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Breazeal

Cynthia Breazeal, Somerville, MA US

Patent application numberDescriptionPublished
20090106171Artificial intelligence platform - The present invention provides a new and unique platform for authoring and deploying interactive characters which are powered by artificial intelligence. The platform permits the creation of a virtual world populated by multiple characters and objects, interacting with one another so as to create a life-like virtual world and interacting with a user so as to provide a more interesting and powerful experience for the user. This system can be used for entertainment purposes, for commercial purposes, for educational purposes, etc.04-23-2009
20090276288Artificial intelligence platform - The present invention provides a new and unique platform for authoring and deploying interactive characters which are powered by artificial intelligence. The platform permits the creation of a virtual world populated by multiple characters and objects, interacting with one another so as to create a life-like virtual world and interacting with a user so as to provide a more interesting and powerful experience for the user. This system can be used for entertainment purposes, for commercial purposes, for educational purposes, etc.11-05-2009

Cynthia Breazeal, Cambridge, MA US

Patent application numberDescriptionPublished
20090023122Motor Learning And Rehabilitation Using Tactile Feedback - There is disclosed a process for motor learning, for teaching motion, or for rehabilitation of a student, the student having a motor sensory system. Plural transducers may be coupled around at least one joint of a student, the transducers for providing kinesthetic sensations to the student through its motor sensory system. Tactile control signals may be provided to control operation of the transducers to guide motions of the student.01-22-2009
20090055019Interactive systems employing robotic companions - An interactive system for interacting with a sentient being. The system includes a robotic companion of which the sentient being may be a user and an entity which employs the robot as a participant in an activity involving the user. The robotic companion responds to inputs from an environment that includes the user during the activity. The robotic companion is capable of social and affective behavior either under control of the entity or in response to the environment. The entity may provide an interface by which an operator may control the robotic companion. Example applications for the interactive system include as a system for communicating with patients that have difficulties communicating verbally, a system for teaching remotely-located students or students with communication difficulties, a system for facilitating social interaction between a remotely-located relative and a child, and systems in which the user and the robot interact with an entity such as a smart book. Also disclosed are control interfaces for the robotic companion, techniques for rendering the robotic companion sensitive to touch and responding to those touches, and techniques for providing quiet, back-drivable motion to components of the robotic companion.02-26-2009

Cynthia Lynn Breazeal, Cambridge, MA US

Patent application numberDescriptionPublished
20090319459Physically-animated Visual Display - A physically animated visual display is a robotic device, capable of multiple degree-of-freedom motion, that is adapted to improve a user's emotional state, cognitive performance, and comfort level through reactive and goal-directed manipulation of the position of the display. The affective-cognitive system comprises a feature extraction subsystem for deriving physical information about a user from data obtained from sensors, a perception subsystem for processing the data in order to determine the user's current emotional state, affective-cognitive state, or posture, an action selection subsystem for determining an action to be taken in response, and a motor system for physically animating the robotic device in accordance with the determined action. The system may include feedback modeling based on a reaction of the user to the movement of the apparatus increasing or decreasing the probability of choosing the current behavior based on the user's reaction.12-24-2009