Patent application number | Description | Published |
20120157200 | INTELLIGENT GAMEPLAY PHOTO CAPTURE - Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs. | 06-21-2012 |
20130141419 | AUGMENTED REALITY WITH REALISTIC OCCLUSION - A head-mounted display device is configured to visually augment an observed physical space to a user. The head-mounted display device includes a see-through display and is configured to receive augmented display information, such as a virtual object with occlusion relative to a real world object from a perspective of the see-through display. | 06-06-2013 |
20130141434 | VIRTUAL LIGHT IN AUGMENTED REALITY - A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment. | 06-06-2013 |
20130194164 | EXECUTABLE VIRTUAL OBJECTS ASSOCIATED WITH REAL OBJECTS - Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object. | 08-01-2013 |
20130194259 | VIRTUAL ENVIRONMENT GENERATING SYSTEM - A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device. | 08-01-2013 |
20130194304 | COORDINATE-SYSTEM SHARING FOR AUGMENTED REALITY - A method for presenting real and virtual images correctly positioned with respect to each other. The method includes, in a first field of view, receiving a first real image of an object and displaying a first virtual image. The method also includes, in a second field of view oriented independently relative to the first field of view, receiving a second real image of the object and displaying a second virtual image, the first and second virtual images positioned coincidently within a coordinate system. | 08-01-2013 |
20140125668 | CONSTRUCTING AUGMENTED REALITY ENVIRONMENT WITH PRE-COMPUTED LIGHTING - Embodiments related to efficiently constructing an augmented reality environment with global illumination effects are disclosed. For example, one disclosed embodiment provides a method of displaying an augmented reality image via a display device. The method includes receiving image data, the image data capturing an image of a local environment of the display device, and identifying a physical feature of the local environment via the image data. The method further includes constructing an augmented reality image of a virtual structure for display over the physical feature in spatial registration with the physical feature from a viewpoint of a user, the augmented reality image comprising a plurality of modular virtual structure segments arranged in adjacent locations to form the virtual structure feature, each modular virtual structure segment comprising a pre-computed global illumination effect, and outputting the augmented reality image to the display device. | 05-08-2014 |
20150035832 | VIRTUAL LIGHT IN AUGMENTED REALITY - A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment. | 02-05-2015 |