| Patent application number | Description | Published |
| 20100138227 | SYSTEM AND METHOD TO DYNAMICALLY PLACE PRODUCTS IN A VIRTUAL UNIVERSE - A system and method is provided to dynamically place products in a virtual universe and, in particular, to dynamically place products in a virtual universe based on an entity's budget. The system includes a placement location analysis engine configured to identify at least one location within a virtual universe and a placement cost analysis engine configured to determine a cost for displaying one or more items at one or more of the at least one location. The system also includes a recommendation engine configured to recommend one or more of the at least one location based on a budget. | 06-03-2010 |
| 20100217631 | CONSERVATION MODELING ENGINE FRAMEWORK - Methods, including service methods, articles of manufacture, systems, articles and programmable devices provide a conservation modeling engine framework. Programmable conservation modeling engines in communication with different customizable resource conservation modules, each resource conservation module customized to a distinct resource, select one of the modules customized to a resource identified for conservation, and user-defined criteria as a function of the identified resource and the selected module. Input data is selected and collected as a function of the resource identified and the selected module and used to weight the input data. Different optimized conservation plans are created as a function of the weighted input data and the selected module, each of the optimized conservation plans displayed having a different implementation cost, a different time for implementation and a different total amount of the identified resource saved. | 08-26-2010 |
| 20110060744 | Method and System for Dynamic Detection of Affinity Between Virtual Entities - A method and system are disclosed for detecting affinity between entities in a virtual universe (VU) using real time access to descriptions prepared from information about objective entities available in VU databases as well as descriptive information made available by the objective entities. Objective entities may be aggregations of virtual entities. Activators for affinity determinations are provided. The information on an objective entity is compared with descriptive information on a VU subject to determine affinity, and corresponding action of the VU subject. In this manner also the comparative affinities of different objective entities may determine actions of the VU subject. | 03-10-2011 |
| Patent application number | Description | Published |
| 20090187461 | MARKET SEGMENTATION ANALYSES IN VIRTUAL UNIVERSES - This description presents techniques for performing market segmentation analyses in virtual universes. In one embodiment, a method includes collecting virtual universe data associated with interactions between avatars, entities, and objects in a virtual universe. The collecting can include recording at least some of the virtual universe data as the interactions occur, determining a criteria with which to perform a market segmentation analysis on the virtual universe data, where segmentation divides the virtual universe data into a plurality of groups. The method can also include performing the market segmentation analysis on the virtual universe data, and generating a report indicating results of the market segmentation analysis. | 07-23-2009 |
| 20090210803 | AUTOMATICALLY MODIFYING COMMUNICATIONS IN A VIRTUAL UNIVERSE - Described herein are processes and systems that automatically modify communications in a virtual universe. One of the systems described is a virtual communication modifier system. The virtual communication modifier system detects a communication intended for use in the virtual universe. The virtual communication has characteristics, such as language, format, sound quality, and text properties that can be modified automatically. The virtual communication modifier system determines whether a characteristic of the communication is different from a characteristic indicated within a user preference. If the characteristic of the communication is different from the indicated characteristic, then the virtual communication modifier system automatically modifies the communication characteristic to comport with the indicated characteristic (e.g., automatically converts the language of the communication from English to Spanish). The virtual communication modifier system then presents the modified communication. | 08-20-2009 |
| 20100138227 | SYSTEM AND METHOD TO DYNAMICALLY PLACE PRODUCTS IN A VIRTUAL UNIVERSE - A system and method is provided to dynamically place products in a virtual universe and, in particular, to dynamically place products in a virtual universe based on an entity's budget. The system includes a placement location analysis engine configured to identify at least one location within a virtual universe and a placement cost analysis engine configured to determine a cost for displaying one or more items at one or more of the at least one location. The system also includes a recommendation engine configured to recommend one or more of the at least one location based on a budget. | 06-03-2010 |
| 20100138305 | SYSTEM AND METHOD FOR PRODUCT TRIALS IN A SIMULATED ENVIRONMENT - A system and method to enable product trials and, in particular, to dynamically collect information relating to the product trials. The system includes a tagging engine configured to tag one or more products, which are part of a product trial in a virtual universe. The system also includes a tracking engine configured to track information on the one or more products via a tag and a storage unit configured to collect the tracked information for marketing and/or advertising purposes. | 06-03-2010 |
| 20100145790 | SYSTEM AND METHOD FOR RESEARCHING VIRTUAL MARKETS AND OPTIMIZING PRODUCT PLACEMENTS AND DISPLAYS - A system and method for researching virtual markets and using the research to optimize product placements and displays. The system includes a monitoring engine configured to monitor information about user reactions and/or at least one product. The system also includes a recommendation engine configured to recommend a location within a virtual universe to display the at least one product based on the information monitored by the monitoring engine and a display engine configured to display the at least one product at a recommended location. | 06-10-2010 |
| 20110060744 | Method and System for Dynamic Detection of Affinity Between Virtual Entities - A method and system are disclosed for detecting affinity between entities in a virtual universe (VU) using real time access to descriptions prepared from information about objective entities available in VU databases as well as descriptive information made available by the objective entities. Objective entities may be aggregations of virtual entities. Activators for affinity determinations are provided. The information on an objective entity is compared with descriptive information on a VU subject to determine affinity, and corresponding action of the VU subject. In this manner also the comparative affinities of different objective entities may determine actions of the VU subject. | 03-10-2011 |
| 20110106865 | DYNAMIC EDITING OF DATA REPRESENTATIONS USING CASCADING WEIGHTS - A method and system for representing data includes providing a data representation according to defined variables and a functional relationship between the defined variables and receiving an assigned weight assigned to a defined variable. The method includes receiving a modification of a selected defined variable, and providing a further data representation according to a recalculation of an unselected defined variable, based upon the functional relationship, the assigned weight and the modified variable. Assigned weights and a plurality of modifications of the weighted variable are received. A further data representation is provided according to a further recalculation of the weighted variable based upon a weight selected from the assigned weights according to a previous modification of the weighted variable. The recalculating is performed according to a number of modifications performed since the previous modification of the weighted variable and according to a period of time since the previous modification of the weighted variable. | 05-05-2011 |