Patent application number | Description | Published |
20130002813 | VIEWING WINDOWS FOR VIDEO STREAMS - Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device. | 01-03-2013 |
20130016033 | PROVIDING ELECTRONIC COMMUNICATIONS IN A PHYSICAL WORLDAANM Latta; Stephen G.AACI SeattleAAST WAAACO USAAGP Latta; Stephen G. Seattle WA USAANM Small; Sheridan MartinAACI SeattleAAST WAAACO USAAGP Small; Sheridan Martin Seattle WA USAANM Liu; James C.AACI BellevueAAST WAAACO USAAGP Liu; James C. Bellevue WA USAANM Vaught; Benjamin I.AACI SeattleAAST WAAACO USAAGP Vaught; Benjamin I. Seattle WA USAANM Bennett; DarrenAACI SeattleAAST WAAACO USAAGP Bennett; Darren Seattle WA US - Techniques are provided for displaying electronic communications using a head mounted display (HMD). Each electronic communication may be displayed to represent a physical object that indentifies it as a specific type or nature of electronic communication. Therefore, the user is able to process the electronic communications more efficiently. In some aspects, computer vision allows a user to interact with the representation of the physical objects. One embodiment includes accessing electronic communications, and determining physical objects that are representative of at least a subset of the electronic communications. A head mounted display (HMD) is instructed how to display a representation of the physical objects in this embodiment. | 01-17-2013 |
20130021373 | Automatic Text Scrolling On A Head-Mounted Display - A see-through head-mounted display (HMD) device, e.g., in the form of glasses, provides view an augmented reality image including text, such as in an electronic book or magazine, word processing document, email, karaoke, teleprompter or other public speaking assistance application. The presentation of text and/or graphics can be adjusted based on sensor inputs indicating a gaze direction, focal distance and/or biological metric of the user. A current state of the text can be bookmarked when the user looks away from the image and subsequently resumed from the bookmarked state. A forward facing camera can adjust the text if a real word object passes in front of it, or adjust the appearance of the text based on a color of pattern of a real world background object. In a public speaking or karaoke application, information can be displayed regarding a level of interest of the audience and names of audience members. | 01-24-2013 |
20130042296 | PHYSICAL INTERACTION WITH VIRTUAL OBJECTS FOR DRM - Technology is provided for transferring a right to a digital content item based on one or more physical actions detected in data captured by a see-through, augmented reality display device system. A digital content item may be represented by a three-dimensional ( | 02-14-2013 |
20130044128 | CONTEXT ADAPTIVE USER INTERFACE FOR AUGMENTED REALITY DISPLAY - A user interface includes a virtual object having an appearance in context with a real environment of a user using a see-through, near-eye augmented reality display device system. A virtual type of object and at least one real world object are selected based on compatibility criteria for forming a physical connection like attachment, supporting or integration of the virtual object with the at least one real object. Other appearance characteristics, e.g. color, size or shape, of the virtual object are selected for satisfying compatibility criteria with the selected at least one real object. Additionally, a virtual object type and appearance characteristics of the virtual object may be selected based on a social context of the user, a personal context of the user or both. | 02-21-2013 |
20130044129 | LOCATION BASED SKINS FOR MIXED REALITY DISPLAYS - The technology provides embodiments for providing a location-based skin for a see-through, mixed reality display device system. In many embodiments, a location-based skin includes a virtual object viewable by a see-through, mixed reality display device system which has been detected in a specific location. Some location-based skins implement an ambient effect. The see-through, mixed reality display device system is detected to be present in a location and receives and displays a skin while in the location in accordance with user settings. User data may be uploaded and displayed in a skin in accordance with user settings. A location may be a physical space at a fixed position and may also be a space defined relative to a position of a real object, for example, another see-through, mixed reality display device system. Furthermore, a location may be a location within another location. | 02-21-2013 |
20130050642 | ALIGNING INTER-PUPILLARY DISTANCE IN A NEAR-EYE DISPLAY SYSTEM - The technology provides for automatic alignment of a see-through near-eye, mixed reality device with an inter-pupillary distance (IPD). A determination is made as to whether a see-through, near-eye, mixed reality display device is aligned with an IPD of a user. If the display device is not aligned with the IPD, the display device is automatically adjusted. In some examples, the alignment determination is based on determinations of whether an optical axis of each display optical system positioned to be seen through by a respective eye is aligned with a pupil of the respective eye in accordance with an alignment criteria. The pupil alignment may be determined based on an arrangement of gaze detection elements for each display optical system including at least one sensor for capturing data of the respective eye and the captured data. The captured data may be image data, image and glint data, and glint data only. | 02-28-2013 |
20130083003 | PERSONAL AUDIO/VISUAL SYSTEM - The technology described herein incudes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The system can be used in various entertainment, sports, shopping and theme-park situations to provide a mixed reality experience. | 04-04-2013 |
20130083007 | CHANGING EXPERIENCE USING PERSONAL A/V SYSTEM - A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction. | 04-04-2013 |
20130083008 | ENRICHED EXPERIENCE USING PERSONAL A/V SYSTEM - A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction. | 04-04-2013 |
20130083009 | EXERCISING APPLICATIONS FOR PERSONAL AUDIO/VISUAL SYSTEM - The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present. | 04-04-2013 |
20130083011 | REPRESENTING A LOCATION AT A PREVIOUS TIME PERIOD USING AN AUGMENTED REALITY DISPLAY - Technology is described for representing a physical location at a previous time period with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. The personal A/V apparatus is identified as being within the physical location, and one or more objects in a display field of view of the near-eye, augmented reality display are automatically identified based on a three dimensional mapping of objects in the physical location. User input, which may be natural user interface (NUI) input, indicates a previous time period, and one or more 3D virtual objects associated with the previous time period are displayed from a user perspective associated with the display field of view. An object may be erased from the display field of view, and a camera effect may be applied when changing between display fields of view. | 04-04-2013 |
20130083018 | PERSONAL AUDIO/VISUAL SYSTEM WITH HOLOGRAPHIC OBJECTS - A system for generating an augmented reality environment using state-based virtual objects is described. A state-based virtual object may be associated with a plurality of different states. Each state of the plurality of different states may correspond with a unique set of triggering events different from those of any other state. The set of triggering events associated with a particular state may be used to determine when a state change from the particular state is required. In some cases, each state of the plurality of different states may be associated with a different 3-D model or shape. The plurality of different states may be defined using a predetermined and standardized file format that supports state-based virtual objects. In some embodiments, one or more potential state changes from a particular state may be predicted based on one or more triggering probabilities associated with the set of triggering events. | 04-04-2013 |
20130083062 | PERSONAL A/V SYSTEM WITH CONTEXT RELEVANT INFORMATION - A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction. | 04-04-2013 |
20130083063 | Service Provision Using Personal Audio/Visual System - A collaborative on-demand system allows a user of a head-mounted display device (HMDD) to obtain assistance with an activity from a qualified service provider. In a session, the user and service provider exchange camera-captured images and augmented reality images. A gaze-detection capability of the HMDD allows the user to mark areas of interest in a scene. The service provider can similarly mark areas of the scene, as well as provide camera-captured images of the service provider's hand or arm pointing to or touching an object of the scene. The service provider can also select an animation or text to be displayed on the HMDD. A server can match user requests with qualified service providers which meet parameters regarding fee, location, rating and other preferences. Or, service providers can review open requests and self-select appropriate requests, initiating contact with a user. | 04-04-2013 |
20130083064 | PERSONAL AUDIO/VISUAL APPARATUS PROVIDING RESOURCE MANAGEMENT - Technology is described for resource management based on data including image data of a resource captured by at least one capture device of at least one personal audiovisual (A/V) apparatus including a near-eye, augmented reality (AR) display. A resource is automatically identified from image data captured by at least one capture device of at least one personal A/V apparatus and object reference data. A location in which the resource is situated and a 3D space position or volume of the resource in the location is tracked. A property of the resource is also determined from the image data and tracked. A function of a resource may also be stored for determining whether the resource is usable for a task. Responsive to notification criteria for the resource being satisfied, image data related to the resource is displayed on the near-eye AR display. | 04-04-2013 |
20130083173 | VIRTUAL SPECTATOR EXPERIENCE WITH A PERSONAL AUDIO/VISUAL APPARATUS - Technology is described for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display. A position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped to a second position volume in a second 3D coordinate system at a second location remote from where the event is occurring. A display field of view of the near-eye AR display at the second location is determined, and real-time 3D virtual data representing the one or more event objects which are positioned within the display field of view are displayed in the near-eye AR display. A user may select a viewing position from which to view the event. Additionally, virtual data of a second user may be displayed at a position relative to a first user. | 04-04-2013 |
20130084970 | Sharing Games Using Personal Audio/Visual Apparatus - A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space. | 04-04-2013 |
20130085345 | Personal Audio/Visual System Providing Allergy Awareness - A system provides a recommendation of food items to a user based on nutritional preferences of the user, using a head-mounted display device (HMDD) worn by the user. In a store, a forward-facing camera of the HMDD captures an image of a food item. The food item can be identified by the image, such as based on packaging of the food item. Nutritional parameters of the food item are compared to nutritional preferences of the user to determine whether the food item is recommended. The HMDD displays an augmented reality image to the user indicating whether the food item is recommended. If the food item is not recommended, a substitute food item can be identified. The nutritional preferences can indicate food allergies, preferences for low calorie foods and so forth. In a restaurant, the HMDD can recommend menu selections for a user. | 04-04-2013 |
20130093788 | USER CONTROLLED REAL OBJECT DISAPPEARANCE IN A MIXED REALITY DISPLAY - The technology causes disappearance of a real object in a field of view of a see-through, mixed reality display device system based on user disappearance criteria. Image data is tracked to the real object in the field of view of the see-through display for implementing an alteration technique on the real object causing its disappearance from the display. A real object may satisfy user disappearance criteria by being associated with subject matter that the user does not wish to see or by not satisfying relevance criteria for a current subject matter of interest to the user. In some embodiments, based on a 3D model of a location of the display device system, an alteration technique may be selected for a real object based on a visibility level associated with the position within the location. Image data for alteration may be prefetched based on a location of the display device system. | 04-18-2013 |
20130095924 | ENHANCING A SPORT USING AN AUGMENTED REALITY DISPLAY - Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar. | 04-18-2013 |
20130147686 | Connecting Head Mounted Displays To External Displays And Other Communication Networks - An audio and/or visual experience of a see-through head-mounted display (HMD) device, e.g., in the form of glasses, can be moved to target computing device such as a television, cell phone, or computer monitor to allow the user to seamlessly transition the content to the target computing device. For example, when the user enters a room in the home with a television, a movie which is playing on the HMD device can be transferred to the television and begin playing there without substantially interrupting the flow of the movie. The HMD device can inform the television of a network address for accessing the movie, for instance, and provide a current status in the form of a time stamp or packet identifier. Content can also be transferred in the reverse direction, to the HMD device. A transfer can occur based on location, preconfigured settings and user commands. | 06-13-2013 |
20130147687 | DISPLAYING VIRTUAL DATA AS PRINTED CONTENT - The technology provides embodiments for displaying virtual data as printed content by a see-through, near-eye, mixed reality display device system. One or more literary content items registered to a reading object in a field of view of the display device system are displayed with print layout characteristics. Print layout characteristics from a publisher of each literary content item are selected if available. The reading object has a type like a magazine, book, journal or newspaper and may be a real object or a virtual object displayed by the display device system. The reading object type of the virtual object is based on a reading object type associated with a literary content item to be displayed. Virtual augmentation data registered to a literary content item is displayed responsive to detecting user physical action in image data. An example of a physical action is a page flipping gesture. | 06-13-2013 |
20130147836 | MAKING STATIC PRINTED CONTENT DYNAMIC WITH VIRTUAL DATA - The technology provides embodiments for making static printed content being viewed through a see-through, mixed reality display device system more dynamic with display of virtual data. A printed content item, for example a book or magazine, is identified from image data captured by cameras on the display device, and user selection of a printed content selection within the printed content item is identified based on physical action user input, for example eye gaze or a gesture. A task in relation to the printed content selection can also be determined based on physical action user input. Virtual data for the printed content selection is displayed in accordance with the task. Additionally, virtual data can be linked to a work embodied in a printed content item. Furthermore, a virtual version of the printed material may be displayed at a more comfortable reading position and with improved visibility of the content. | 06-13-2013 |
20130147838 | UPDATING PRINTED CONTENT WITH PERSONALIZED VIRTUAL DATA - The technology provides for updating printed content with personalized virtual data using a see-through, near-eye, mixed reality display device system. A printed content item, for example a book or magazine, is identified from image data captured by cameras on the display device, and user selection of a printed content selection within the printed content item is identified based on physical action user input, for example eye gaze or a gesture. Virtual data is selected from available virtual data for the printed content selection based on user profile data, and the display device system displays the selected virtual data in a position registered to the position of the printed content selection. In some examples, a task related to the printed content item is determined based on physical action user input, and personalized virtual data is displayed registered to the printed content item in accordance with the task. | 06-13-2013 |
20130286178 | GAZE DETECTION IN A SEE-THROUGH, NEAR-EYE, MIXED REALITY DISPLAY - The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such as illuminators and at least one light sensor positioned on a support structure such as an eyeglasses frame. The gaze detection coordinate system allows for determination of a gaze vector from each eye based on data representing glints on the user eye, or a combination of image and glint data. A point of gaze may be determined in a three-dimensional user field of view including real and virtual objects. The spatial relationship between the gaze detection elements and the eye may be checked and may trigger a re-calibration of training data sets if the boundaries of the gaze detection coordinate system have changed. | 10-31-2013 |
20130300653 | GAZE DETECTION IN A SEE-THROUGH, NEAR-EYE, MIXED REALITY DISPLAY - The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such as illuminators and at least one light sensor positioned on a support structure such as an eyeglasses frame. The gaze detection coordinate system allows for determination of a gaze vector from each eye based on data representing glints on the user eye, or a combination of image and glint data. A point of gaze may be determined in a three-dimensional user field of view including real and virtual objects. The spatial relationship between the gaze detection elements and the eye may be checked and may trigger a re-calibration of training data sets if the boundaries of the gaze detection coordinate system have changed. | 11-14-2013 |
20140168261 | DIRECT INTERACTION SYSTEM MIXED REALITY ENVIRONMENTS - A system and method are disclosed for interacting with virtual objects in a virtual environment using an accessory such as a hand held object. The virtual object may be viewed using a display device. The display device and hand held object may cooperate to determine a scene map of the virtual environment, the display device and hand held object being registered in the scene map. | 06-19-2014 |
20140253437 | Automatic Text Scrolling On A Display Device - A see-through head-mounted display (HMD) device, e.g., in the form of glasses, provides view an augmented reality image including text, such as in an electronic book or magazine, word processing document, email, karaoke, teleprompter or other public speaking assistance application. The presentation of text and/or graphics can be adjusted based on sensor inputs indicating a gaze direction, focal distance and/or biological metric of the user. A current state of the text can be bookmarked when the user looks away from the image and subsequently resumed from the bookmarked state. A forward facing camera can adjust the text if a real word object passes in front of it, or adjust the appearance of the text based on a color of pattern of a real world background object. In a public speaking or karaoke application, information can be displayed regarding a level of interest of the audience and names of audience members. | 09-11-2014 |
20150049114 | EXERCISING APPLICATIONS FOR PERSONAL AUDIO/VISUAL SYSTEM - The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present. | 02-19-2015 |