Patent application number | Description | Published |
20090325704 | Dynamic Selection of Voice Quality Over a Wireless System - Various systems, methods, and computer readable instructions are disclosed herein for dynamically allocating fixed bandwidth over a wireless link between a video game console and a wireless peripheral device. In an embodiment, the voice sample rate in a wireless microphone may be dynamically adjusted to free up bandwidth that can be repurposed for other operations. The sample rate adjustment can range from maximum where the bandwidth is filled with voice data to a lesser sample rate. In the case where the sample rate is less than max, the freed up bandwidth can be for used for other operations. | 12-31-2009 |
20100313133 | AUDIO AND POSITION CONTROL OF USER INTERFACE - A method is provided for using a wireless controller to interact with a user interface presented on a display. The method includes receiving an audio signal and a position signal from the wireless controller. The audio signal is based on an audio input applied to the wireless controller, while the position signal is based on a position input applied to the wireless controller. The method includes selecting a user interface item displayed on the display, based on the audio signal and the position signal. One or more position signals from the wireless controller may also be received and processed to cause navigation of the user interface to highlight a user interface item for selection. | 12-09-2010 |
20120237053 | Multi-Protocol Wireless Audio Client Device - A wireless audio client device such as a headset worn by a user allows the user to talk with multiple other devices using different communication protocols. In one approach, the wireless audio client device is a slave device which pairs with multiple master devices such as a game console and cell phone. The wireless audio client device uses a common set of peripherals such as a speaker, microphone, RF antenna, battery, status lights and control buttons. Processing circuitry is provided in one or more chips, to handle the different communication protocols. The wireless audio client device can automatically interrupt a game chat to allow the user to accept an incoming phone call, or can prompt the user to accept the call. Or, the wireless audio client device can play audio from the cell phone while the game chat continues. | 09-20-2012 |
20140257533 | AUTOMATIC EXERCISE SEGMENTATION AND RECOGNITION - A physical activity monitoring device includes a sensor array with one or more sensors configured to measure physical activity attributes of a user. A controller automatically determines time intervals where the user is actively engaged in a physical activity based on the physical activity attributes. The controller also automatically determines a type of physical activity the user in actively engaged in during the determined time intervals based on the physical activity attributes. A reporter outputs information regarding the type of physical activity to the user. | 09-11-2014 |
20140257534 | EXTENDING GAMEPLAY WITH PHYSICAL ACTIVITY MONITORING DEVICE - A physical activity monitoring device receives an indication of one or more physical activities to be performed as an extension of a game being played on a game system and measures physical activity attributes of a user wearing the physical activity monitoring device. The physical activity monitoring device determines the user's progress towards completion of the one or more physical activities based on the physical activity attributes and outputs to the game device an indication of the user's progress towards completion of the one or more physical activities. | 09-11-2014 |
20140257535 | PERSONAL TRAINING WITH PHYSICAL ACTIVITY MONITORING DEVICE - A physical activity monitoring device receives a workout regimen including a plurality of exercises. For each of the plurality of exercises, the physical activity monitoring device indicates that exercise to a user and measures physical activity attributes of the user. The physical activity monitoring device outputs information regarding the user's progress towards completion of that exercise based on the physical activity attributes. | 09-11-2014 |
Patent application number | Description | Published |
20090284950 | VISUAL FEEDBACK IN ELECTRONIC ENTERTAINMENT SYSTEM - The presentation of visual feedback in an electronic entertainment system is disclosed. One disclosed embodiment relates to a method of providing user feedback in an electronic entertainment system, wherein the method comprises inviting an input from a user, receiving a user input via a hand-held remote input device, performing a comparison of the user input received to an expected input, assigning a rating to the user input received based upon the comparison to the expected input, and adjusting light emitted by one or more lights sources on the input device based upon the rating. | 11-19-2009 |
20090286601 | GESTURE-RELATED FEEDBACK IN ELETRONIC ENTERTAINMENT SYSTEM - Various embodiments related to providing user feedback in an electronic entertainment system are disclosed herein. For example, one disclosed embodiment provides a method of providing user feedback in a karaoke system, comprising inviting a microphone gesture input from a user, receiving the microphone gesture input from the user via one or more motion sensors located on a microphone, comparing the microphone gesture input to an expected gesture input, rating the microphone gesture input based upon comparing the microphone gesture input to the expected gesture input, and providing feedback to the user based upon the rating. | 11-19-2009 |
20090305785 | GESTURE CONTROLLED GAME SCREEN NAVIGATION - A game controller, such as a microphone controller, incorporates motion sensors that are configured to detect gestures performed by a user of the game controller. The gestures can be used to navigate and perform actions in a graphic user interface that a game console employs to provide a consistent user experience when navigating to different media types available on the game console. In this way, the game controller avoids the need to use a separate gamepad-type controller to navigate the graphic user interface, while also avoiding the need to incorporate additional buttons. As a result, the sense of realism and the overall gaming experience may be enhanced. | 12-10-2009 |
20090325705 | Dynamic Selection Of Sensor Sensitivity In A Game Input System - Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player. | 12-31-2009 |
20090325710 | Dynamic Selection Of Sensitivity Of Tilt Functionality - Disclosed is a gaming system having a processing device and a remote input device that is operationally coupled to the processing device. The remote input device may include a motion sensor. The resolution of the motion sensor may be set dynamically from the game software, such that both gross and fine gestures can have the maximum effect. By enabling the game software to assess and control the resolution requirements, and enabling the input device to adjust and respond accordingly, relatively fine gestures, as well as relatively gross gestures, can be discerned and depicted with better accuracy and precision. | 12-31-2009 |
20120077171 | VISUAL FEEDBACK IN ELECTRONIC ENTERTAINMENT SYSTEM - The presentation of visual feedback in an electronic entertainment system is disclosed. One disclosed embodiment relates to a method of providing user feedback in an electronic entertainment system, wherein the method comprises inviting an input from a user, receiving a user input via a hand-held remote input device, performing a comparison of the user input received to an expected input, assigning a rating to the user input received based upon the comparison to the expected input, and adjusting light emitted by one or more lights sources on the input device based upon the rating. | 03-29-2012 |