Patent application number | Description | Published |
20100041461 | GAMBLING GAMES WITH VOLATILITY INDICATION AND SELECTION - A method for indicating the volatility of a gambling game is disclosed. Specifically, a symbol or symbols are chosen to consistently represent a particular level or subrange of volatilities, and the symbol or symbols are used to specify the volatility or range of volatilities of any given gambling game and to allow the rough comparison of differing levels of volatility between similar gambling devices or different types of gambling games. Gambling games which allow the player themselves to select the volatility of the gambling game as they play are also disclosed. | 02-18-2010 |
20100124959 | GAMBLING GAMES AND METHOD WITH BEST PLAY EVALUATION INDICATOR - A method for indicating the relative odds of winning a gambling game is disclosed. Specifically, a gambling game with an initial configuration and a final configuration, in which the player may chose an action or actions to perform upon the initial configuration which influence the final configuration, displays an indicator when the player has chosen the best possible action or actions to perform upon the initial configuration. A refinement of such gambling games wherein the indicator is not displayed until after the player has committed to their choice of actions, so as to educate and entertain the player without assisting them in the instant choice, is also disclosed. An alternate version wherein an indicator which indicates that the player's choice was not the best play is also described. | 05-20-2010 |
20100240437 | GAMING MACHINE WITH UNIVERSE OF PRESELECTED OUTCOMES WITH METHOD FOR DETERMINING PRESELECTED OUTCOMES - A method for constructing paytables for gambling games is disclosed. Specifically, a method of defining a universe of possible outcomes, populating a sub-universe of winning outcomes, and efficiently populating the remainder of the universe with non-winning outcomes based on the desired behavior of the game is described. A means of further enhancing the creation of the sub-universe of winning outcomes to control volatility is also disclosed. Further, a means of controlling the sub-universe of non-winning outcomes to avoid non-desirable patterns of loss, including but not limited to “anti-lure” controls, is disclosed. A gambling machine utilizing the paytables constructed by the method is also disclosed. | 09-23-2010 |
20140309029 | System and Method for Synchronizing Indicators Associated with a Plurality of Gaming Machines - A system and method for synchronizing indicators of electronic gaming machines. The system providing a plurality of electronic gaming machines each having a control array and at least one electronic display operatively connected thereto, at least one lighting device operatively connected to the plurality of gaming machines and control circuitry, including a programmable processor, operatively connected to the lighting device. The lighting device having elements to present synchronized lighting effects at the plurality of gaming machines, the synchronized lighting effects including an attract mode and an emotive mode. The system registering a condition on at least one gaming machine and electrically transmitting a signal to the lighting device. The lighting device initiating a predetermined lighting effect at the plurality of machines in response to the registered condition. | 10-16-2014 |
Patent application number | Description | Published |
20100075762 | Segmented Memory Control System for Gaming Devices - A segmented memory control system is disclosed. Specifically, multiple memory locations, including removable memory locations, are part of a gaming device. The memory locations are prioritized and data, including new data on removable memory units, with a higher priority is used by the gaming device at run time. | 03-25-2010 |
20120238339 | APPARATUS AND METHOD FOR PLAYING A GAME - A gaming system and method that analyzes and evaluates a player's play input in accordance with a statistically optimal play and generates an acknowledgement where the play input is consistent with an optimum play in response to a particular game condition. The gaming system features at least one display device, at least one player input device, at least one programmable processor coupled to the display device and at least one storage unit coupled to the processor. The storage unit stores a plurality of instructions executable by the programmable processor for performing the method. | 09-20-2012 |
20130109458 | GAMING MACHINE WITH HORIZONTAL SCROLLING AND MATCHING | 05-02-2013 |
20140302927 | Electronic Gaming Machine and Method for Detecting Player Emotion and Generating Sensory Output - An electronic gaming machine and method for detecting player emotion and generating sensory output. The machine and method featuring a processor, control circuitry and instructions stored on a computer readable medium. The instructions being executable by the processor to execute a game program and having stored data associating a player condition with a predetermined sensory output. During play of the game, the processor registering information regarding a detected condition, comparing the information to the stored data and implementing the sensory output where the information is associated with the predetermined sensory output. | 10-09-2014 |