| Patent application number | Description | Published |
| 20090042640 | FAULT TOLERANT GAMING SYSTEMS - Method and apparatus are provided wherein, in one example embodiment, a gaming machine includes a computing platform and a software program executing on the computing platform to provide a gaming experience to a user of the gaming machine, and there are provided one or more hardware or software components operative on the computing platform to detect faults occurring on the platform. At least one fault recovery software component is also operative on the gaming platform, and the fault recovery software component is adapted to operate in response to the detection of a fault. | 02-12-2009 |
| 20090156299 | MULTI-GAME CONTEXT FOR EPISODIC GAMING - This document discusses, among other things, systems and methods for managing multi-game contexts. An apparatus comprises a wagering game unit operable to present a wagering game upon which monetary value can be wagered; and a game context management unit operable to determine a list of installed wagering games on a wagering game machine and to determine one or more relevant rules, wherein a relevant rule is a one that is related to at least one of the installed wagering games, the game context management unit further operable to process each relevant rule to calculate a group of available games; and to present the available games on a primary display. | 06-18-2009 |
| 20100298043 | WAGERING GAME MACHINE UPGRADE AND ROLLBACK - Systems and methods provide for the selective backup and rollback of software, firmware and data components of a wagering game machine. | 11-25-2010 |
| 20100331079 | PERSISTENT DEVICE RELATIONSHIPS IN WAGERING GAME SYSTEMS - In some embodiments a wagering game system comprises a personal area network device configured to render media content including results of a wagering game. The system can include a wagering game machine configured to determine and provide the wagering game results to the personal area network device. The wagering game machine can include a personal area network device transceiver configured to exchange data with the personal area network device, the data including the wagering game results, and a personal area network controller configured to detect the personal area network device, to procure an identification code for the personal area network device without player input, and to authenticate the personal area network device by use of the identification code. The system can also include a repository configured to store the identification code in association with a player identifier and to provide the identification code to the wagering game machine upon request. | 12-30-2010 |
| 20110021267 | WAGER RESIDUALS - Techniques for handling wager residuals are described herein. Embodiments include a method that detects a residual from one or more wagers remaining in a first memory location for an electronic wagering game machine. The residual of the one or more wagers are transferred from the first memory location to a second memory location. Information about the residual is stored. The residual from the first memory location is cleared. | 01-27-2011 |
| 20110130197 | COMMUNICATING WAGERING GAME INFORMATION USING MESH NETWORKS - A mesh communications wagering game system and its operations are described herein. In some embodiments, the operations can include tracking any number of wireless mesh network devices in relation to a wagering boundary so that the system can manage wagering games. In some embodiments, the operation can include incentivizing players to encourage other players to participate in a mesh network, thus increasing the efficiency of the mesh network. In some embodiments, the operations can include coordinating the presentation of wagering game content between mesh enabled devices. | 06-02-2011 |