| Patent application number | Description | Published |
| 20100099070 | METHOD AND APPARATUS FOR AGGREGATING, PRESENTING, AND MANIPULATING DATA FOR INSTRUCTIONAL PURPOSES - A method and apparatus for aggregating data for instructional purposes. The method includes retrieving student responses, determining at least one bucket type and, if needed, changing the algorithmic criteria defining the at least one bucket type, aggregating the responses according to bucket type, and utilizing the aggregated responses for instructional purposes. | 04-22-2010 |
| 20100099071 | METHOD AND APPARATUS FOR AGGREGATING, ANALYZING, PRESENTING, AND MANIPULATING PROCESS DATA FOR INSTRUCTIONAL PURPOSES - A method and apparatus for presenting aggregated data for instructional purposes. The method includes retrieving student responses, determining at least one bucket type and, if needed, changing the algorithmic criteria defining the at least one bucket type, aggregating the responses according to bucket type, viewing students responses in the aggregated format, wherein the responses are displayed step by step to show the process of arriving to the response, and comparing at least two students responses to each other. | 04-22-2010 |
| 20100099072 | METHOD AND APPARATUS FOR PRESENTING AGGREGATED DATA FOR INSTRUCTIONAL PURPOSES - A method and apparatus for presenting aggregated data for instructional purposes. The method includes retrieving student responses, determining at least one bucket type and, if needed, changing the algorithmic criteria defining the at least one bucket type, aggregating the responses according to bucket type; and utilizing the aggregated responses to view or present at least one response in a different representation. | 04-22-2010 |
| 20100198903 | NETWORK-SUPPORTED EXPERIMENT DATA COLLECTION IN AN INSTRUCTIONAL SETTING - Methods and systems are provided for network-supported remote data collection in an instructional setting in which experiment data from data sources used in laboratory demonstrations is made available for student collection and analysis by way of a network of calculators. | 08-05-2010 |
| Patent application number | Description | Published |
| 20090295820 | Redundancy Method and Apparatus for Shader Column Repair - A method and apparatus for shader data repair utilizing a Redundant Shader Switch (RSS). The RSS consists of an input and output section whereby when a defective shader pipe is detected, the RSS multiplexes shader pipe data destined to the defective shader pipe to a redundant shader pipe array for processing. Once processed, the shader pipe data is multiplexed back to the RSS where the processed shader pipe data is directed to the corresponding output column of the RSS. The RSS contains delay pipes used to re-align and synchronize the repaired shader pipe data with output export data. | 12-03-2009 |
| 20090295821 | Scalable and Unified Compute System - A Scalable and Unified Compute System performs scalable, repairable general purpose and graphics shading operations, memory load/store operations and texture filtering. A Scalable and Unified Compute Unit Module comprises a shader pipe array, a texture mapping unit, and a level one texture cache system. The Scalable and Unified Compute Unit Module accepts ALU instructions, input/output instructions, and texture or memory requests for a specified set of pixels, vertices, primitives, surfaces, or general compute work items from a shader program and performs associated operations to compute the programmed output data. The texture mapping unit accepts source data addresses and instruction constants in order to fetch, format, and perform instructed filtering interpolations to generate formatted results based on the specific corresponding data stored in a level one texture cache system. The texture mapping unit consists of an address generating system, a pre-formatter module, interpolator module, accumulator module and a format module. A method for a Scalable and Unified Compute System is also presented. | 12-03-2009 |
| 20090309896 | Multi Instance Unified Shader Engine Filtering System With Level One and Level Two Cache - Apparatus and systems utilizing multiple shader engines where each shader engine comprises multiple rows of shader engine filters combined with level one and level two cache systems. Each unified shader engine filter comprises a shader pipe array, and a texture mapping unit with access to a level one cache system and a level two cache. The shader pipe array accepts texture requests for a specified pixel from a resource and performs associated rendering calculations, outputting texel data. The texture mapping unit retrieves texel data stored in a level one cache system, with the ability to read and write to and from a level two cache system, and through formatting and bilinear filtering interpolations generates a formatted bilinear result based on the specific pixel's neighboring texels. Utilizing multiple rows of shader engine filters within a shader engine allows for the parallel processing of multiple simultaneous resource requests. Utilizing multiple shader engines allows for greater processing through the use of multiple simultaneous processing. A method utilizing multiple shader engines to perform texture mapping is also presented. | 12-17-2009 |
| 20090315909 | Unified Shader Engine Filtering System - Each row of a row based shader engine comprises a shader pipe array, a texture filter, and a level one texture cache system. The shader pipe array accepts texture requests for a specified pixel from a resource and performs associated rendering calculations, outputting texel data. The texture mapping unit receives texel data from a level one cache system and through formatting and bilinear filtering interpolations, generates a formatted bilinear result based on a specific pixel's corresponding four texels. Utilizing multiple rows of a row based shader engine within the shader engine allows for the parallel processing of multiple simultaneous resource requests. A method for texture filtering utilizing a row based shader engine is also presented. | 12-24-2009 |
| 20110050716 | Processing Unit with a Plurality of Shader Engines - A processor includes a first shader engine and a second shader engine. The first shader engine is configured to process pixel shaders for a first subset of pixels to be displayed on a display device. The second shader engine is configured to process pixel shaders for a second subset of pixels to be displayed on the display device. Both the first and second shader engines are also configured to process general-compute shaders and non-pixel graphics shaders. The processor may also include a level-one (L1) data cache, coupled to and positioned between the first and second shader engines. | 03-03-2011 |
| 20110055308 | Method And System For Multi-Precision Computation - Systems and methods for multi-precision computation are disclosed. One embodiment of the present invention includes a plurality of multiply-add units (MADDs) configured to perform one or more single precision operations and an arrangement generator to generate one or more mantissa arrangements using a plurality of double precision numbers. Each MADD is configured to receive and load said mantissa arrangements from the arrangement generator. The MADDs compute a result of a multi-precision computation using the mantissa arrangements. In an embodiment, the MADDs are configured to simultaneously perform operations that include, single precision operations, double-precision additions and double-precision multiply and additions. | 03-03-2011 |
| 20110057940 | Processing Unit to Implement Video Instructions and Applications Thereof - Disclosed herein is a processing unit configured to process video data, and applications thereof. In an embodiment, the processing unit includes a buffer and an execution unit. The buffer is configured to store a data word, wherein the data word comprises a plurality of bytes of video data. The execution unit is configured to execute a single instruction to (i) shift bytes of video data contained in the data word to align a desired byte of video data and (ii) process the desired byte of the video data to provide processed video data. | 03-10-2011 |