Patent application number | Description | Published |
20080263437 | ADAPTIVE DISPLAY SYSTEM AND METHOD FOR A GAMING MACHINE - The present invention provides a system and method for a configurable gaming system. Certain embodiments of the system include a local storage for storing a markup language file and token resolution information and a markup language viewer for processing the markup language file. The markup language viewer processes contents of the markup language file and resolves tokens in the markup language file using the token resolution information from the local storage to generate a resolved markup language file for display at a gaming system. The markup language file may include display content, markup language tags, and tokens. The markup language file may include read-only information and variable information to be resolved by the markup viewer for display. The markup language file may be a binary markup language file including tokens or other indicia for resolution. | 10-23-2008 |
20110136576 | GAMING SYSTEM FOR TRACKING PLAYER ACTIVITY DURING VIRTUAL SESSIONS AT A GAMING MACHINE - A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session. | 06-09-2011 |
20120034977 | ADAPTIVE DISPLAY SYSTEM AND METHOD FOR A GAMING MACHINE - The present invention provides a system and method for a configurable gaming system. Certain embodiments of the system include a local storage for storing a markup language file and token resolution information and a markup language viewer for processing the markup language file. The markup language viewer processes contents of the markup language file and resolves tokens in the markup language file using the token resolution information from the local storage to generate a resolved markup language file for display at a gaming system. The markup language file may include display content, markup language tags, and tokens. The markup language file may include read-only information and variable information to be resolved by the markup viewer for display. The markup language file may be a binary markup language file including tokens or other indicia for resolution. | 02-09-2012 |
20140040726 | ADAPTIVE DISPLAY SYSTEM AND METHOD FOR A GAMING MACHINE - The present invention provides a system and method for a configurable gaming system. Certain embodiments of the system include a local storage for storing a markup language file and token resolution information and a markup language viewer for processing the markup language file. The markup language viewer processes contents of the markup language file and resolves tokens in the markup language file using the token resolution information from the local storage to generate a resolved markup language file for display at a gaming system. The markup language file may include display content, markup language tags, and tokens. The markup language file may include read-only information and variable information to be resolved by the markup viewer for display. The markup language file may be a binary markup language file including tokens or other indicia for resolution. | 02-06-2014 |
20140087795 | GAMING SYSTEM FOR TRACKING PLAYER ACTIVITY DURING VIRTUAL SESSIONS AT A GAMING MACHINE - A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session. | 03-27-2014 |