Patent application number | Description | Published |
20110018884 | DISPLAYING A VISUAL REPRESENTATION OF PERFORMANCE METRICS FOR RENDERED GRAPHICS ELEMENTS - The present disclosure describes various techniques for displaying a visual representation of performance metrics for rendered graphics elements. One example method comprises receiving performance information provided by a graphics processing unit, wherein the performance information has been measured by the graphics processing unit in association with individual graphics elements for rendering a graphics scene, and computing values of a performance metric for the graphics elements based upon the performance information, wherein each computed value is associated with at least one of the graphics elements. The method further comprises assigning graphical identifiers to the graphics elements based upon the computed values of the performance metric for the graphics elements, wherein one of the graphical identifiers is assigned to each of the graphics elements, and displaying the graphics elements, when rendering the graphics scene, according to the graphical identifiers that are assigned to the graphics elements. | 01-27-2011 |
20120092366 | SYSTEMS AND METHODS FOR DYNAMIC PROCEDURAL TEXTURE GENERATION MANAGEMENT - Methods and apparatuses for scheduling and storing media creation are described. Methods and apparatuses for rendering a plurality of vector graphic objects on a display are also described. | 04-19-2012 |
20120113125 | CONSTRAINT SYSTEMS AND METHODS FOR MANIPULATING NON-HIERARCHICAL OBJECTS - Methods and apparatus for animating images using bidirectional constraints are described. | 05-10-2012 |
20120117536 | METHODS AND APPARATUS FOR SUB-ASSET MODIFICATION - Methods and apparatus for on-the-fly identification of sub-asset modifications in a data pipeline are described. | 05-10-2012 |
Patent application number | Description | Published |
20100020069 | PARTITIONING-BASED PERFORMANCE ANALYSIS FOR GRAPHICS IMAGING - In general, this disclosure relates to techniques for providing a visual representation of a graphical scene that includes a number of different graphical partitions, which may allow a user to identify portions of the graphics scene that exhibit reduced performance due to costs associated with screen partitioning. One example device includes a display device and one or more processors. The one or more processors are configured to display one or more graphics images in a graphical scene on the display device, display a graphical representation of partitions that overlay the one or more graphics images and that graphically divide the scene on the display device, and analyze graphics data for the one or more graphics images to determine which portions of the graphics data are associated with multiple ones of the partitions. | 01-28-2010 |
20100020087 | PERFORMANCE ANALYSIS DURING VISUAL CREATION OF GRAPHICS IMAGES - In general, this disclosure relates to techniques for using graphics instructions and state information received from a graphics device to visually create a graphics image. Performance analysis may also be conducted to identify potential bottlenecks during instruction execution on the graphics device. One example device includes a display device and one or more processors. The one or more processors are configured to receive a plurality of graphics instructions from an external graphics device, wherein the graphics instructions are executed by the external graphics device to display a graphics image, and to receive state information from the external graphics device, wherein the state information is associated with execution of the graphics instructions on the external graphics device. The one or more processors are further configured to display, on the display device, a representation of the graphics image according to the graphics instructions and the state information. | 01-28-2010 |
20100020098 | MAPPING GRAPHICS INSTRUCTIONS TO ASSOCIATED GRAPHICS DATA DURING PERFORMANCE ANALYSIS - In general, this disclosure relates to techniques for optimizing a graphics scene, such as a three-dimensional (3D) scene, by allowing application developers and/or graphics artists to identify which graphics instructions and associated graphics data (e.g., polygonal data, texture data) may be associated with identified performance issues. One example method comprises receiving mapping information from the external device, wherein the mapping information includes information to map the graphics instructions to primitive graphics data that is used to render one or more graphics images during execution of the graphics instructions, and identifying a performance issue associated with execution of at least one graphics instruction within the graphics instructions. The method further comprises using the mapping information to identify a portion of the primitive graphics data that is associated with the performance issue based upon execution of the at least one graphics instruction. | 01-28-2010 |
Patent application number | Description | Published |
20140168239 | METHODS AND SYSTEMS FOR OVERRIDING GRAPHICS COMMANDS - Disclosed are “graphics overrides.” An override accepts a stream of graphics commands as produced by an application and then modifies the stream before it is rendered by the GPU. Different overrides perform different modifications. One override can modify a stream of graphics commands in response to another stream. Overrides can enforce conformity with a visual paradigm and, by being modified, can support a change to that paradigm without requiring the applications to change. Overrides can monitor the entire computing environment and improve the response to that environment of a particular application: For example, an override monitors frames as they are produced by an application. If the application cannot keep up with a fixed frame rate, then the override produces “synthetic” frames to take the place of missing frames. Overrides are not restricted to fixing existing problems. Rather, applications can be developed that depend upon the presence of overrides. | 06-19-2014 |
20140168240 | METHODS AND SYSTEMS FOR OVERRIDING GRAPHICS COMMANDS - Disclosed are “graphics overrides.” An override accepts a stream of graphics commands as produced by an application and then modifies the stream before it is rendered by the GPU. Different overrides perform different modifications. One override can modify a stream of graphics commands in response to another stream. Overrides can enforce conformity with a visual paradigm and, by being modified, can support a change to that paradigm without requiring the applications to change. Overrides can monitor the entire computing environment and improve the response to that environment of a particular application: For example, an override monitors frames as they are produced by an application. If the application cannot keep up with a fixed frame rate, then the override produces “synthetic” frames to take the place of missing frames. Overrides are not restricted to fixing existing problems. Rather, applications can be developed that depend upon the presence of overrides. | 06-19-2014 |
20140173028 | METHODS AND SYSTEMS FOR OVERRIDING GRAPHICS COMMANDS - Disclosed are “graphics overrides.” An override accepts a stream of graphics commands as produced by an application and then modifies the stream before it is rendered by the GPU. Different overrides perform different modifications. One override can modify a stream of graphics commands in response to another stream. Overrides can enforce conformity with a visual paradigm and, by being modified, can support a change to that paradigm without requiring the applications to change. Overrides can monitor the entire computing environment and improve the response to that environment of a particular application: For example, an override monitors frames as they are produced by an application. If the application cannot keep up with a fixed frame rate, then the override produces “synthetic” frames to take the place of missing frames. Overrides are not restricted to fixing existing problems. Rather, applications can be developed that depend upon the presence of overrides. | 06-19-2014 |
20150022557 | View-Driven Consumption of Frameless Media - This document describes techniques and apparatuses enabling view-driven consumption of frameless media. These techniques and apparatuses provide frameless media and enable a user to engage with the frameless media by orienting a viewing device within the world created by that frameless media. This orienting by the user drives what the user sees in this world and when the user sees it. | 01-22-2015 |
20150023650 | Small-Screen Movie-Watching Using a Viewport - This document describes techniques and apparatuses for small-screen movie-watching using a viewport. These techniques enable viewers to experience movies and other media programs using a small screen as a viewport to the movie rather than dramatically compressing or cropping the movie to fit the small screen. A viewer may select whatever portion of the movie imagery he or she desires to experience through the small screen at a size sufficient to perceive details of plot elements and an environment in which the plot elements interact. Thus, the viewer may follow plot elements central to the plot while also exploring the environment that provides context for these plot elements. | 01-22-2015 |
20150026576 | Visual Storytelling on a Mobile Media-Consumption Device - Techniques and apparatuses for visual storytelling on a mobile media-consumption device are described. These techniques and apparatuses enable a user to view events central to the story while also viewing context for the story. By so doing, a user may enjoy the story as the story's author intended without sacrificing a user's ability to engage with the story's context. | 01-22-2015 |