Patent application number | Description | Published |
20090262555 | CURRENT-MODE CONTROLLED DC-DC CONVERTER - A current-mode controlled DC-DC converter includes a comparator comparing a first or second current detection signal with a first or second reference current that is based on an error voltage of a voltage detection signal, a pulse generator generating a first pulse signal whose ON time is longer than an interval between when the second current detection signal reaches a minimum value and when the second current detection signal reaches the second reference current, a pulse generator generating a second pulse signal whose ON time is longer than an interval between when the first current detection signal reaches a minimum value and when the first current detection signal reaches the first reference current, the second pulse signal being behind the first pulse signal by a half period, and a PWM circuit generating a first or second PWM signal according to the pulse signal and an output signal from the comparator, thereby turning on/off a switch. | 10-22-2009 |
20090262557 | BI-DIRECTIONAL DC-DC CONVERTER - A bi-directional DC-DC converter includes a first series circuit connected to ends of a first DC power source and including a first winding of a first reactor and a first switch; a second series circuit connected to ends of the first switch and including a second winding of the first reactor, a second reactor, a second switch, a third switch, and a second DC power source; a third series circuit connected to the ends of the first switch and including a fourth switch and the second DC power source; and a control circuit configured to turn on/off the switches and thereby carry out step-up and step-down operations between the first and second DC power sources. | 10-22-2009 |
20100019743 | DC-DC CONVERTER - The present invention provides a DC-DC converter including a first series circuit connected to both ends of a first switch and formed of a winding of a first transformer, a first reactor, a first diode, and a smoothing capacitor, a second diode connected to a connection point of a primary winding of the first transformer, the winding of the first transformer and the first switch, and to one end of the smoothing capacitor, a second series circuit connected to both ends of a second switch and formed of a winding of a second transformer, a second reactor, a third diode, and the smoothing capacitor, a fourth diode connected to a connection point of a primary winding of the second transformer, the winding of the second transformer and the second switch, and to the one end of the smoothing capacitor, a third reactor connected to both ends of a series circuit of a secondary winding of the first transformer and a secondary winding of the second transformer, and a control circuit which alternately turns on the first switch and the second switch every ½ cycle, turns off the first switch during an on-period of the second switch, and turns off the second switch during an on-period of the first switch. | 01-28-2010 |
20100186704 | DIESEL ENGINE START-UP ASSISTING DEVICE - A diesel engine start-up assisting device includes a plurality of first-and-second switching elements | 07-29-2010 |
20110051474 | RESONANT POWER CONVERSION APPARATUS - A resonant power conversion apparatus includes a transformer T | 03-03-2011 |
20110273913 | DC-DC CONVERTER - The present invention includes: a main switch Tr | 11-10-2011 |
20140125386 | GATE DRIVING CIRCUIT - A gate driving circuit is provided which is capable of alleviating the effect of a switching noise generated when an IGBT is turned on/off or a common mode noise on a gate driving signal. The gate driving circuit, a primary side and a secondary side thereof being insulated from each other by a pulse transformer; the primary side of the pulse transformer being grounded to a first ground potential point; the secondary side of the pulse transformer being grounded to a second ground potential point insulated from the first ground potential point; and a gate driving signal generated in a secondary winding of the pulse transformer being outputted through a receiver having impedance matching resistors on the input side, includes an electrostatic shield plate between a primary winding of the pulse transformer and the secondary winding, the electrostatic shield plate being grounded to the second ground potential point. | 05-08-2014 |
20150048810 | BIDIRECTIONAL DC-DC CONVERTER - A bidirectional DC-DC converter includes a series circuit of a first winding of a first reactor, a second reactor, and a first switch connected to both ends of a first DC power source, a series circuit of a second switch and a second DC power source connected to both ends of the first switch, a series circuit of a second winding of the first reactor, a third reactor, a first selector switch, and a first diode connected to both ends of a series circuit of the second reactor and the first switch, a series circuit of a second selector switch, a second diode, and the second DC power source connected to both ends of a series circuit of the first selector switch and first diode, and a controller turning on/off the switches and the selector switches. | 02-19-2015 |
20150070942 | DC-DC CONVERTER - A DC-DC converter includes a coupling transformer that has windings | 03-12-2015 |
Patent application number | Description | Published |
20100304858 | COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - Reference point calculation means calculates a reference point with respect to a reference axis direction, the reference point being a center position based on positions of a plurality of objects and the reference axis direction being a predetermined axis direction of a display area. First determination means determines whether or not a position of the reference point is a position within a first distance from an end of the display area with respect to the reference axis direction. When the first determination means determines that the position of the reference point is within the first distance from the end of the display area, screen control means scrolls, along the reference axis direction, a display content of a virtual space displayed in the display area. | 12-02-2010 |
20100304870 | STORAGE MEDIUM STORING GAME PROGRAM AND GAME APPARATUS - A computer readable storage medium storing a game program and a game apparatus capable of preventing a game process which is performed, depending on a result of contact determination with respect to objects from being illogical for a player are provided. In the game apparatus, a contact determination section repeatedly determines whether a player object contacts a block. The results of determination are successively stored into a determination result storing section. A first processing section permits the player object to jump when, of the results of determination stored in the determination result storing section, at least one result of determination including a result of determination a predetermined period of time before indicates that the player object contacts the block. | 12-02-2010 |
20110111851 | COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, GAME APPARATUS, AND GAME CONTROL METHOD - Manual operation means controls a motion of an operation target character in accordance with operation data outputted from an input device. Automatic motion control means controls the motion of the operation target character in accordance with a series of pieces of operation data which are prepared in advance. Game control means performs a first process when a first condition is satisfied as a result of control of the motion of the operation target character by the manual operation means only in a predetermined interval in a game in progress, performs a second process which is different from the first process when a second condition is satisfied, and executes the first when the control of the motion is performed by the automatic motion control means in at least a part of the interval regardless of whichever condition is satisfied. | 05-12-2011 |
20120077585 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device. | 03-29-2012 |
20130005462 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends. | 01-03-2013 |
20130005468 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. | 01-03-2013 |
20130005485 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. | 01-03-2013 |
20140155163 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a plurality of conditions, protecting one player's game character from harm in the game world, wherein at least one of the plurality of conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character. | 06-05-2014 |
20140155164 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied. Movements of the protected game character are controlled in the game world and the protecting of the one player's game character is stopped in response to any one of one or more protecting stopping conditions, whereby the movements of the one player's game character in the game world are controllable in accordance with the first game character control operation for that game character. | 06-05-2014 |
20140179430 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character. | 06-26-2014 |
Patent application number | Description | Published |
20120306854 | STORAGE MEDIUM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND IMAGE PROCESSING SYSTEM - An example of a game apparatus as an image processing apparatus includes a CPU, and the CPU controls a movement, etc. of a player object according to an instruction from a player. In a case that the player object exists within an area in which an enemy object is made to appear, and a set condition is satisfied, an enemy setting tag is set. At this time, the CPU sets the enemy setting tag at a position moved away from a predetermined distance along a course in a moving direction of the player object. That is, an arrangement position of the enemy object is decided. Then, the CPU sets the enemy object according to the enemy setting tag. | 12-06-2012 |
20120308117 | STORAGE MEDIUM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND IMAGE PROCESSING SYSTEM - An example of a game apparatus as an image processing apparatus includes a CPU, and the CPU controls a movement, etc. of a player object according to an instruction from a player. In a case that a predetermined condition is satisfied, a two-dimensional surface is displayed within a virtual three-dimensional space. When the player moves a first controller, a two-dimensional image is depicted on the two-dimensional surface in response thereto. Then, it is determined whether or not the depicted two-dimensional image is a predetermined image. If it is determined that the two-dimensional image is the predetermined image, a three-dimensional object corresponding to the predetermined image appears, and the two-dimensional surface and the two-dimensional image depicted thereon are erased. | 12-06-2012 |
20140125576 | STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A non-limiting example game system includes a game apparatus to which a television functioning as a stationary-type display device is connected. The game apparatus performs game processing basically according to operation data from a controller. An input terminal device functioning as a portable-type display device is kept at a user's hand, for example. A course selecting screen is displayed on a screen of the television and an information presenting screen corresponding to the course selecting screen is displayed on a screen of the input terminal device. In the information presenting screen, a comment input by another user is displayed near a course mark, and a designating object which designates the presence of the comment is displayed at a corresponding position in the course selecting screen. | 05-08-2014 |
Patent application number | Description | Published |
20090133820 | SEPARATING METHOD OF BONDED BODY - A separating method of a bonded body, the bonded body including two base members and a bonding film through which the base members are boded together, enabling to easily and efficiently separating the bonded body into the two original base members is provided. Further, the bonding film contains a silicone material composed of silicone compounds. The separating method includes: preparing the bonded body with the bonding film; and applying energy for separation to the bonding film so that cleavage is generated within the bonding film due to breakage of a part of molecular bonds of the silicone compounds, to thereby separate the bonded body into the first and second base members. | 05-28-2009 |
20090136767 | BONDING METHOD AND BONDED BODY - A bonding method of bonding two base members together through a bonding film having a fine pattern at low cost, and a bonded body with the bonding film which is formed using the bonding method are provided. The bonding method is a method for forming a bonded body in which a first base member and a second base member are bonded together through a bonding film having a predetermined pattern. The bonding method includes: applying a liquid material containing a silicone material composed of silicone compounds onto a surface of at least one of the first and second base members using a liquid droplet ejecting method, to form a liquid coating having a pattern corresponding to the predetermined pattern on the surface; drying the liquid coating so that it is transformed into the bonding film having the predetermined pattern on the surface of the at least one of the first and second base members; and applying energy to the bonding film so that a bonding property is developed in the vicinity of a surface thereof, to thereby bond the first and second base members together through the bonding film. | 05-28-2009 |
20100006538 | METHOD OF MANUFACTURING LIQUID CRYSTAL DEVICE - A method of manufacturing a liquid crystal device provided with a liquid crystal layer held between a pair of substrates opposed to each other, and an oriented film disposed between at least one of the substrates and the liquid crystal layer, includes: (a) providing an inorganic oriented film to the one of the substrates; (b) forming a first organic film with a first silane-coupling agent, the first organic film randomly covering a surface of the inorganic oriented film with a predetermined coverage factor smaller than 1; and (c) forming, after step (b), a second organic film with a second silane-coupling agent having a carbon number different from a carbon number of the first silane-coupling agent, the second organic film covering the surface exposed from the first organic film, thereby forming the oriented film composed mainly of the first organic film, the second organic film, and the inorganic film. | 01-14-2010 |