wagering game network, wherein the wireless communications include queries about whether the wagering game machines can provide the needed processing resources The method can also include receiving processed video content via wireless communications with certain of the one or more wagering game machines, and presenting the wagering game using the processed video content. | 11-25-2010 |
| 20100317433 | WAGERING GAME MACHINE WITH USER INTERFACE PREFERENCES - Systems and methods present images for elements of a wagering game in accordance with user preferences. The size, location, aspect ratio, scaling input methodology, scaling display methodology and user interfaces present on a primary or secondary display may be controlled using the user preferences. User preferences in conjunction with wagering game events may be used to control display characteristics of elements displayed on a primary or secondary display of a wagering game machine. | 12-16-2010 |
| 20110021267 | WAGER RESIDUALS - Techniques for handling wager residuals are described herein. Embodiments include a method that detects a residual from one or more wagers remaining in a first memory location for an electronic wagering game machine. The residual of the one or more wagers are transferred from the first memory location to a second memory location. Information about the residual is stored. The residual from the first memory location is cleared. | 01-27-2011 |
| 20110065496 | AUGMENTED REALITY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, at a gaming machine, a fiducial marker in one or more images captured by an image capture device of the gaming machine, determining an orientation of the fiducial marker, and detecting a fiducial code embedded within the fiducial marker. The operations can also include providing, via a network, fiducial code information and fiducial marker orientation information to a wagering game server to identify an augmented reality object associated with the fiducial code and determine attributes of the augmented reality object. The operations can further include receiving, at the gaming machine, wagering game content and the augmented reality object from the wagering game server, incorporating the augmented reality object within the wagering game content, and presenting the wagering game content comprising the augmented reality object on a display device of the gaming machine. | 03-17-2011 |
| 20110081961 | VISUALIZING WAGERING GAME ESTABLISHMENT PATRON FLOW - A patron flow system aggregates wagering game data from a plurality of wagering game machines in a wagering game establishment. The wagering game data indicates a plurality of patrons and times. Patron flow data is generated from the aggregated wagering game data. The patron flow data indicate flows of the plurality of patrons among the plurality of wagering game machines in the wagering game establishment with respect to the times. | 04-07-2011 |
| 20110105222 | MANAGING WAGERING GAME CONTENT - In some embodiments, a wagering game machine comprises a secure hard disk drive including at least one secure partition configured to store wagering game assets for use in presenting wagering games, and unsecured partitions configured to store wagering game content. The secure hard disk drive can also include an access controller configured to receive a request to access the wagering game assets and a first access key. The access controller can also deny the access request if the first access key does not match a second access key, and allow access to the wagering game assets if the first access key matches the second access key. The wagering game machine can also include a wagering game controller configured to send the request to access the wagering game assets, and to present, after being allowed access to the wagering game assets, wagering game using the wagering game assets. | 05-05-2011 |
| 20110111837 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 05-12-2011 |
| 20110124401 | ASSOCIATING PORTABLE WAGERING GAME MACHINES WITH A STATIONARY WAGERING GAME MACHINE - Embodiments of a portable wagering game machine and a stationary wagering game machine are described herein. In one embodiment, a plurality of portable wagering game machines are associated with a stationary wagering game machine. Group wagering game data is displayed on the stationary wagering game machine. The group wagering game data includes wagering game content for viewing by multiple players. At each of the plurality of portable wagering game machines, individual wagering game data is displayed. The individual wagering game data and the group wagering game data relate to a wagering game. | 05-26-2011 |