| Patent application number | Description | Published |
| 20080260366 | IMAGE STABILIZATION WITH ADAPTIVE SHUTTER CONTROL - An apparatus to facilitate image stabilization with adaptive shutter control is described. An embodiment of the apparatus includes an image sensor, a movement detector, and a shutter controller. The movement detector is coupled to the image sensor. The shutter controller is coupled to the movement detector. The image sensor is configured to obtain image data. The movement detector is configured to obtain movement measurement information during a shutter period having a predetermined duration. The shutter controller is configured to adjust the shutter period of a shutter based on the movement measurement information. The shutter controls the time the image sensor is responsive to light incident on the image sensor. Embodiments of the apparatus provide a smaller and less costly implementation for image stabilization. | 10-23-2008 |
| 20090040318 | IMAGE STABILIZATION WITH USER FEEDBACK - An apparatus to facilitate image stabilization with user feedback is described. An embodiment of the apparatus includes an image sensor, a movement detector, and a digital processor. The image sensor acquires an image of a scene over an exposure period. The movement detector is coupled to the image sensor. The movement detector computes a movement measurement of the image sensor during the exposure period. The digital processor is coupled to the movement detector. The digital processor provides feedback to a user during the exposure period. The feedback is based on the movement measurement. Embodiments of the apparatus provide a simpler and less costly implementation for image stabilization. | 02-12-2009 |
| 20090059018 | NAVIGATION ASSISTED MOSAIC PHOTOGRAPHY - An imaging apparatus for producing a mosaic image of a scene, including: an imager operable to capture a plurality of images of the scene; a motion sensor coupled to the imager; a transformation processor electrically coupled to the imager and the motion sensor and a mosaic processor electrically coupled to the transformation processor. The motion sensor is adapted to determine a pitch parameter and a yaw parameter of the imager associated with each captured image of the scene. The transformation processor is adapted to transform each captured image into a mosaic coordinate system using the associated pitch parameter and yaw parameter of the imager. The mosaic processor is adapted to produce a mosaic image of the scene from the transformed images. | 03-05-2009 |
| 20100182601 | OFFSET ILLUMINATION APERTURE FOR OPTICAL NAVIGATION INPUT DEVICE - An optical navigation input device with an offset imaging aperture. The optical navigation input device includes a light source, an illumination aperture structure, and an image sensor. The light source directs a light beam toward a substantially specular illumination surface. Scattered light reflects off of a surface reflection feature along a scattered light path which is offset from a specular reflection path. The illumination aperture structure at least partially defines an illumination aperture interposed between the light source and the illumination surface. The illumination aperture produces a diffraction pattern that includes a diffraction discontinuity which is substantially free from diffracted light within a sector area outside of the light beam. The image sensor is disposed within the scattered light path at a location corresponding to the diffraction discontinuity. The image sensor receives the scattered light from the surface reflection feature and generates a navigation image of the surface reflection feature. | 07-22-2010 |
| 20110074676 | Large Depth of Field Navigation Input Devices and Methods - Disclosed are various embodiments of a navigation input device, and methods, systems and components corresponding thereto. According to some embodiments, the navigation input device has a large depth of field associated therewith and employs time- and/or frequency-domain processing algorithms and techniques. The device is capable of providing accurate and reliable information regarding the (X,Y) position of the device on a navigation surface as it is moved laterally thereatop and thereacross, notwithstanding changes in a vertical position of the device that occur during navigation and that do not exceed the depth of field of an imaging lens incorporated therein. According to one embodiment, the navigation input device is a writing instrument that does not require the use of an underlying touch screen, touch pad or active backplane to accurately and reliably record successive (X,Y) positions of the writing device as it is moved across and atop an underlying writing medium such as paper, a pad or a display. | 03-31-2011 |
| 20110108713 | OPTICAL NAVIGATION DEVICE WITH ILLUMINATION OPTICS HAVING AN IMAGE OUTSIDE A DETECTOR FIELD OF VIEW - An optical navigation device includes an image sensor, a light source, and illumination optics. The image sensor generates images of a tracking surface. The image sensor has a field of view via imaging optics interposed between the image sensor and the tracking surface. The light source generates light to illuminate a portion of the tracking surface. The illumination optics are interposed between the light source and the tracking surface to direct the light from the light source toward the tracking surface. The illumination optics include an output surface with a primary region illuminated above a threshold intensity. The illumination optics are located relative to the tracking surface so that an image of the output surface excludes the primary region from the field of view of the image sensor. | 05-12-2011 |
| 20120105353 | Method and Device for Reducing Noise Interference in a Capacitive Touchscreen System - Disclosed herein are various embodiments of means and methods for reducing noise interference in a capacitive touchscreen system. Second noise signals related to first noise signals generated by an external noise source are provided to a touchscreen controller, which determines fundamental and harmonic frequencies associated with the first noise signals. In response to determining the fundamental and harmonic frequencies associated with the first noise signals, the touchscreen controller may shift the frequency at which drive signals generated thereby are provided to a capacitive touchscreen. As a result, undesired interference between the first noise signals and the drive signals is minimized or avoided. | 05-03-2012 |
| 20120105356 | Capacitive Coupling of a Capacitive Touchscreen to a Printed Circuit and Controller - Disclosed herein are various embodiments of circuits and methods for capacitively coupling touchscreen electrode terminals to terminals of a flex circuit, printed circuit or printed circuit board, without physically attaching the touchscreen electrode terminals to the flex circuit, printed circuit or printed circuit board terminals by means of conventional electrical connection bonding materials or agents such as anisotropic conductive film or solder. The flex circuit, printed circuit or printed circuit board terminals are spaced apart from, or placed in physical contact with, corresponding ones of the touchscreen electrode terminals, but are not soldered or otherwise physically attached to the touchscreen electrode terminals by conventional electrical connection bonding materials or agents such as anisotropic conductive film or solder. The flex circuit, printed circuit or printed circuit board terminals are positioned with respect to the touchscreen electrode terminals such that the flex circuit, printed circuit or printed circuit board terminals are spaced part from, or in physical contact with, the touchscreen electrode terminals by gaps ranging between about 0.0 mm and about 1 mm. The gaps are sufficiently small to permit capacitive coupling of drive and sense signals provided by the touchscreen electrode terminals to the flex circuit, printed circuit or printed circuit board terminals. | 05-03-2012 |
| Patent application number | Description | Published |
| 20080214258 | Wins of Restricted Credits in a Gaming Machine - Disclosed is a gaming system and method designed or configured to provide wins of restricted credits. Restricted credits may be awarded according to the same or a different pay table than cashable credits on the same machine or at the same gaming property. Where separate pay tables are used for restricted and cashable credits, the invention may be implemented with a machine that accepts and pays only restricted credit according to a single, fixed internal payout schedule (“pay table”). Alternatively, the invention may be implemented with a machine that pays restricted credit according to one fixed internal pay table and cashable credit according to another fixed internal pay table. Or, a machine may pay restricted credit according to an external pay table provided by a host system to which the machine is connected. | 09-04-2008 |
| 20090036190 | Game Result Graphical Verification on Remote Clients - Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client. | 02-05-2009 |
| 20090054149 | MULTIPLE MONETARY TYPE GAMING MACHINE WITH CASH CONVERSION FUNCTIONALITY - A gaming machine connected in a gaming network or operating as a stand-alone machine, is capable of accepting two or more currencies for wager game play. The machine operates internally using a native monetary type and converts non-monetary bills to native amounts in the form of restricted or cashable credits. The multiple currency capability of the machine is utilized to encourage the use of restricted credits by adjusting conversion rates, payback tables, and the like. These features, combined with the use of restricted credits, also enable ways to monitor abuse and illegal activity on the gaming machine and implement ways to limit losses by a player. Certain post-conversion processes are used to ensure that the player is returned non-converted amounts. The gaming machine has additional hard and soft meters to process multiple monetary types. | 02-26-2009 |
| 20090069094 | Open architecture communications in a gaming network - Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers. | 03-12-2009 |
| 20090156303 | Bonusing Architectures in a Gaming Environment - A gaming system including a plurality of gaming machines is provided. The gaming machines may be configured to provide bonus games with persistent. The gaming machines may be configured to allow a player to enroll in bonus game with persistence and generate a record locator, such as printed ticket that allows a record of a state in the bonus game with persistence to be accessed at a later time. A server coupled to the plurality of gaming machines may maintain records of various states in the bonus game with persistence. When a valid record locator is presented at a gaming machine, these records may be checked out and updated via game play at the gaming machine. | 06-18-2009 |
| 20110165929 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
| 20110165930 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
| 20110165931 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
| 20120094748 | MULTIPLE MONETARY TYPE GAMING MACHINE WITH CASH CONVERSION FUNCTIONALITY - A gaming machine connected in a gaming network or operating as a stand-alone machine, is capable of accepting two or more currencies for wager game play. The machine operates internally using a native monetary type and converts non-monetary bills to native amounts in the form of restricted or cashable credits. The multiple currency capability of the machine is utilized to encourage the use of restricted credits by adjusting conversion rates, payback tables, and the like. These features, combined with the use of restricted credits, also enable ways to monitor abuse and illegal activity on the gaming machine and implement ways to limit losses by a player. Certain post-conversion processes are used to ensure that the player is returned non-converted amounts. The gaming machine has additional hard and soft meters to process multiple monetary types. | 04-19-2012 |